
A grid-based dungeon-crawler, in classic first person perspective.An experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Comes with Full Dungeon Editor. Designed with full Virtual Reality support for the HTC Vive and Oculus Rift.
Modeled estimate, not a reported figure. How we estimate →
About
Crystal Rift is an inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, it has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.
It's an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift has 26 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.
Use the In Game Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Classic dungeon crawling experience with grid-based movement, monsters, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.
Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.
A unique and compelling story told through the environment, text and speech
Optional Scare level, Off, Normal or Extreme
Optional Difficulty levels including hardcore perms-death
26 Levels with many hours of gameplay.
An in-game Editor, you can create, edit and share maps built inside the game, no external tools required.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a bad, bugged out vr game not worth getting. For crying out loud the only thing that works in the ENTIRE GAME is the level creation.
I can't get it to work with Oculus Touch controllers. Which si surprising considering their other game Windlands works perfectly with them.
Jogo ruim, que faz uso de mecânicas simples e ultrapassadas. Não serve nem como revisão de dungeons-crawlers com uma "roupa nova" porque os gráficos e interfaces são medíocres e amadores.
honestly I don't think thes game is fun at all its to slow
Can anyone suggest more games like theses,
Um.....im not going to play this game. Its gonna collect dust. If you are looking for LoGrimrock, this is not it. Its more like, "Lets copy the playstyle of Grimrock Genre, and have some preschoolers write out how the game unfolds..." If someone gives a POSITIVE review of this game, That person is a horrible reviewer.
Ich könnte dieses Spiel empfehlen, wenn da nicht dieser Bug wäre, der mich davon abhält einen Level (19, glaub ich) zu beenden. Der Entwickler weiß Bescheid , hat sich bisher aber nicht bequemt, mir zu helfen.
Its not an RPG, flat out. Theres not much combat and no exp for it. Theres no tutorial during gameplay. You dont swing the sword, you use the trigger. You dont need to hold the trigger, just tap it. The game didnt tell me that, I died several times. It doesn't do context popup for where your looking. Save menus tend to pop up off to the side. You only get 1 save point per level. Once its used, thats it. The game was last updated in 2016 and thus only serves as beer money for the dev. Get it on sale,
I've just got an oculus quest 2 and Im a nood to VR. The head tracking in this game is great but motion seems to need a regular joypad. Pretty immersive and Im impressed so far.
Purchased this on sale. It kinda feels like a NES game in VR. The locomotion is based on a grid that allows you movement one tile at a time. Sort of like a checkerboard. Attacking is a little strange, too. You don't really have to make contact with the sword by swinging, but rather by pressing the attack button (trigger) toward the tile in the grid that your enemy is in. It may sound complex, but it is something that can be mastered with practice. The mystery and unknown feel that the dungeon gives you is my reason for recommending this title. I've had a few scares within the game, but many are repetitive. If you love creepy stuff and don't mind learning a new way to move around in VR then you should give this one a chance.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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