
Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game with interesting choices and rewarding meta progression. A great story to boot. Highly recommend if you are a fan of the genre.
Great game. story is nice mix of ideas inspired by classic sci-fi books such as Dune, Foundation, Hyperion Cantos, Enders Game and etc. while ship variety is not as great as in FTL or Void War, its still variety that significantly change up how you battle other ships. Boss battles are challenging but not to insane degree as aforementioned Void War or FTL. People often compare this game to FTL, but while in FTL you control one ship that's at best, frigate in size, in Crying Suns you feel like Admiral Adama from BSG, with your HUGE ship with crew well over thousand and having access of multiple squadrons of fighters, frigates etc while also blasting other HUGE ships with weapons, so it has similarities to FTL but its not 1:1 translation. Pixel art and soundtrack are also great.
Good game and story, interesting take on how roguelikes are done
The game is like an indie hybrid of FTL (being chased while fighting through sectors), Homeworld (build small ships and attack), and Mass Effect (synth music and finding planetary resources). I paid $2 for this game on sale and got 18 hours of entertainment. That was worth it. It's fun, but also gets a little repetitive towards the end.
played the android port, this is much easier to play than on the touch screen
战斗做得好烂,过场动画也没有跳过或者加速模式,感觉一半时间在玩这个垃圾战斗,另一半时间在看各种重复的动画演出。 你的飞机爆了起步十几秒重部署还要扣一半血上限,敌人就不停的刷自爆无人机,移速快得跟鬼一样而且爆了几秒钟就能重部署,就是纯纯来诈你的修理费。 道中全是这种咬不死人恶心人的小嘎拉米,结果到关底boss难度瞬间飙升,四管血+四门主炮对着你狂轰,玩了好几局了一点过关的希望都没看到。 各种事件感觉也是奔着阴人来的,切记任何善良行为都没有回报,任何陌生人都不值得相信,这世界观像极了战锤40K
It's not really a video game. It's an interactive movie. But anyways I only paid 8 dollars so that's fine.
I didn’t like the game. It feels like a copy of FTL: Faster Than Light with slightly changed gameplay and a cliché story about artificial intelligence and its role in human society. What mainly deserves a negative rating is the constant clicking through events. The game repeatedly asks you across several loading screens whether you really want to proceed, even for events you have already seen many times. There are also frequent loading screens between scenes, to the point where it often feels like you spend more time watching loading screens than actually playing. In contrast, trading has no confirmation at all, so a single misclick can instantly sell an item with no way to undo it. This is especially frustrating late in a Hard run, when you might accidentally sell your only weapon. (I did) I finished the game in 7.5 hours, and roughly one third of it was loading screens (my estimate).
Great rougelite ship management game. Suprise this was a kickstarter. Found the ship management and tactical combat additcting. Story is deep and rich. Finding out different planets and enemies is fun. Recommend highly prior to playing their 2nd game Battlestar Galactica.
FTL clone with a bunch of incoherent (misunderstood by the writer) sci-fi refences as the plot. Gameplay divided bettween fake RNG events, repeating dialog choices and some sort of poorly defined and explained rock paper scissors mini game ship battle. Might be worth getting on sale and playing for like 5 hours if you are lucky (not good) enough to get past the first check point. Rouge-likes should have remained in the 1980s unless someone actualy invents game play beyond weighted dice throw after weighted dice throw with the illusion of skill or player action having an impact. Guess I'm watching the rest of the story on Youtube.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Crying Suns Demo | — | 21 | 82% | Free |
| Crying Suns | — | 216 | 78% | $24.99 |
| Void War | $2.6M | 3.8K | 94% | $19.99 |
| Battlestar Galactica: Scattered Hopes | $953.5K | 989 | 77% | $24.99 |
| Battlestar Galactica: Scattered Hopes | — | 31 | 78% | $19.99 |
| FTL: Faster Than Light | $7.8M | 78.3K | 95% | $3.49 |
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