
Cryptobiosis is an experimental narrative game set in China’s Hengshui model. As a god’s-eye playtester in a high school simulation, you step into the running exercise scene, trace and remember ignored lives under hyper-regulated campus management, complete your exam, and rank worldwide.
Modeled estimate, not a reported figure. How we estimate →
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About
“Cryptobiosis” is a secondary-school admissions interview electronic stress-testing system jointly developed by Gaoyuan Panoptic Incubation Experimental School and Hengshu Electronics Technology Co., Ltd. since 2003.
Built around key factors such as information interaction, time management, and rule compliance, the project is intended to support future evaluations of students’ overall adaptability. The project is currently in a closed internal test phase, with internal testers split into two main groups running in parallel.
This page provides the test program for PC-based simulation public testers. You may run the program on your own computer to help us refine process stability, text content, and mechanic details. A stable internet connection is required throughout.

▮ integrity:mismatch | route:store/about_this_game | issuer:ECHO1991 | action:replace:intro-block | scope:1 | ts:2004-09-17T08:42:05Z | checksum:prev=9b72… new=d1f7… | note:public_disclosure ▮
We are a non-profit, interdisciplinary investigation group formed by graduates of this school and its partner schools. The content below is not published by the project owners—it is text we temporarily took over and replaced. The build currently downloadable on Steam is also our “modified” version. We have no partnership with the project owners, and we oppose their plan to push Cryptobiosis into large-scale admissions use.
In this intervention, we have only modified surface-level text. We do not alter your interaction, scoring, uploading, or ranking flow. Our goal is to present real information to the public.
The Cryptobiosis system uses the running exercise scene as its primary entry point. This scene contains dozens of interactive NPCs. The original NPCs were distorted, commercially generated figures created by the company.
We have replaced them with first-person accounts based on real interviews and oral histories, attempting to reveal subtle individual stories often ignored by mainstream narratives. The total text volume is approximately 300,000 Chinese characters. Please find them—and read their accounts.

While reading, watch for the spotlights in the scene. Close the reading window before an NPC is illuminated to avoid the beam. Different NPCs have different “life” values. If an NPC is illuminated too many times, they will be judged “dead,” and you will be unable to read any further text from them. We are working on ways to break this module.

As your reading progress unlocks, each NPC’s appearance will change accordingly. All visual assets have been replaced by us.
After meeting the required conditions, you may choose to enter the system’s final assessment phase. This is a complete large-scale test including multiple-choice, short-answer, and writing sections. The original exam was designed to evaluate testers’ familiarity with the system, collect test data, and serve as a selection basis for official safety officers once the system is deployed at scale. We have modified the exam content to be highly relevant to the NPCs and the system (without affecting the safety officer selection ranking). Remember what you have observed and read—once you begin the exam, you cannot go back.


After you submit, the session ends. Your answers and related game data will be automatically sent to the “Examiner,” and your save data will be deleted. The “Examiner” will manually grade each player’s submission.
The “Examiner” will periodically upload scores to a real website and publish a global ranking. You may enter your own information to look up your record.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
真在衡水上过,看到该游时很有兴趣,但是很失望。我以为40的定价,不说多精细,至少得几个小游戏结合吧?比如定期举行小测验,某题错二次扣体力上限;抢电话时如何根据前方人物特征排到更快的队伍;以及上课时突发特殊情况,如果点击查看则被级部老师当场发现视为违纪;多次违纪停学巴拉巴拉。 结果纯跑操啊。。。要知道即使算上早读时间,跑操最多只有一个小时(也可能是一个半),只占学生一天的少数时间。并且文本又臭又长,读了一个太太太啰嗦了,给我读困了。。。真要贴切现实,有几个高中生有时间跟同伴说这么长的东西啊。不如缩短文本,再在此基础上加上跑操口号,时不时弹个“现在是迈左脚还是迈右脚”的选项。 真的不推荐,爱看这种故事不如上xhs评论区看
点子不错,但gameplay相当糟糕,蚊子大的文字导致体验比躲watcher本身还难受一百倍,售价过高(不过众筹很便宜,完全不推荐购买
静下心阅读文字,尤其是长篇文字和进行躲避游戏是两个完全不兼容的事情 如果你设计成完成小游戏解锁文本或者解锁完毕给一个可以慢慢阅读的窗口我也能玩下去 就算你自诩一个不以游戏性为主的独特游戏,现在你最基本的的阅读体验可以说是极其糟糕,让人玩不下去
开场就要麦克风权限,并且要我发声才让接着玩。都不考虑玩家的游玩环境吗?退款不玩了,不差你这一个游戏
感觉作者沉迷在自己的艺术里无法自拔了。 游戏有很好的立意,但是作者自己在平台说“这款游戏就不是好玩的”也太难崩了,我认为游戏就是要有让人玩下去的冲动,要记下NPC那么多信息何尝不是一种折磨。(你也可以说这是游戏想带给大家的隐喻,但是也艺术成分太高反而不贴近人民了) 我不喜欢打断式阅读,这对于ADHD人很不友好,其次屏幕做这么闪真的不加一个提醒吗?还有定价太高了,我觉得游戏可玩性和价格完全不匹配,游戏画面没有很精美,模式也很单一。 关于作者想创立某水模式这个立意我是真的很喜欢,只能说希望越来越好吧。
如果追求游戏性的话这款游戏不太适合你,主要玩法就是阅读npc文本然后做题,但如果你将自身脱出固有角色,在这场跟npc交心的旅程中选择你自己的玩法比如恶意低分恶意赞成老师观点,我想是更具有表现意义的,希望作者可以加入类似道德审判机制去操控结局,最终测验试卷可以多做几张不同的,但如果你好奇衡水模式下具体学生的不同经历和对于中式教育的思考,是可以入手的,40块钱定价个人觉得在steam平台确实不是很有优势,总体来说推荐,npc的故事还算撑得起
挺好的,游戏是白天玩的,噩梦是晚上做的
比起游戏更像是互动作品,美术、声音、文本的氛围都营造得很真实,不是恐怖游戏的那种很直接的恐怖,像是看伪人越看越渗人。开局的那个喊话我麦坏了喊不了,但能输画面中的神必代码通过,还拿下个成就。阅读里的安全模式这个点设计得挺好的,疯狂按空格刷完文本做完小考就能进入安全模式不被扣血随便读,但代价就是发现不了文本中的细节很难考高分,毕竟每个人的小考就能做一次,要奔着高分去的话就得一边注意老师灯一边一段段认真读文本,经常会被灯妨碍阅读,挺还原现实的,看怎么选择了,终考还没参加,坐等泄题。
行为艺术品,而不是一个游戏。 如简介所说,如果真的是来找平常游戏的乐子的,不建议购买,买了大概也会退款: 『本程序不以趣味性为最终目的,程序内的大部分文本都为偏个人化、生活化的琐碎自述,且系统规则自由度较低强度较高,不建议娱乐解压性使用。』 不过最好还是能给个官方的故事阅读模式,加点采访原声最好,让玩家也能更清楚的了解背后的故事 为这个点子和它背后的故事买单。但是故事们也有不小的问题:一是取样范围有点太偏了,三十个故事里我抽了十个来读,90%~100% 是女生,70%~80%是艺术生,叙事有点太单一了,读多了没有新鲜感。二是有些故事的质量一般,在那种环境下大篇幅描述这个暗恋你,那个和你月抛,最后还要记恨拿开房记录告密的班主任,名曰只恨欺骗,观感很差,可以甄选一下故事。 做为一个游戏一定是负分,各种奇妙的 UI Bug x N,强插到开场预渲染动画与超长卡顿,画好的代指每个人美术资源要被阅读到满才能展示,想展现故事又阻止故事被阅读的设计矛盾。 但是作为一个能描写出这些事的艺术品来说足够了,谢谢你的发声
有高中情结和心理疾病的非常建议玩
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