
Buddy, you’re in the cubic world! It has its own laws and rules, so choose a character and start solving the puzzles!Make up a figure from the characters, leading each of them the shortest way!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[i] Cubicity: Slide puzzle[/i] – головоломка планшетного уровня. Вам нужно довести зверушек до нужных точек. Всего 95 уровней, присутствует развитие геймплея и работа над левел дизайном. Картинка выглядит мыльно и мультяшно, музыкальное оформление крайне однообразно, но не сильно раздражающе. Вроде бы игра, но играть в это чрезмерно скучно.
funny regional price for simple and bored game
[b]Cubicity[/b] is a sliding block puzzle in a very cute package, featuring 95 levels, unlockable skins, and three tools to make stages easier. Originally a mobile game, this PC version has been streamlined and all cash shop currency removed. Since steam forces a rating, voting up since the game is bug-free and polished in appearance, but this review is more neutral. Now to the specifics: [h1]Pros[/h1] + Beautiful design + Nice music + Decent challenge (without tools) + 95 Stages with more in development + Great for all ages [h1]Cons[/h1] - Repetitive; The few mechanics introduced across stages do little to add variety - Tools remove any real challenge, but are up to the player to decide to use - All block animals move the same, a lost opportunity for more engaging design - World map is one long screen that requires a lot of dragging atm - Other than achievements, there's little reason to try for perfect level scores Cubicity is certainly pleasing on the eyes, has simple touch controls, and provides a challenge if you want it to. But below the surface, it's a real shame that the late stages feel barely any different from the first. There are so many opportunities here to add complexity, and fun, to the game. For example, why not give the animals different behaviors? Birds could fly over gaps. Aquatic animals could swim through water. Other animals could leap or scale vertical heights. What about having one animal that can stack or carry another? More stages are in development so perhaps new mechanics will breathe life into its average design. As it stands, i'd recommend it on sale, or to simply wait to see what future updates hold. [u]Achievement Hunters[/u]: Level unlocks and star count achievements. For the 100x grind, use the tutorial stages of each tool, since unlimited. Fill all available squares with said tool, then reset when you run out of space. An easy 100%.
超可爱推箱子,前三关介绍完玩法后,难度立刻陡升。 独特道具的加入让这款游戏极具深度,烧脑爱好者休闲佳作!
Cubicity: Slide puzzle - неплохой пазл родом с мобил. Жаль недопиленный. По геймплею все относительно просто - есть мимишные кубические зверюшки (или люди, когда их откроем), и их надо за минимальное количество ходов отправить к нужной точке на карте. Сложность в том, что они не останавливаются, а идут до упора в заданном направлении, так что нужно просчитывать свои ходы. Впрочем, в этом нам во многом помогают бонусы, коих по 5 на уровень, а после первой четверти игры, так вообще дают телепорт который читерит все прохождение, ибо с ним можно проходить уровни на раз. https://steamcommunity.com/sharedfiles/filedetails/?id=2095147378 Игру со всеми достижениями можно пройти примерно часа за 3, не особо напрягаясь. К минусам стоит отнести - во-первых фразу после 95 уровня, что следующие уровни будут позже, но видимо их уже не дождаться. И заблоченные 2 категории персонажей в галерее, которых не открыть, ибо их тупо не внедрили. Вроде мелочь, но игрушка кажется от этого недопиленным портом, это косяк. https://steamcommunity.com/sharedfiles/filedetails/?id=2095147474 Картинка милая и можно сказать детская, мелодия одна, со временем может надоесть. Как итог: в целом неплохой пазл, за которым можно вполне в свое удовольствие провести несколько часов. На шедевр не тянет, и эта вот недопиленность обескураживает, но в целом игрушка приличная. Как-то так. 6 кубических зверюшек из 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126011506 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
when it first came out, [b]cubicity: slide puzzle[/b] was full of mobile shenanigans, but based on feedback the developers quickly 'de-mobilized' it during launch week. it needed a few more patches to fix smaller issues and add some quality of life stuff like volume sliders, windowed mode, unlimited undo, etc., but now it's one of my favorite wall-to-wall sliding puzzlers. graphics are not really important in the grand scheme of things, even less so in puzzlers, but the diorama-like presentation of forests and cute animals immediately won me over, and I found small things like moving animals in the backround hours into the game. gotta admire the attention to detail. to be fair, scenery can get in the way sometimes, but you can rotate the levels (even with the mouse wheel now, thanks to yours truly, who asked for it), so it's not really an issue. audio-wise it's less appealing, I had to turn off the music pretty fast and wasn't a fan of the sound effects either, plus I have an especially low tolerance for gibberish. I'm fine with no voiceovers, but then don't make any sound either, no matter if you're a human, animal, robot or typewriter. no hard feelings though, not many puzzlers have a soundtrack I can listen to for long, let alone all the way to the end. as in any wall-to-wall movement game, your goal is to guide your characters to their destination, and based on the number of moves, you get a star rating. simply completing a level with zero stars won't unlock the next one, which actually doesn't happen often in other games, and you can go beyond 3 stars by completing the levels in even fewer moves, as many as the developers needed, but it's possible to do even better than them sometimes, which I can illustrate with a handy screenshot (I don't often get a chance to show off): https://steamcommunity.com/sharedfiles/filedetails/?id=1732976849 star requirements are displayed on-screen while playing, another welcome thing, and you can even hide certain parts of the ui. gotta say again, for a mobile game it has some pretty good features other games could learn from. there are also 3 tools (bombs, teleports and ice blocks), a remnant from the mobile version. every level can be completed with 3 stars without them, but if you get stuck, using them can help you finish a tougher one. most of the time you're guiding an entire horde of characters, up to 8 or 9, but luckily not at the same time. still, it can take dozens of moves to complete some levels and with this many creatures, it's not that easy to streamline your solution. you unlock new characters as you go through the game, and after all the animals, various humans are next, with two more packs (cars and fantasy people) probably coming later with the promised extra levels. the difference is only cosmetic, but I found it really cool that upon restarting a level the game randomly picks from the unlocked characters. again, attention to detail, though I sometimes restarted on purpose because some animals look kinda similar, as cute as they are. and if you only have, say, 3 human characters unlocked and want to play a level with more than 3 units, the game automatically picks another pack. there's no keyboard support, but seeing as you control your guys separately, it wouldn't be very comfortable to switch between them with the number keys, etc. I also found it a bit heavy on resources. I played on ancient hardware, so it's not something to worry about, but puzzlers usually get along with firefox hogging all the available memory, of which I don't have much either, admittedly. or maybe it's just jealousy, since the main character in the game is a fox too. game mechanics include elevators, guiding arrows and teleports, the latter of which is maybe the only thing I have a problem with, but not a huge one. on some levels they are numbered, so you know which goes where, but on most they're not and you have to try them all. colors help somewhat, but some lead to dead ends, some can be an entrance to one and an exit to another at the same time. I guess it's part of the puzzle to figure out which to use, but then why are some still marked? either way, it's not a big deal. the game came out with 95 levels, but more are on the way with new mechanics, like lasers and push blocks. there was talk of releasing a level editor as well, not sure if it's gonna happen, but even with the current amount of content it's worth full price. it's cute, it's fun, it can be challenging, it's whole-heartedly recommended. there's a demo on the store page as well, if you want to try it first.
Good fun and friendly puzzle game, perfect to have a good relaxed time!
A review and at the same time a log: Update: 28.11.2019 The Good: All issues that I had found has already been fixed, hoping not to find some more problems in the future updates. The Not So Good: The Dev/s seems to be in hiatus -- still waiting for the "coming soon" additional levels: Laser Land. -------------------------- Update: 25.03.2019 Found achievement recording issue... ...the answer: https://steamcommunity.com/app/970580/discussions/0/1846946102860695172/ Found some odd scoring system, intentional or not -- I still have to ask... ...the answer: https://steamcommunity.com/app/970580/discussions/0/1846946102859369159/?tscn=1553470501 Well, Dev/s is/are fully active in forums and doing some fixing, enhancing etc. really don't know the status of the game, based on the store page it is not in Early Access etc. Seeing all the available "Achievements" nothing I found to be linked to a DLC (well, the game has no DLC currently), for this I commend the Dev/s. ------------------------------------------ Initial Review: (24 March 2019) Just started to try it out... so far, so good. Its puzzle mechanics is quite similar to Ft13:KP just with a twist. Will be returning to this review as I progress...
Je joue sur Linux. Version Linux : excellente. [h1]Le jeu[/h1] Un casse-tête, le but étant d'amener des animaux à des endroits précis de la grille. Le concept est bien connu: on leur donne une direction et ils avancent jusqu'à ce qu'ils rencontrent un mur ou un autre objet. Il y a plusieurs mécaniques introduites au fur et à mesure du jeu: des flèches qui vont changer la direction prise, des téléporteurs, des ascenseurs, ... C'est mignon, il y a des petites animations un peu partout, et il y a différentes ambiances (la forêt, la nuit, la prairie, ...). Si la musique semble en agacer certains au vu des autres évaluations, ce n'est pas mon cas. Je trouve que ça colle bien au jeu et je n'ai pas eu envie de la couper. Il est possible de jouer avec d'autres personnages, que l'on débloque au fur et à mesure (à sélectionner dans les options par la suite). Il y a pour l'instant 95 niveaux, les développeurs en ayant prévu d'autres par la suite. Si les niveaux ne se débloquent qu'en ayant fini le précédent, il y a toujours moyen de progresser, car on a aussi une trousse à outils avec des blocs de glace, mines, téléporteurs pour nous aider. Arriver à la fin sera donc facile. Toutefois, terminer les niveaux sans aucune aide et dans le nombre de coups impartis (voire moins), demandera un peu plus de réflexion. Rien d'insurmontable, seuls quelques niveaux m'ont donné un peu de fil à retordre, le jeu est assez simple. A noter que les développeurs semblent réactifs sur les forums, du moins pour l'instant. Ils ont ainsi pas mal modifié le jeu pour le rendre moins "mobile" (support de la molette, refonte des récompenses et aides, ...), c'est appréciable. [h1]Rejouabilité, achievements[/h1] Peu de rejouabilité, si ce n'est de tenter d'améliorer ses scores (nombre de coup minimum / niveau), avec outils ou pas. Les achievements consistent à terminer le jeu, utiliser N fois les aides (sans grand intérêt... j'ai du poser des blocs de glace en boucle sur le même niveau...), et finir tous les niveaux avec un minimum d'étoiles. [strike]A noter, l'achievement demandant de terminer les 95 niveaux avec 2 étoiles minimum semble ne pas fonctionner pour tout le monde, il en est fait mention sur les forums. Pour ma part, il ne s'est pas déclenché.[/strike] Le bug a été corrigé. [h1]En bref[/h1] Un petit casse-tête tout mignon, avec une attention particulière apportée aux petits détails. J'ai apprécié le temps passé dessus et j'attends les futurs niveaux. Recommandé ! [h1]GNU/Linux[/h1] La version Linux est excellente, je n'ai rencontré aucun problème. OS: Linux Mint 19.1 x64, MATE edition. Hardware : i7 7700K OC@5Ghz, Nvidia 1080GTX, 32GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
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