
Futuristic robot football! Upgrade your team, call the plays, blow up your opponent, and drive your robots to victory on the field.
Most likely between $272 and $2.8K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cyber League Football has sold an estimated approximately 115 copies on Steam, for about approximately $919 in gross revenue.
About approximately 115 copies on Steam (mid estimate), modeled from its 4 reviews — low confidence. Not a figure the developer has reported.
About approximately $919 gross, most likely between approximately $272 and approximately $2.8K — roughly approximately $611 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $93.5K | 394 | 54% | $9.99 | |
| approximately $27.8K | 356 | 92% | $4.99 | |
| approximately $10.2K | 53 | 83% | $14.99 | |
| approximately $7.8K | 9 | 89% | $39.99 | |
| approximately $2.3K | 17 | 94% | $5.99 | |
| approximately $2.2K | 8 | 12% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $918 | 55 | 89% | $0.49 | |
| approximately $918 | 50 | 68% | $0.99 | |
| approximately $916 | 61 | 54% | $0.99 | |
| approximately $915 | 53 | 58% | $0.99 | |
| approximately $923 | 50 | 70% | $0.99 | |
| approximately $925 | 60 | 87% | $0.99 |