
Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English, French, German, Spanish - Spain
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 73.9Kreviews | 91% | — | $0 |
| Free | 142ratings | 64% | — | not modelled |
Engagement
Reviews
Themes across 361 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
took me around 40 hours of playtime to learn this game but its fun
大战略游戏叙事天花板,贯彻“扮演王朝而非国家” 的理念,以婚姻、密谋、封臣博弈系统奠定系列基础,历史爱好者可以体验系列源头。 人物系统极其细腻,特质、遗传病、血脉、好感、野心、秘密、情人、派系环环相扣。近亲通婚、疯狂、天才、巨人等特质代代遗传,角色扮演氛围拉满。 战争机制更有策略深度,侧翼战术、兵种克制、常备军搭配、跨海必须建造舰队,单纯堆兵未必能赢,地形与兵种配比影响战局。 政体、宗教覆盖面极广,天主教、东正教、穆斯林、各类原始异教、游牧、共和国、部落皆可游玩;DLC 解锁印度、远东、草原游牧区域。 成功 MOD 生态,旧神、时光流逝、王国风云 + 等大型 MOD 极大拓展内容,很多硬核玩家常年依靠 MOD 游玩,可玩性进一步延长。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy bueno, like
tres bon jeux une fois pris en main - pas facile au départ mais addictif
Шахматы.............
Best Free Game
f
One of the best games I've ever played!!!!
Intrigue was good tho , unique concept other than its get frustrating handling all the rebellions every sec
J'y joue depuis des années, et je l'adore toujours autant. Même après plusieurs centaines d'heures, j'ai encore envie de lancer une nouvelle partie. Le contenu est immense : chaque campagne est différente, on apprend constamment de nouvelles mécaniques et on découvre toujours une nouvelle façon de jouer. Que l'on préfère la guerre, la diplomatie, les intrigues, les mariages, la gestion de son royaume ou simplement créer sa propre dynastie, il y a toujours quelque chose à faire. C'est un jeu très complet, avec une profondeur incroyable. Il peut paraître intimidant au début, mais une fois qu'on commence à comprendre les mécaniques, il devient extrêmement addictif. Pour moi, c'est l'un des meilleurs jeux de stratégie jamais créés. Des années après mon premier lancement, j'y prends toujours autant de plaisir. Je le recommande sans hésiter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $923.7K | 2K | 83% | $14.99 | |
| — | 0 | — | — | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $29.2M | 26.9K | 66% | $39.99 | |
| $3.3M | 7.6K | 82% | $14.99 |