
Inspired by Fire Emblem and Final Fantasy Tactics but with NO GENDER RELATIONSHIP RULES, Save the world from an evil emperor Using the power of six elements while Dating whoever you want.
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About
This game was entirely made on RPG Maker MV and it suffers from a native engine problem: the frame rate drop. We optimized the game as much as we could and we're still working on new improvements. If you experience a frame rate drop, we suggest saving the game and restarting it.
Steam Achievements are disabled until we find a solution for this frame rate problem. We hope understand the situation and thank you for your support.

Date system with 14 unique characters;
More than 20 unique endings;
Character creation with class and magical element customization;
Characters with unique classes and skills;
More than 90 characters to join your team;
Classic Mode for advanced players and Story Mode for those who want to focus on the narrative;
Skill improvements based on the level of relationship with the characters;
Random battles with different formations real-time created;
More than 30 hours of gameplay;
Unique Maps;
The continent of Libertas faces a threat: the Empire of Aeterna. Military and powerful, each day it annihilates the nearby kingdoms, destroying their cultures and taking over them. One by one, the kingdoms fell until the ones who weren't dominated decided to group themselves and fight back under the banner of the Libertasians Alliance. Angered by the group's attitude, the great Emperor Eligius Emeritus IV now seeks to find the 6 magic crystals created by the Goddess Vitalia to control the terrible serpent Obitus and force the entire world to bow down to him.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I usually love games that mix the visual novel style works with tactics style play...However, I cant recommend the game because it is pretty buggy and the story feels pretty underwhelming. Game-play is generally pretty simple with you being able to get your character up to the "current?" max lvl of 25 before you get to chapter 10 of the game. However that is kinda where the game ends as it crashes and refuses to respond and continue the story, though several months ago it did this at like chapter 7. Progress? To make things a bit more interesting you get class upgrades at lvl 5 that will help you cement your characters role in the game going forward. What do they do? You have to hop in to find out past the very basic description that you are given. The game crashes when you return to previous chapters to face the optional challenge areas, gotta grind that XP, and there is no load function, you have to log out of the game to access your save files. The story has similar issues where you are introduced to a variety of enemies including the 4 great generals, 2 of whom don't even have Character Art. The story feels like you progress without any real sense of foreboding, leaving you with nothing but questions on why and how things are progressing like they are. Whats-more, the "romance" mechanic is almost non-existent past your first companion, but once you finish their character quest they don't talk to you again.
So the gameplay is fun, characters are OK. The issue is this game is infested with game breaking bugs. Literally to the point where I cannot continue playing the main story.
GOOD GAME BUT IT NEED TO ASK IF WHEN YOU SAVE FOR A SAVE ON A GAME NEED BEGIN FOR THE BEGIN
[i]playthrough in progress - I cannot progress due to a bug, but at least the developers are trying. [/i] [b][i]Crystal Tales Tactics: Echoes of the Libertas War[/i][/b] is a tactical RPG game with turn-based combat. The story seems slightly generic, but overall good, so far. The controls are rebindable, which is rare for the games in this engine, and saving is possible at almost any point, with 20 save slots in total. The graphics and the music are nice. The LGBTQ and, in particular, trans, representation is most welcome. The developers actively resolve the bugs discovered.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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