
Ifectra is a strategy game set in 2124 on the distant planet Emevera III, ruled by the Maxploit Corporation, where an epidemic of a yet unknown virus broke out. Your goal as the corporation security commander is to evacuate as many healthy people as possible and to eliminate infected individuals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is a good game, but it has potential to become an even greater game. Here are some of the Pros and Cons when you buy this game Pros - Fun and Challenging Levels - Strategy is needed to complete the levels - Good Cutscenes - Good Graphics Cons - Maximum of four buildings can be built at any one time - Sometimes it requires more luck than strategy to complete the levels because of the building queue system. - The Ion Cannon is unusable in some of the levels because by the time you get to use it, nearly all the infected have destroyed either the control gates or barriers and powerplants. - The Gun is too weak in some cases and you either need the forcefield to add defense points or have it wrecked by the hordes. Even though it has some good and bad things to it, it is still a game in which you can pick up one night if you get bored playing other games. My Suggestions - Fix the Building Queue System or tweak it in some way - Tweak the behavior of the Uninfected ingame - Tutorial Levels that are seperate from the real campagin - Add more Anti-Infected Defenses
[h1]Opening/ Information[/h1] Reading a review is not enough? Want to see some footage? Check the link and watch some game footage for yourself and decide if this game is worth your time: https://youtu.be/x5RqdKrDZKA Infectra is a Tower defense Zombie survival game based on gameplay, as you may know from Atom Zombie smasher This is the second game created by Boar in Games, who entered the cruel world of Indie games on Steam with the game Squeakers. [h1]Gameplay / Story[/h1] People are infected, heal them, oh no you waited too long now they are Zombies, kill them while an airship takes all the survivors and infected to a save zone. Don't take too much infected or else you are going to lose the game. This game is a hard one. While I'm able to appreciate the polygon stile of the game and the overall gameplay, I dislike the random behavior the people and the zombies have. Nothing is more satisfying in this game than getting everyone alive on the plane and get away from the zombies. But oh boy do people get stupid in this game. Just think about the following scenario that happened way too often: You have blue midgets (the healthy ones) Yellow midgets (infected, but you can heal them) and Red Midgets (these kinds of people who vote for trump and eat brains to get themselves one) you can build checkpoint gates who heal people but guess what, every midget except the red ones try to avoid these gates like the plague. It's so stupid when you start a map and can't figure out where to place the extraction point because everywhere is a yellow midget who will not vaccinate himself to safe the others. This game may be far more realistic than I give it credit. You can avoid this by constantly restarting the game, because the yellow people spawn by random numbers and one of them can be 0. Beside of that the game is fun, a bit short but the game itself is at the price Tag of €1.53, so it's fine and a nice way to entertain yourself for an hour or two. And it does entertain, It's fun to build a setup and see what will happen. The Civilians you rescue are giving away their money, so it's important to extract them fast, so you can spend more money on buildings. The building part itself is pretty simple you got 2 Turrets, a fence and power plant to get yourself prepared for the game, the worst enemy besides the Zombies is the time limit, it takes time to build up the buildings, it takes time to repair them, and it takes time to extract people. It's a clever way to keep the pace going, and It's nearly never a good idea to turtle yourself and hope for the best. Strategic is actually the key. [h1]Pro[/h1] + simple and understandable HUD + a tutorial to explain the mechanics of the game + great pace and good in game animation + infected can be healed, therefore nothing is lost when zombies bite but not kill people + Textures and graphics have the 2004 feeling [h1]Contra[/h1] - AI is clumsy and unpredictable - Stages can be soft locked due to RNG Spawns - there could be more buildings to choose from [h1]Conclusion/ Who will enjoy the game?[/h1] Infectra offers a good game with a unique way on the zombie survival or extraction genre. In its current state it has a few things similar to Atom Zombie Smasher but does a lot of things completely different to be not a rip-off and something on its own. So who will enjoy this game? Do you like Tower defense games with a horde of people you have to save? Need something similar in the way of Atom Zombie Smasher? Trust me, there are not enough games of this kind of genre? Then this game is for you, and it's super cheap. [url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] I recommend checking the AWG group for more detailed reviews [/url]
Good game with some place for improvements. It has potential. Great cutscenes with some references to old C&C games (love the acting). Waiting for new levels.
Infectra is a very poorly made console (Switch) ported low poly top down tower defense/block placement puzzle game. You're in charge of evacuating some kind space colony (it's hard to tell, the graphics are terrible). This involves putting down gates to filter out "infected" people who don't get to evacuate, turrets to protect people, and a landing zone the little lazy blue stick figures need to evacuate to. It seems like it might be a workable idea for a game but the technical execution here is terrible, so it's non-starter. Bonus fun: There's a bit of FMV which should brighten up the game a bit, except it was done by someone who apparently was never in front of a camera before. It's laughably bad watching someone with a Polish accent mumbling through lines. Remember in school when you had to do class presentations? They failed so hard they got kept back a year. But now look at them! People said they could never make it as a comedian, but who's laughing now??? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. Infectra didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is mission_6, but only around 18 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Infectra is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
Great quality, smooth visuals and challenging missions - all wrapped in a cool storyline. Instant recommendation, just a must have. I hate power plants though xD
A small-scale strategy game that gives you a lot of different tools and ways to approach problems. Okay polish, but good overall presentation. It's hard.
actually really love this game, if more features were added and maybe challenge levels that would be that much better.
Infectra has all the elements of a novel puzzle/rts hybrid. Because of the puzzle-like nature of the game and limited levels, the learning curve is pretty steep, but the game is fun. There are a few constraints in the design that make the game feel too simplified at times.
Well, I've just had a 2nd attempt on the game and it was real fun. Despite relatively simple mechanics, it definitely ain't easy. Need to try at least few different approaches in order to proceed with your campaign ;) PS. The cutscenes are the best part, of course! Looking forward to buying Papersoft license as soon as it's available <3
Good game with some room for improvement, but it definitely has potential. The cutscenes are fantastic, with some fun references to old C&C games, and the voice acting is great. I'm looking forward to seeing new levels added in the future!
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