
A hardcore Action RPG with diverse combat and feats-based multiclassing. Start as one of three hero builds and either continue to specialize, or branch out and make your build your own. Slice, shoot, and zap your way through a dystopian world and fulfill your own deific journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Meh, this is boring. There is nothing fundamentally wrong with this game but it also ads absolutely nothing new to the genre. It is playable but not recommendable.
Super fun game! I haven't gotten very far as I've been suuuuppper busy the past couple weeks, but I'm quite enjoying it so far. I haven't really played any souls likes besides Jedi Fallen Order, but the gameplay is super fun. I'm playing as the mage, and I quite enjoy running away and shooting enemies with fireballs and stuff lol. I haven't really figured out the electric spell yet, as it seems to have a very small range and I always get hit before I can cast it, but again I've not played souls likes really so I'm not really that good lol. One thing I quite like is that the different cantrips (fireball and acid as I have so far) seem to be for different purposes. I found that fireball worked better on ranged enemies as you can dodge their spells/arrows then shoot them back quickly and for a lot of damage, while the acid attack worked better on melee units, since it can poison them so it's good for hitting them once or twice then running in and hand to hand combatting them. I really enjoy that it's not just a flavor thing, because reading their descriptions made me think that was the case at first. As far as the art style, at first I wasn't a huge fan, but literally within like 10 minutes I already started really liking it. It's very charming and has a very specific feel to it that looks really nice. I don't think the screenshots and such do it justice because in game it looks a lot prettier than I thought it would from all the promo stuff. The music is also very nice, though I've only heard a couple songs. I do wish there was a basic combat theme, but it's not like a huge problem or anything. The in-game tutorials are very nice and well timed. They don't intrude on the gameplay much at all and are short, to the point, and informative. Finally, I love the subtle humor in the game. Item descriptions, NPC dialogue, etc. often have a short and funny punchline somewhere that if you're not paying attention you could easily miss, but are very charming when you are paying attention. My favorite is "Who's Kuzco?" on the poison bottle. Anyway, point is, solid game. Definitely recommend if you want a nice souls-like with varied and interesting combat and fun exploration.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
I'm asking for a refund. The dev is ♥♥♥♥♥♥♥ nuts if they think this game is balanced. It's fun-ish. Typical of souls like games combat uses the clumsiest button combination available. It makes no logical sense for these buttons to be used for these inputs in ANY of the souls or souls-like games beyond the annoyance factor. In a highly polished game like From Software puts out, that annoyance is part of the charm. SPOILER ALERT: This game was NOT made by From Software. The combat isn't as tight and refined as it should be. Plus, at least early on, the levels are so steeply vertical along the path that being on the same level as the enemy is almost impossible. My sword either goes under or over them. Which wouldn't be too big an issue, but the ENEMIES don't have the same issue with lining up hits along the Y-axis!!! With some tweaks and polish this game could be a real fun indie contender, as it stands it's not worth the trouble. At this point in time, you can play an actual Souls game for the price this costs. And if you've beaten them to death, there are other better clones out there to ♥♥♥♥ with. Sorry dev, this is a complete miss.
Curse of Eternity is a fantastic game that I thoroughly enjoyed playing. One of the aspects that stood out to me was the world-building through NPCs and books, which made the game feel more immersive. The difficulty settings allowed me, as a novice player, to still enjoy the game while presenting a challenge for more experienced players. The game also had a great variety of enemies and bosses, which kept the combat fresh and exciting. My favorite thing in the game were the puzzles and treasure hunts, which were well-designed and satisfying to solve. Overall, I highly recommend Curse of Eternity to anyone looking for a challenging souls-like with great world-building and puzzle elements.
Liking it so far, not my usual flavor, but it's worth trying out.
Не то чтоб совсем плохая игра, но рекомендовать не могу. Хитбоксы кривые, задержки анимаций долгие, блок бесполезен как механика. Вся боевка превращается в унылый hit'n'run. Локации однообразные, линейные.
One of the best games for exploring I've ever played, brilliantly conceived. I've advanced all these hours (more to play yet) from a tame enough start, with a growing sense of wonder as the locations get more and more refined. Amazing. Update: Ok, just finished this gem, I'm tired but in a blissful state, wow ! And it has NG+: new game where you keep all your weapons, items, spells and upgrades won, but doors opened are newly locked, etc. Disclosure: 68 y.o., I use cheat engine for an agile and stress free journey (Stamina and health: Float, all else 4 Bytes Exact). And Glovepie.exe for linking the forward key with the sprint key.
Уютный камерный soulslike. Прошёл на дефолтном уровне сложности. Играл за ассасина в билде мечник-некромант, закончил на 31 уровне. С главбосом пришлось повозиться, но на психе ее зарашил. Боевка немного тягучая, но недостатком я бы это не назвал. Ошибки прощает, но заслэшить врага не выйдет. Магию почти не юзал, только соплеплюй для атак на средних дистанциях. Плюсы: + поддержка мака + разнообразие дизайна уровней и противников + загадки + билдостроение + боссы + цена + музыка Средне: ± разнообразие видов противников Минусы: - граф. стиль игры. Жирные контуры, мультяшность, работа со светом. Скрутил все текстуры и тени в 0, стало получше (больше похоже на комикс), но всё равно грязно. Особенно первая половина локаций - простенький дизайн некоторых локаций (особенно начальных). Красоты начинаются ближе к середине игры - реиграбельность. Проходить за др. классы/билды желания не имею Вывод: Имхо, игра стоит своих денег. Тем более на мак Soulslike'ов я знаю пока только 3 (Hellpoint, Lies of P, сабж). С удовольствием прошёл пока на паузе с Hellpoint'ом. Я бы так игру и описал: "теперь ты можешь отдохнуть в этом сосалике пока не играешь в прошлый" По скидке - мастхэв 6/10
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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