
Speed through a gorgeous retrowave world using parkour skills and a grappling hook to scale and ride walls in this fast-paced, 3D platformer. Blast enemies, manipulate time and abuse physics to avoid falling to your death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 15 → 1.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.2Kreviews | 95% | — | $870.4K |
| $14.99 | 35ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥ сосать девочки, лежать и сосать
[h1][b] Reseña de Cyber Hook[/b][/h1] [h2]Resumen del Juego[/h2] Cyber Hook es ese experimento indie de Acción que mezcla plataformas en 3D, parkour en primera persona y contrarreloj con un gancho que básicamente te convierte en una bala con crisis de identidad: ¿eres un speedrunner, un acróbata o un misil teledirigido? Sí. La propuesta es simple y adictiva: encadenar balanceos, saltos y disparos para mantener el impulso y “volar” por niveles minimalistas y coloridos con vibra arcade ochentera. La primera impresión es clara: esto no está aquí para contarte una historia… está aquí para humillarte con estilo mientras tú juras que “esa pared no estaba ahí”. [h2]Lo que Hookea y lo que te Suelta[/h2] Lo Bueno: Movimiento rapidísimo y satisfactorio: parkour + gancho = dopamina pura Diseño pensado para contrarreloj: ideal para repetir y mejorar rutas Compatibilidad total con mando: perfecto para sufrir desde el sillón Editor de niveles + Steam Workshop: contenido de la comunidad para extender la vida útil 22 logros: suficientes para obsesionarte sin convertirte en mártir Lo No Tan Bueno: Un jugador solamente: si querías competir en vivo con amigos, aquí vienes a estar solo con tus decisiones Comunidad activa bajita (8 jugadores): encontrar niveles/mods nuevos depende más de la fe que de la masa crítica Enfoque ultra arcade/minimalista: si esperas “profundidad narrativa”, trae una lupa… y paciencia Dificultad basada en precisión y ritmo: si te frustras fácil, esto te va a educar a golpes [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Fluida, rápida y muy “una más y ya”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Más precisión y timing que IA; castiga errores sin piedad.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Campaña + editor + Workshop: sólido, aunque depende de la comunidad.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Minimalista y retro ochentero; cumple sin presumir.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Existe… en el mismo sentido que “existe” el manual de una licuadora.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Arcade neon, energía constante, cero relleno emocional.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Claritos y vistosos; el gancho se siente bien.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña el ritmo rápido sin estorbar; vibra retro efectiva.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es el foco; si hay, son funcionales y ya.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Experiencia centrada en mecánicas; poca variedad “narrativa” o de estilos.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable en un enfoque arcade/minimalista.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]Contrarreloj + optimización + niveles de la comunidad: repites por orgullo.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Gran idea, ejecución sólida, pero no esperes “épica”, espera “perfección”.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Cyber Hook es un indie que entiende su misión: darte un sistema de movimiento rápido y adictivo y luego decirte “hazlo perfecto o cállate”. Si te gustan las plataformas en 3D de precisión, el parkour en primera persona y el vicio de bajar segundos, aquí hay material de sobra para obsesionarte. Ahora, seamos controversiales: con 8 jugadores activos, esto se siente como un club secreto donde todos ya se saben el saludo… y tú llegas tarde. Aun así, las 2990 recomendaciones totales no están ahí por accidente: el juego funciona, engancha y tiene herramientas (editor + Workshop) para sostenerse más allá del contenido base, siempre que tú tengas ganas de buscar y crear. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 8 Descuento máximo registrado: -92% Veredicto: [i]Si te gusta el speedrun y el parkour en primera persona, entra; si vienes por historia o compañía, mejor pasa.[/i] Si tu idea de diversión es repetir un nivel hasta que tus manos jueguen solas y tu ego deje de llorar, Cyber Hook te va a tratar como en casa. Si necesitas narrativa, multijugador o “relajarte”, este gancho no te salva: te cuelga.]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $14.99 |
| 17ratings |
| 74% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
Имбовый платформер
шоо летать крюки крутотень😎😎
So good
yes
Games very fun when its fun but is grueling when you're stuck. Also not a fan of the precise double jumping segments. Beating all of the levels sends you to the home screen.
really good
The Game is not finished. The story does not have an end. I read you'd need to buy the dlc for that? If thats true thats even more bad than just not being finished. The game runs very smooth, the gameplay is very quick and fast and its definitely fun. Very hard, if you want to collect all the crystals from the levels though. I wanted to finish the games story and try to get all the crystals afterwards, after having gotten more skill and having gotten used to the controls. However, if the game isn't even finished, I don't see a point in trying to complete it either. It kinda killed the whole fun I had. I get that its about the gameplay here, but I expected there to be a big final level having some kind of bossfight or something. Instead the last level is just a repeat of the previous levels end. Like what? I am just confused. Only buy this on sale or if you don't care to buy an unfinished product. Otherwise I would have rated it positivle, but seeing as it is already overwhelmingly positively rated, I don't think that'd be the right choice, as it definitely feels more like a mostly positive game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9K | 43 | 93% | $7.99 | |
| $33.9K | 142 | 96% | $9.99 | |
| $21.2K | 143 | 88% | $7.99 | |
| $6K | 95 | 94% | $2.99 | |
| $367 | 1 | 0% | $14.99 | |
| $2.1K | 9 | 100% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $870.4K | 1.2K | 94% | $49.99 | |
| $869.8K | 2.9K | 87% | $14.99 | |
| $871.3K | 1.1K | 93% | $29.99 | |
| $869.5K | 4.2K | 82% | $5.99 | |
| $869.5K | 1.4K | 72% | $29.99 | |
| $871.8K | 1.3K | 89% | $13.29 |