
You, as a ripperdoc (self-proclaimed), have started your new clinic in a corner of Little China. With your cyberware fixing skill, will it help you to impress the girl?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I haven't played a game in recent memory that has as much charm and heart as Hollow Knight. It's extremely evident how much a labor of love this game was for Team Cherry. I'm not normally a fan of MetroidVania types, but this game won me over with its tight, fluid controls, hauntingly beautiful music, and gorgeous hand-drawn art style. This is a must play, and a true indie gem.
Una versión extremadamente mediocre de Huniepop con elementos de tediosos momentos de espera para desbloquear la galeria dignos de un juego de Nutaku, Las historias de cada chicas son especialmente soporiferas sin nada destacable que leer pero se agradece la intención de crear historias complejas. El gameplay consiste en tres ciclos: - Submisiones -> Completas cada noche seis misiones secundarias para crear objetos que te ayuden en cada cita. Para ello tienes que superar el match 3 con los requisitos que te pidan. Fácil y sencillo pero no hay power-ups y es una verdadera odisea poner en el inferior del tablero los objetos necesarios: los simbolos que debemos juntar no tienden a ser muy generosos. También te regalan puntos para mejorar tus estadisticas para hacer mayor puntaje en el modo principal. - Modo cita/historia --> El modo princilpal del juego. Entras en el mapa de la ciudad y selecciona a la chica de tu elección. Con la energía que le queden puedes hacerle preguntas para llenar su ficha de personaje, comprar regalos y bebidas alcoholicas que no tienen proposito en el juego y entrar en el modo cita. Esta contiene cuatro o cinco minihistorias que tiene al personaje seleccionado como protagonista principal, que se compone de una lucha contra el cibercrimen contra humanos y androides, muy similar a la temática distópica de Blade Runner o Detroid: Become Human. Usualmente durante estas historias tienes que elegir entre tres opciones, siendo una de ellas negativa que te impide avanzar y bloquear la ruta con el personaje. En cualquier caso, entras en el modo match-3 o Bejeweled donde tienes que alcanzar un puntaje minimo para superar la fase. Debes tener en cuenta los gustos de cada personaje y evitar hacer combos negativos: unas esferas ambar que representan glitches y restan puntaje. Estas esferas tienden a inundar bastante rapido el tablero, según el nivel de dificultad. Por suerte, hay una serie de objetos que ayudan muy ligeramente: 1) Capsulas de energia, que permite utilizar objetos y eliminar estos "glitches" del tablero. 2) Capsulas de vida: Aumenta la energia según la cantidad de elementos usados en el combo. 3) "Super" combos: Aparecen si usas cinco o más simbolos de habilidades del tablero para hacer un combo; crea un simbolo que si es usado en otro combo duplica el puntaje. Hay un interesante error en el juego este apartado que si sales del juego y vuelves a entrar, puedes volver a retomar la cita con la chica elegida pero manteniendo la ficha de personaje actualizada. Lo que significa que en teoria puedes hacerle preguntas inifinitas y regalar objetos si tienes suficiente dinero. En teoria esto ayuda a conseguir las imagenes y escenas de la galeria de forma más rapida pero no me he tomado la molestia de verificar este último punto.
機翻差評,劇情完全看不下去,連全成就要求都要雙語切換才知道他想要什麼 更不說動圖,石更不起來
데이트 해서 친해지니 히로인들이 문자로 웬놈이랑 붙어먹는 사진이랑 영상 보내오는 거, 미쳤습니까? 이딴 식으로 에로CG 줄 거면 스토리 텍스트를 넣지를 말던가. 스토리 텍스트도 상황묘사를 대화로만 퉁치려고 하면서 에로게임은 야한 거만 보여주면 장땡이라는 불쾌한 짓을 하네요. 매치3도 블럭을 직선상 거리 상관없이 옮길 수 있어서 블럭배치를 이상하게 주는데다 방해블럭 때문에 연쇄도 잘 안 나옵니다. 업그레이드와 아이템 제작을 위한 반복플레이를 시키는 것도 질려서 무난하게 할 만할 미니게임을 지루하게 만들구요. 아이템 성능이 과하게 좋아서 그냥 에너지 모아 아이템 사용하면 그만입니다.
📖 Outro clone de HuniePop, mas que decai bastante na qualidade 🎮 HuniePop, com diferencial de um Sistema de Quests e um de Crafting. Tem também algumas cutscenes únicas que bagunçam seu horário todo, mas nenhum diferencial de peso 🔥 As personagens são muito esquisitas e a temática das Cenas Adultas é bizarra demais pra se gostar. Erraram muito a mão 💬 Mesmo com o preço baixo, existem opções melhores e menos estranhas por aí. Não recomendo
想下个补丁要了命了,各种DLC入库手段全部失效,总不能为了下个补丁还跨个区吧?Secret Labo其他游戏都是有独立的补丁包下载的,这个游戏估计是太老了被遗忘了。最后辗转反侧搞了个盗版,把盗版里的资源抠出来替换了本体的源文件才搞定。 话说回来,CG质量优秀的实际也就几张宣传图,其他CG凑数严重,数量也很少。虽然价格约等于白送,但是费这么大劲折腾没必要。 完全不推荐入手。
6 photos tops, and they are not good.. that is it. scam
狗屎一坨,游戏的难度也比较高,h内容也很差劲,最恶心的是玩到一半特么的崩档了,打开游戏一直卡在界面进不去。
Cyber Crush 2069 is a hybrid indie title that blends dating simulation, match-3 puzzle mechanics, and light visual novel storytelling into a distinctly cyberpunk-flavored experience. Developed and published by Secret Labo, the game takes place in a neon-lit future where cybernetic enhancements are commonplace and personal relationships are deeply entangled with technology. You play as an underground ripperdoc running a small cyberware clinic in the gritty district of Little China, balancing your professional role as a fixer of implants with a more personal mission: forming connections, relationships, and romances with a cast of cyber-enhanced characters who pass through your clinic. The gameplay is built around two primary systems that alternate rhythmically throughout the experience. The first is a match-3 puzzle mechanic inspired by dating-puzzle hybrids, where players rearrange tiles freely across rows and columns to form combinations that generate resources, progress conversations, and increase affection levels. Unlike traditional gravity-based match-3 games, this system encourages planning several moves ahead, rewarding efficient chains and tactical thinking. Puzzle encounters are not merely abstract challenges but are contextualized as dates, conversations, or emotionally charged moments, tying mechanical success directly to narrative progression. Between puzzle segments, the game shifts into visual novel territory, presenting dialogue-driven scenes where player choices influence character relationships and story outcomes. These interactions flesh out each character’s personality, backstory, and emotional struggles, often revealing how life in a cyberpunk society has shaped their identities. The writing places noticeable emphasis on character individuality, giving each romance option distinct motivations, vulnerabilities, and narrative arcs. While the protagonist remains intentionally flexible to accommodate player choice, the surrounding cast feels more defined than in many genre peers, making relationship-building feel purposeful rather than purely transactional. Visually, Cyber Crush 2069 leans heavily into anime-inspired character art paired with a stylized cyberpunk aesthetic. Characters are rendered with detailed illustrations and Live2D-style animations that add subtle movement and expressiveness during conversations and intimate moments. Neon signage, holographic interfaces, and futuristic cityscapes reinforce the setting, while the clinic itself becomes a familiar hub that grounds the experience. The user interface adopts a sleek sci-fi look without sacrificing clarity, keeping both puzzle gameplay and narrative navigation accessible and visually coherent. Sound design and music play a supportive but effective role. Ambient electronic tracks and subdued background music enhance the futuristic atmosphere without overpowering dialogue or gameplay. Audio cues during puzzle sequences provide satisfying feedback, reinforcing successful chains and progression. While voice acting is limited, the overall audio presentation complements the game’s tone, maintaining a balance between cyberpunk grit and personal intimacy. From a content perspective, Cyber Crush 2069 does not shy away from mature themes. Romantic and sexual elements are an explicit part of the experience, presented as rewards for progressing relationships and making specific narrative choices. These scenes are integrated into the broader story rather than existing purely for shock value, though their presence clearly defines the intended audience. For players comfortable with adult content, these moments add emotional payoff and reinforce the personal stakes of character arcs; for others, they may be a limiting factor in overall appeal. In terms of pacing and longevity, the game is well suited to episodic play. Individual character routes can be explored at a relaxed pace, with puzzle sessions and story segments naturally breaking gameplay into manageable chunks. While the core mechanics do not evolve dramatically over time, the variety of characters and dialogue paths helps maintain interest across multiple playthroughs. Minor technical issues and balance inconsistencies occasionally disrupt flow, but they rarely overshadow the strengths of the overall design. Ultimately, Cyber Crush 2069 succeeds by confidently committing to its hybrid identity. It is neither a pure puzzle game nor a traditional dating sim, but a fusion that uses both systems to reinforce each other. Its appeal lies in character-driven storytelling, satisfying puzzle mechanics, and a cohesive cyberpunk atmosphere that feels personal rather than purely dystopian. While not without rough edges, it offers a distinctive experience for players who enjoy narrative-focused puzzle games with romantic elements, delivering a stylish and engaging journey through relationships in a technologically saturated future. Rating: 7/10
Buen juego, personajes carismaticos, historia algo aburrida pero interesante por parte de las chicas, no estan mal las escena pero si quieres platinar el juego si hay que farmearle un buen rato. ademas de conocer las mecanicas del mismo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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