
You’re the captain of a cursed ship in this crew management roguelite! Command your crew, keep the ship afloat, defeat pirates and deep-sea beasts, and sail as far as it takes to lift the curse.
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About
Cursed Crew is a crew management roguelite where you’re a captain sailing the untamed seas! You’re responsible for giving orders, managing the ship’s resources, keeping your crew happy, fighting pirates and beasts, and taking charge when all hell breaks loose. But you and your crew are cursed, destined to sail endlessly, unless you can find a way to break free!
The following features are already in the current version of the game:
Survival (hunger, sleep and morale needs)
Crafting and cooking
Travelling on a world map
Random events
Boarding and close combat
Ship to ship combat
Dynamic weather
Many weapons, items and cannons
Various creatures and bosses
Various humanoid races you can recruit
Various ships and ship variants
And more will be added in the future!
A ship needs both a captain and a crew. As the captain, you command your crew and stock the ship with supplies and food to keep everyone happy and healthy. You also plunder and spend treasure, plot your ship’s course, and pick story events that lead to battles, treasure, or secrets.
Your crew takes care of the ship with or without orders: they steer, build, repair, go fishing, and prepare meals. In battle, they put out fires, haul supplies, load and man cannons, and defend your ship from beasts and enemy sailors. Your crew is an asset—so long as their morale is high. Positive events like well-fought victories, a good night’s rest, and delicious food and grog boost your crew’s morale, whereas unpleasant situations like lost battles, shipmate deaths, sleep deprivation, and starvation hurt it. A resentful crew member is a problem: they might ignore your orders, throw destructive tantrums, lose all motivation to work, or even start a mutiny against you!
These waters are infested with danger, so do whatever it takes to defend your ship! Order your crew to construct and man the cannons and fire at anything that moves. Batter your enemies with grapeshot and hull-breaching artillery, and use harpoon guns to reel in and board enemy vessels for a proper swashbuckling battle. Clear out those scallywags by arming your crew with daggers, cutlasses, flintlock pistols, muskets, and bombs.
Prepare for many deadly encounters on your journey. The high seas are filled with murderous pirates, skeleton crews, ghosts, rat men, packs of killer sharks, violent winds and storms, ravenous megalodons and more!
Set sail in a vessel that tells the world what kind of captain you really are. There are variants of each ship and they all come with their own starter loadout.
Caravels: Swift and well balanced, these ships are excellent at catching and boarding weaker vessels.
Carracks: Big and made for war, they’re slower than most ships, and they often come with more cannons than men.
Cogs: Sturdy and resilient with a fortified castle, they’re capable of taking a hit and returning the favor with their devastating mortars.
Raiders: Originally built as trading vessels, these medium-sized ships are designed for speed and maneuverability.
Arrange and decorate your ship’s deck and floors just how you like them. A well-designed ship has strategically placed cannons, protected hammocks for sleeping, and stores of food and goods. Don’t forget structures for crafting like a woodworking bench, tailoring bench, smithy, cartography table, and kitchen.
Make a memorable team of buccaneers by customizing your captain and crew! Experiment with fashionable hairstyles, mustaches, expressions, tattoos, hats, attire, and more. Create a flag to match and strike terror into the hearts of the unfortunate sailors who cross you!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one major gripe is you can not save your ship's flag or character appearance and have to remake it every time you start a new run but it's quick enough to remake it. Still, I'd rather not have to do so every time I start a new run. it's a very fun pirate roguelike. This game is nowhere near complete. It is in Alpha. It's a lot of fun. Keep your eye on this one.
so far this is my favorite pirate ship game, no other game scratches that itch of being a pirate and trying to survive on a ship against the elements and the naval combat is very snazzy.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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The tutorial is overbearing, and the game play is clunky. On top of frequent crashes/ freezes.
ihr habt es tatsächlich geschafft so viele gute gamedesigns in ein spiel unterzubekommen. von der letzten alpha zur heutigen early acces version ist es ein sehr angenehmer sprung. -man fühlt eine verbundenheit mit der crew weil man zusammen unwetter, nahrungsmangel, kämpfe bewäligen muss -Ressourcenmanagement -Tag und Nacht Zyklus mit glaubhaftem Ablauf -Schiffskämpfe wie damals in FTL wo jedes Crewmitlglied wichtig ist und der Impact des Schadens direkte Folgen hat. Rundum gelungen. Bitte weiter so. ------------------------------------------------------------------------------------------------------------------------ ENGLISH: you've really managed to get so many good game designs into one game. it's a very pleasant leap from the last alpha to today's early acces version. -you feel a bond with the crew because you have to overcome bad weather, food shortages and battles together -Resource management -day and night cycle with believable progression -Ship battles like in FTL where every crew member is important and the impact of damage has direct consequences. Well done all round. Please keep it up.
Abandoned by the developer.
The balance in this game is ridiculous. Good luck getting past the first few days. Even on easy mode you are outclassed severely from day 1. Enemy ships with 2x more cannons, ammo, HP and crew. Wasted 3 hours of my life just dying and restarting while trying to get footing. Inventory managed, crew armed (with daggers... against enemy axes, bombs, flintlocks lol), food stocked up, trades made, buildings constructed, high morale. This makes no difference when you get cheesed while a ship is "too close" for cannons. Meanwhile they shred your hull with their small cannons and overwhelming arsenal and crew size. But you can't do anything about that because it's your first day as pirate. If you do managed to 3v6 against an OP crew and not destroy their ship, you don't get to loot their x200 cannonballs and gunpowder or their steel, or their cannons, or their other materials. Nope, just a random drop. 36 wood or something useless for your next battle, which you have about 5 minutes to prepare for. Guess we're supposed to spend half our gaming day restarting and learning how to cope with the frustrations that make this game unenjoyable. I want to like this so bad, but sadly, its JANK. Seems to be abandoned by dev too.
Very well made and just the right pace lots of fun as a single player game
good game, its hard sometimes half the time i find myself with my entire crew dead because the dumb cannon that shoots tons of bombs at once
this game is so underrated we need more people talking about this
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Players by region
Where this game's players are, estimated from review languages.
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