
The Ultimate Indie Tower Defense Game. Unique Maze mechanics in 18 different endless stages that gives way to infinite strategies. Make a custom team of 9 towers. With 11 different Types and 30 elementals. 46 Quintillion different combinations!! Infinite replayability!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
me gusta bastante, me parece que sigue necesitando mejoras en las texturas pero la musica y el gameplay son muy divertidos. el juego te da mucha libertad para poner lo que quieras, que puedas modificar los valores de las torres es un concepto que nunca habia visto y me pareció muy bueno la musica esta tremenda jajaj
En mi casi primer hora me entretuvo bastante. Es bastante simple el juego pero en lo personal, aunque no me gustan demasiado los "Tower Defense" éste logró mantenerme enganchado la casi hora completa. Esta bastante piola
Lo jugué muy poco pero me gusta mucho el juego, tiene muchísimas combinaciones y es muy divertido. Me gusta la música y también podés elegir las opciones de resolución y gráficos antes de entrar al juego. Buenisimo >:)
I've played a lot of Tower Defense games and this looks like a TD with a lot of depth. I've only played the first stage and after a few tries I managed to create a custom loadout and survived over 100 waves. By getting the right combination you can get stun towers, armor piercing towers, etc. I'm really impressed! I still have a lot to explore and experiment. A tip for the developer: Currently the effect of RNG seems to be very popular among players like me who also like TDs. Example is AutoChess and now there's a very nice new game mode in Warcraft 3 called Random Ability Tank Defense. I believe you can get a lot of inspiration from that game in case you'd like to add future updates. My suggestion is maybe add a mode where you are dealt with different random scenarios, like random towers or enemies. Also, I'm not sure if it's possible to upgrade towers individually. For example upgrade a Tower from level 1 to level 2. I really like that in TDs, as you get to prioritize which towers specifically you'd like to buff. I know there are global upgrades like damage %, but not sure if there are individual tower upgrades. Thank you for this AMAZEng game!
极简风格的赛博塔防小游戏: 1. 可以解锁并自定义各种防御塔,每个防御塔都可以自由地升级伤害、射程、射速; 2. 防御塔升级后会有性能的质变,包括冰霜塔穿甲塔等等(魔兽RPG塔防x); 3. 有三种模式共18张地图可选择:通常、限定升级点的困难和限定塔数量的解密模式。 优点: 1. 直观的数据展示,包括我方防御塔各项数值和敌人波次强化等; 2. 高自由度的防御塔定制和地图摆放,塔本身也是墙体; 3. 可以上班摸鱼(鼠标不在窗口内游戏是暂停的,其实不行)。 缺点: 1. BGM虽然有赛博味但是偏单调; 2. 英文; 3. 游戏镜头太烂,鼠标缩放有限制。 游玩小提示: 1. 防御塔的三围提高后购买价格也会上涨,小心进地图一个塔都买不起; 2. 进地图也可以花钱购买塔的各项升级,特定图几个升级完全没用; 3. 类似第二张地图等开阔地图可以解锁个低价塔给敌人搭迷宫; 4. 这游戏的BGM和音效在塔防画面右上角红叉点进去改,md绝了。
Honestly, a steal for the price. Haven't played it for long, but already charmed by the stylized design. There's a LOT of customization, more than I've seen in most tower defense games. Before you start a match, you have a set amount of resources; do you want to spend them upgrading them to one shot early opponents, at the cost of only having a small selection of towers available? Or do you want to have a number of slightly lower ranked tools, but more verity for the situation? Either way, you can also improve your towers stats through the resources you collect during the game, so don't let the limitations at the beginning feel like you have to hold back. Overall though, liking what I see so far!
Un gran juego, fantastico por su profundidad una joya de los towers defens
Muy recomendado si te gustan los Tower Defense te va a gustar, poder construir tus propios laberintos es muy divertido
Changing my review back to positive, as the developer fixed the issue. A lot of levels were unattainable, now they are. So anyway, basic tower defense game, with some pros and some cons. The biggest pro is that it works, far too many tower defense games on Steam are broken or incomplete. This one seems to be pretty solid. The look is also a positive for me, though it will not be to everyone's tastes. It resembles the old vectrex games, for those who remember that. The game has an interesting but limited array of foes. According to the developer, the spawner tailors the kind of attackers it generates to counter your defenses, and it does seem to have some effect. In fact getting over 100 levels on any map isn't easy, they do get pretty strong eventually. My record was 110, and I guess that was beyond the games expected possible top level. Controls work well, apparently you can sell towers at full price, and you can make changes while the game is paused, all good to have. For players who like to make paths and mazes, that is what this game is all about, so bonus. The cons for me are topped with a lack of strategic options, no player-controlled attacks that can be used when needed. Also it is odd that you do not upgrade towers individually, but en mass. Between these two, once you have completed your maze the game becomes oddly sterile, as there is no connection between where you spend your currency to improve things, and the map, it is just blanket improvements. In general the game is pretty fun. You can have up to nine tower types eventually. All tower design is done before the level starts. The design is odd, in that you have three areas you can boost, strength, speed and range, and how you build these defines the 'element' or special power. It also makes the towers more expensive. Not writing a guide here, I might write one up later, just giving you the basics. There is a learning curve, but not a steep one. The bottom line is the game is a bit on the bland side, with almost no personality and zero story, but it all works, and works well. An easy thumbs up.
It's like Defense Grid and Vector TD got drunk and had a fumble behind the build pad, a few RU's later and Cyber Defence is the result. Great game, my time is wasted succesfully.
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