
Jump and blast your way through the hostile reaches of the kingdom on your quest to recover the Music Crystals!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
good game
喜+1嗷!
Recommended with some reservations. If you're a completionist, even more highly recommended, but with deeper reservations, oddly enough. The base gameplay and structure flows quite well. The best part of this game is the semi-Metroidvania-like progression of abilities combined with the stack of challenges that pushes you to see each level from many different perspectives and have parts of the architecture take on completely different roles depending on what you're trying to do. This even applies to navigating the peaceful hub area, where the obtainable motion abilities that give you advantages and unlocks in the normal levels are also what you use to reach new areas of the hub with new level portals. The hidden items in the levels, and the use of the Synthesizer, add interwoven background notes of flavor. Some of the challenges have very stressful mechanics, such as resources constantly draining or very difficult time limits, so be prepared to back off and try a different level if you get too frustrated—which is arguably a flaw in the way the challenges for each level are only available in a linear fashion, because occasionally you might want to be able to skip a bad one. The visual aesthetic is fun and colorful, and the music is decent module music, though it can get repetitive at times. The main place where I think this game falls flat (though not as flat as the head monk's trumpet) is the boss design. Many of the boss battles get too repetitive. For most of them, this isn't too big a deal, because once you pick up the strategy, it's just a matter of good execution a few times in a row. However, the most climactic boss has major problems. It's easy to reach the boss while having just barely enough power to maybe be able to beat it at the cost of a long, boring multi-phase slog, and that's where I most recently gave up on the game—not because of the slog itself, but because of a mechanic which may have been put in later to try to prevent it! As far as I can tell, it is one of the most grotesquely player-hostile mechanics: a hidden death timer. You can get through phase after phase plinking away, and then you suddenly die out of nowhere. So my advice would be to run away the first time you encounter this (it'll be pretty apparent which boss this is once it gets going), and get as many upgrades as you possibly can before seriously attempting it at all. It'll still take ages, but… well, hopefully at least… um… Anyway, there's also a much more amusing secret boss which I half-remember encountering a long time ago, but which I don't think I've gotten to on my most recent save yet. I'll leave that one for you to find. In terms of framing, the interface is not amazingly smooth but is generally workable. However, if you're using a controller, be aware that that will limit your ability to use shortcuts for spell selection, which can make some aspects more annoying. The non-full-screen mode refuses to have a border, so you can't easily manipulate the window. Oh, and I'm pretty sure the "gem loss on damage" toggle only refers to the visual effects, not the game mechanic, which is unusual and potentially confusing. None of these were a big deal for me, though. Don't forget to push the online scorecard button if you like that sort of thing! Overall worth it, and the issues it does have should be easier to handle with foresight.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Definitely has the look and feel of old shareware games but definitely updated to feel more modern. Personally a bunch of the level designs remind me of old Duke Nukem stages. The controls are tight and the levels are objective based which feel akin to stars in Super Mario 64 where a goal is hinted at and you can choose between a few different levels to progress. Late game things become more complicated and can be a little more challenging and tougher to figure out but not frustratingly so. Definitely tough to 100% though. This game is underrated and deserves way more attention than it currently has.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Merry Glade | $3.6K | 242 | 94% | $0.99 |
| Jump Fucker | $3.6K | 52 | 58% | $4.99 |
| Succubus RoomMate | $3.6K | 87 | 83% | $2.99 |
| R.O.O.T.S | $3.6K | 69 | 52% | $1.99 |
| Where's My Helmet? | $3.6K | 138 | 69% | $0.99 |
| Cards of Cthulhu | $3.6K | 346 | 73% | $0.49 |