
"Curse Seal Rotation" is a Roguelike deck building game. Build a powerful deck by collecting cards, blessings, seals, weapons, etc., and try to survive in the tower and defeat the final boss.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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公测50+小时,终于等到上线。 游戏可玩性不错,相比尖塔有不少玩的很爽的成长型流派。首推盾反,完全可以双手离开键盘,让怪物自取灭亡;叠毒也挺香,不过对咒印搭配要求比较高,适合天时地利人和的那种局。 上手有一定难度,但是第一层还是好通的。小tips:牌序出错可以直接右上角重来一遍,以及开局可以多随几次,找到比较好获得的咒印和祝福。 画风肉眼可见比测试版进化了不少,不过还是略显粗糙。首发价格确实良心,卡牌爱好者喜欢构筑体验流派想消磨时间的可以闭眼入。
有点像是魔塔的玩法。画面不错。 没有教程。交互引导和文字严谨性很弱。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
肉鸽卡牌游戏 ,需要规划地图路线,游戏没有引导,适合喜欢摸索的人。 咒印之间有联动,可以自由搭配,比较有趣,玩着玩着还挺上头的。 打不过可以SL,一共六层,后期怪物特别肉,玩久了难免有些累。 卡牌,咒印不能在强化界面以外提前查看升级效果,咒印强化特别看运气,失败会掉级。 血祭有bug,能量只会恢复为3点,不会超过上限。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
玩得很开心,玩的时候是真的很需要动脑子计算伤害。 这个游戏有几个特点还是蛮吸引人的: 1.所有的点都只能进入一次(商店,野怪,锻造) 2.血量回复在这个游戏里面算是最能给玩家难度的地方,回血道具很少,所以你要好好规划自己的血量 3.有运气成分(锻造,咒印,抽卡)这也给了游戏很多随机性,让人玩起来不那么枯燥 4.很吃卡牌之间的联系,很多时候需要1+1>2才能勉强通过关卡 总的来说,这是一款值得入手的游戏(我是纯力量提升凹过最后的boss关的)
不错,刚开始不会玩很劝退,摸索了十几个小时慢慢上手,真心好玩。
I like this game very much. I wish to get more keys so that I can unlock more cards. Love forms China. Chinese indie game stands up!
My deepest run as of writing made it to stage 8. Some of the english translations are unclear/don't make sense, causing you to need to experiment a lot. Some parts are also not translated, but 95% of it is, I was able to understand enough to play and have fun. It's a simpler Slay the Spire, with a somewhat fun map screen, where you can choose where to visit and which routes to unlock with your keys. There are no classes, you start with the same cards every time. The enemies aren't particularly memorable. Once you get a deck working the fights and game can feel very repetitive. I will give it a rec because it's interesting and fun, though I don't love it enough that I want to sink hours into it. It's entertained me for a little bit. I wouldn't play this unless you have already exhausted most other games in this genre.
很一般,可玩性和趣味性比杀戮尖塔差太多了
《杀戮尖塔》+《魔塔》,咒印系统系统还蛮有趣的。 但由于美术资源上的简陋,加上游玩带来的正反馈不足,让人很难有动力开始新的一局。
游戏不错,但在这里我想讲两个问题,1.为什么没有窗口模式?动不动全屏很烦!2,减攻类毒系是不是应该加强了,玩了这么久全流派都玩过,攻击类,力量类,空血类,盾甲类前期组合概率都还不错,毒系前期太水了。
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