
Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SHI
Ayarları tadında, minimal ve fazla kafa yormayan, anlatmak istediğini iyi anlatan ve o kadar maliyete gerek kalmadan güzel, minimal bir strateji bilimkurgu ve arada çerezlik, şansınızı ekosistemin içinde defalarca oynadıkça çözeceğiniz bir oyun sunmuşlar.
The game is a lot of fun, RTS with in depth story and excellent pixel art.
It is the best game i have played. great story, great replayability, awesome graphic style, good ingame balance, wellsuited soundtrack.
一部分设定取自银河帝国,一个很不错的肉鸽游戏,就是剧情内容还是不够丰富,出个DLC
Juego maravilloso, el estilo roguelite y estrategia es bastante bueno, tiene una historia muy buena que vas descubriendo a medida que derrotas jefes o en eventos aleatorios, el inicio de la historia es intrigante, es verdad que la jugabilidad es repetitiva pero puedes ir probando diferentes inicios con diferentes naves, creo que te dura lo justo para poder platinar el juego
FTL clone with a bunch of incoherent (misunderstood by the writer) sci-fi refences as the plot. Gameplay divided bettween fake RNG events, repeating dialog choices and some sort of poorly defined and explained rock paper scissors mini game ship battle. Might be worth getting on sale and playing for like 5 hours if you are lucky (not good) enough to get past the first check point. Rouge-likes should have remained in the 1980s unless someone actualy invents game play beyond weighted dice throw after weighted dice throw with the illusion of skill or player action having an impact. Guess I'm watching the rest of the story on Youtube.
[h1]6/10[/h1] Simplistic turned based combat and roguelike elements. Good to turn off the brain and play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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