
Hack, slash, and cast your way through a haunted kingdom brimming with secrets where no two builds are ever the same. As a cursed mage-knight you will unlock devastating spells, equip ability transforming runes, and reforge your curse on the path to victory or death in this fantasy action roguelite.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 23 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Intense melee and spellcasting combat, near limitless build diversity, and dark mysteries to solve. Forge your path as you explore the Unknown Lands in Cursemark, a fantasy action roguelite.
Define your build and playstyle with runes that change how every ability works by integrating them into your attacks, spells, wards, and ultimates. Add chain lightning to your sword and burst enemies into poison clouds. Multiply your fireball spell and erupt ice pillars from the ground when you cast it. Blind enemies and heal yourself when they strike your ward. The possibilities feel endless.
The Unknown Lands are vast, full of secret passages, hidden relics, and strange sights. The world unravels more and more with each run as you make new discoveries and solve riddles to unlock power and shortcuts. No map-markers, no hand-holding.
Pathfinding is a part of your build as well. Discover permanent shrines and forges that expand your power and rune slots. Upgrade them for future runs and target the blessings best suited to your build as you grow in skill and knowledge.
Genres
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好欸,沒看攻略自己瞎玩就把三隻王都端了ww 一開始比較不習慣的大概就是敵人那不可思議的出手速度跟攻擊慾望,但既然敵人都那麼變態了主角應該也很厲害吧? 起初我也那麼認為,但主角的攻擊速度跟模式其實玩到後期也一直取決於一開始的build。 主要差異源自於那些符文跟神器(還是叫聖物啊我忘了= =ll 不要太貪舔圖速速打王難度比想像中少蠻多的,不過還是多少會有點運氣成分在,遊玩體驗個人感覺並不差。 以下是遊玩心得 : 音樂美術5/5 難度4/5 玩法4.5/5 先說難度,難度取決於帶什麼出門,我運氣不錯一開始的組合就挺好(卑鄙)的,甚至簡單到無腦的程度站著跟王對撸都沒問題,那為甚麼我給4分,因為死因8成都在小怪,真的要推主線打王是一點壓力都沒有...吧 玩法的部分是解謎跟塞符文,尤其是還有融合真的很棒,解謎的部分也提供一個目標讓人想去搜圖拿資源,大概就大後期背包有點炸,不過有傳送很方便,有鑑於罪惡值高了小怪實在是太權威,要爆發生存還有持續輸出兼顧是需要努力分配資源一下 缺點跟問題(bug? 1.經濟 中期有一度會覺得缺錢,尤其是開門需要付錢,打怪又不常掉錢,都要用藍色的魂去清除罪惡或是靠上一次輪迴存下來才可以不用斤斤計較,不然就得犧牲一個裝備格塞精華掉落提升 2.守護技 最不習慣的是[守護]的build,試了地面殘留型跟召喚型兩種,只要是追擊跟元素類都不會在過程發動,反而是結束了才碰一聲全噴出來......。也不知道是為了平衡還是bug這讓多數符文的效益反而沒那麼大了,到後來我有點放棄拿它來玩花樣了 3.挑戰 為什麼開啟挑戰後一旦受傷所有天賦跟符文都被鎖了,然後怪一樣維持原來攻擊力,搞到後來我都用必殺技來速通(很無奈 最後如果好奇我玩什麼流派的話可以嘗試一下 . . . . . . . . . . . 武器 帶毒 擾亂最優/螺旋/遠距 三擇一 沒有先用範圍代替也行 然後塞滿血掉天界長矛 跟補傷害的 技能帶毒投擲或是天界的長茅都行 一個群傷一個高傷害 後期回能高都快跟上普攻速度 守護 前期待屍花 後期改帶冰的有減傷 必殺技唯一推薦帶毒蜂 然後連擊增傷有一定要放 再來個傳奇符文 或是其他元素的 反正我是罪惡值快40貼臉第二輪大招把王給秒了 裝備就推護盾流跟閃避流,當然想塞元素類也行,主要是閃避超過80想輸也很難,就這數值給得特別大方運氣好還可以塞重複的 以上
very good and cool and I like how the map is a set handcrafted place and the combat
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, French, Spanish - Latin America, Polish, Turkish
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super Game jeder Run was neues. Man entwickelt die Taktiken weiter und erkundet immer mehr. Bin so gespannt, was sich alles an diesem tollen game noch weiterentwickelt
8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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