
Bound across the world spreading color, creating life, tearing brains asunder and meeting interesting geometry.Slowly begin to doubt that you are playing correctly. Slowly begin to doubt that life is even able to be lived correctly.And come to a terrifying conclusion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't get the point of this, but it runs fine on Steam Deck.
Obra maestra incomprendida.
Фу
I'm recommending this game, but only if you understand what it is and isn't. It isn't really a puzzle game, adventure game, god game, or even a strange interface to a paint program - even though it may look like any of those. You are grey cube, rolling around in a grey world, and you bring colour to the world by a rhythm mini-game. And that's kind of it. There's a bit of exploration (but everywhere looks the same), and some collectables (that some players have found buggy), and you can discover a couple of different ways to add colour (not entirely in your control), and you can turn trees into buildings (also not quite controllably). Yet somehow the feeling of rolling round the world really engaged me. Seeing colour spread round the map as a kind of diary of my travels, hearing the music change with the day/night cycle, meeting the cute little bee-cubes; all were simple pleasures. I also had a great deal of fun treating it as a code-breaking game. The simple cipher of the Tiny Things' language is the obvious one, but there's also the code that translates your rhythm into colours, the naming scheme of the Artefact collectables, even hacking the save file. Together with taking umpteen screenshots*, this kept me entertained for many hours. This really isn't for everyone, but if the bouncing, rolling motion in the trailer catches your eye, you might just enjoy your time here. *Press "U" to hide for UI, for clean pictures.
なんで買ったんだろう?と思いながらもやり続けてしまう不思議なゲーム。普通につまらないと思う人はいそう。 元々感覚的な雰囲気の世界の上に言語が英語でしかも操作を待たずすぐに会話が流れてしまうので意味が分かりづらい。 それでも合った人には何か心地いいなと思わせてくれるゲーム。
Tags: Adventure - WS - Walking Sim Additional Tags: Delete Local Content & Remove from Library TLDR: Xbox360 pad detected. Grindy. No gameplay. Repetitive. Cute but still a bit underpar audiovisually. Procedural generation used too much for landscape and itemization. Story seems barebones excuse to send you walking around in circles coloring the landscape. Cute and vaguely interesting. This is the videogame adaptation of a coloring book. Narrative is indirect and vague, lots of grind, game is just too geographically large and full of procedural generation landscape to really care. Few assets, all of them simple. Kind of like Mountain, except more interactive. You have to find colored pieces of vegetation, break them down to color urself, and spread that color around. Lots of easter egg collectibles but they add nothing. They are procedurally generated names and are just an illusion of progress. As you get more of the world colored you will see a variety of new little geometric shapes take life. However between about 10% and 66% I saw no evolution whatsoever. Only thing I could do was pick the japanese war banners and that would allow me to cast spells to create buildings and other little creatures. It is possible to run into a giant star, which will say to talk to it again once the world has made more progress. You get to experience the glorious Google Text to Speech voice over for all your hard work. So think of urself as some kind of seeder astronaut and the star is your mothership. I am assuming when you are done return there to get a game over screen of some kind.
Ce jeu est totalement stupide et très mal fait ! Pourquoi ? C'est très simple : il se base sur un truc évoqué comme étant une pseudo Terre. Mais cette Terre n'est en rien semblable à la vraie ! Je ne sais pas ce qu'il s'est passé dans la tête des concepteurs pour décréter que la Terre était ronde alors qu'elle est putain de plate !!! Il y a plein de preuves de ça, et pourtant des milliards d'attardés s'imaginent encore qu'elle est ronde, pff...
Very nice game
This is a good time waster. It's fairly pointless, but enjoyably so. It's not especially deep, but "deep" in that way that posters attempting to capture the spirit of Zen are deep. It's all about what you take from it, rather than what's there. Because what's there is basically a large, sprawling canvas that you roll over, spreading color and finding random, pointless things.
It's good if you like games that don't make any sense
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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