
A hardcore Action RPG with diverse combat and feats-based multiclassing. Start as one of three hero builds and either continue to specialize, or branch out and make your build your own. Slice, shoot, and zap your way through a dystopian world and fulfill your own deific journey.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I have to say, these devs pulled off creating a FUN yet deep and interesting (and genuine) Souls-like here! It definitely sticks to the script while also having a few little twists of its own, but it's very true to an actual, real Souls-like. Has a challenge too and is definitely worth checking out I'd say, if Souls-likes are your thing. Cheers! :)
Summary: Recommended if you enjoy the slower, more methodical combat of the earlier Souls games, like to experiment with different playstyles, and appreciate gameplay diversity in the form of simple puzzles. Curse of Eternity is a weighty Souls-like game with a lot of charm. The bright locales and light-hearted (but not obnoxious) sense of humor distinguish it clearly from the grim and miserable worlds the genre usually finds itself in. You can really feel a good-spiritedness emanating from the game as a whole, which inevitably comes from the fact that this is a passion project from tiny, two person team. I feel that many will find the trademarks of this game to be somewhat divisive, but on the whole they landed positively for me. The speed of the combat is the most notable element that anyone familiar with Souls-likes will notice right off the bat. It is slow, weighty, and some might say, clunky. Personally, as a lifelong Greatsword user, I really enjoyed this. Landing and dodging attacks didn’t feel like a punishing trial of lightning-fast reflexes – rather, it felt strategic and deliberate. You have to be decisive about your attacks, rather than light attack and dodge roll spamming. As someone who feels like every From Software game since Dark Souls 3 has been too speedy, this was really refreshing. Another element that some may find divisive (but I personally enjoyed a lot) is the inclusion of simple puzzles and challenges throughout the world. Treasure Chests are often opened with a brief logic puzzle, and many hidden (but totally optional) chests can be revealed by completing an archery challenge or another form of logic puzzle. These are never particularly challenging, but also not insultingly easy, and I found that they provided a really nice variety to the experience (compared to constant combat). Finally, some may think that the price of the game is steep for the game’s length and level of polish. This is not unfair, especially considering other recently released Souls-likes in a similar price range. However, I don’t think 4 years of hard work from a solo developer should be valued less than the cost of a large pizza. Thanks for reading, and go give this game a shot!
I am loving this game so far! :D My step-dad got it for me and I am playing as a sneaky rogue. The metal music ROCKS!!!
Curse of Eternity is great so far. I recommend starting on the default difficulty and definitely take care to preserve your stamina. I think it's a good price-point and the graphics are wonderfully nostalgic. I love the subtle humor in the game and would recommend anyone who enjoys a true-to-genre RPG to give it a shot. The controls are reasonably intuitive and once you fight a couple battles they are second-nature. It's well balanced and fun to play, and so far the story is engaging and holds your interest. The pacing and built-in tutorial is done nicely, and the game feels smooth and polished. Wonderful release from a new studio and I hope others play it.
Выглядит криво, играется косо, но билдостроение тут настолько интригует, что соулслайкеры должны дать игре шанс. https://youtu.be/tbm0pAnDGgU
I'm really enjoying this game. I'm very bad at it, but getting better. There's already a lot to come back to and I've barely scratched the surface. The game is also great to look at. The style is a ton of fun, and it feels like a large world, with plenty to uncover. There's a learning curve to the game for sure, but there are options for anyone that wants to play and enjoy this world.
Curse of Eternity is a fantastic game that I thoroughly enjoyed playing. One of the aspects that stood out to me was the world-building through NPCs and books, which made the game feel more immersive. The difficulty settings allowed me, as a novice player, to still enjoy the game while presenting a challenge for more experienced players. The game also had a great variety of enemies and bosses, which kept the combat fresh and exciting. My favorite thing in the game were the puzzles and treasure hunts, which were well-designed and satisfying to solve. Overall, I highly recommend Curse of Eternity to anyone looking for a challenging souls-like with great world-building and puzzle elements.
Meh, this is boring. There is nothing fundamentally wrong with this game but it also ads absolutely nothing new to the genre. It is playable but not recommendable.
It's decent and could get better just not what I am in to. Decently buggy and weird mechanics could get better in future
Poor character control and can easily get stunned from a basic attack for 2 seconds from the first enemy. Enemies don't get fazed from squat, might as well tickle them to death... Hope this becomes better soon.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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