
A fast run and gun horror shooter with roguelike elements
Modeled estimate, not a reported figure. How we estimate →
About
CRUEL drops you into a twisted world. One where you must embrace a demonic entity brought on by well yourself, choose what you truly desire and brace yourself for the horrors ahead.
Survive a Living Nightmare: Battle through 10 dynamic, ever-changing levels filled with bloodthirsty enemies who won’t stop until you’re dead. The building itself is your enemy and it’s trying to consume you.
Run, Fight, and Adapt: Speed is your only ally as you race against a constantly shifting environment. Keep an eye out for cans, which serve as both health boosts and currency for powerful upgrades. Stack them up and unleash a devastating attack when you need it most.
Pulse-Pounding OST: Feel the adrenaline surge with a hard-hitting electronic soundtrack that keeps you on edge. The relentless beats and aggressive synths mirror the intensity of the gameplay, immersing you deeper into the chaotic, surreal world of CRUEL.
A Blast from the Past: Inspired by the adrenaline-pumping classics of FPS and arcade games, CRUEL delivers fast-paced action with a twist of dark humour. It's a nostalgic thrill ride that doesn’t take itself too seriously, offering a fresh experience with a comedic kick.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
frickin love the music in this game man, its so fun to play. 10/10
This game makes me feel like I'm suppose to run in blazing guns and glory, and meant to die in a way where you understand the game more, it is a good feeling for it 10/10 game would recommend.
CRUEL is a relentless first-person shooter that captures the intensity of classic boomer shooters while introducing an innovative mechanic that constantly changes the battlefield beneath the player's feet. Developed and published by James Dornan, the game places speed, precision, and adaptability above everything else. Rather than relying on an elaborate story, it focuses on delivering a pure gameplay experience where every level becomes a desperate fight for survival. Its straightforward premise allows the mechanics to take center stage, creating a satisfying experience for players who appreciate skill-driven action and nonstop combat. The most distinctive aspect of CRUEL is its ever-changing environment. Instead of navigating static maps, players find themselves in levels that transform as they progress, with walls shifting, pathways opening, and familiar routes disappearing. This dynamic system forces players to remain alert throughout every encounter since memorizing a layout offers little advantage. The evolving architecture not only keeps exploration engaging but also affects combat by creating unexpected opportunities and fresh dangers. Every run feels different, giving the game considerable replay value while maintaining a constant sense of uncertainty. Combat is designed around movement and aggression. Standing still is rarely an option, as enemies relentlessly pursue the player through increasingly dangerous arenas. A varied arsenal provides tools for different situations, encouraging players to switch weapons depending on enemy behavior and battlefield conditions. The controls feel responsive, allowing fluid movement while firing, dodging, and repositioning during intense firefights. Success depends on maintaining momentum, managing resources effectively, and reacting quickly to rapidly changing situations instead of relying solely on overwhelming firepower. Enemy variety contributes significantly to the challenge. Each opponent introduces different attack styles and movement patterns, preventing encounters from becoming repetitive. As levels continue to shift during battle, players must constantly reconsider their positioning and priorities, making every confrontation feel unpredictable. The combination of aggressive enemies and dynamic environments creates an exhilarating gameplay loop that rewards careful observation, quick reflexes, and strategic decision-making without sacrificing the fast pace expected from the genre. The visual presentation embraces retro-inspired aesthetics while incorporating modern graphical enhancements. Its gritty environments, atmospheric lighting, and detailed effects successfully recreate the spirit of classic shooters without feeling outdated. Blood-soaked corridors, industrial structures, and unsettling architecture establish a harsh atmosphere that perfectly complements the game's brutal tone. The visual clarity also serves gameplay well, ensuring enemies and environmental changes remain easy to recognize even during the most chaotic battles. Audio design plays an equally important role in reinforcing the experience. Powerful weapon effects make every shot feel impactful, while enemy sounds provide valuable cues during combat. The energetic soundtrack sustains the game's relentless pace, encouraging players to stay aggressive and maintain momentum. Together, the music and sound effects enhance immersion and make victories feel even more rewarding after surviving difficult encounters. Replayability is one of CRUEL's strongest qualities. Because the environments continuously evolve and encounters rarely unfold the same way twice, each playthrough presents new tactical possibilities. Players can experiment with different weapon combinations, movement strategies, and approaches to overcoming increasingly difficult situations. This emphasis on replayability ensures that mastering the game remains an engaging process rather than a repetitive grind. CRUEL successfully modernizes the old-school first-person shooter formula without abandoning the core principles that made the genre popular. Its transforming levels, satisfying gunplay, relentless pacing, and strong audiovisual presentation combine to create a memorable action experience that rewards both skill and persistence. While the minimal narrative and demanding difficulty may not appeal to everyone, fans of fast-paced shooters will find a challenging and highly replayable adventure that stands out through its inventive environmental mechanics. It is an exhilarating blend of classic design philosophy and fresh gameplay innovation. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484K | 1.2K | 88% | $16.99 | |
| $484K | 1.8K | 85% | $7.99 | |
| $484.1K | 1.4K | 94% | $14.99 | |
| $484.2K | 820 | 62% | $13.99 | |
| $484.4K | 3.9K | 91% | $4.99 | |
| $483.2K | 1.5K | 83% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $510 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $5.00 | |
| $2M | 8.7K | 97% | $9.99 | |
| $212.7K | 6.2K | 87% | $1.80 | |
| $142.2K | 674 | 83% | $9.99 |
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really easy to pick up and have fun
Amazing game. It's a almost like the baby of Hotline Miami and Doom. The music is great, gameplay is really fun and gets progressively more challenging. Loading screen tips are very funny and charming. If this seems like something you'd like, don't hesitate.
Blood III
CRUEL is a hard game but i like it fun and fast i really recommend it
hitboxes are weird you'll missed a shot if you misplace by a millimeter, even if you throw a weapon too
--------------------------------------- Updated review at 6 hours: --------------------------------------- I was finally able to finish a run without dying at ~4.5 hours. This unlocked endless mode and a few other challanges. The game is very fun - super intense. So you basically ,kick down doors, shoot\melee enemies and run for your life. Has a very cute dog between floors and pretty much a very "I like edgy stuff in the cute way" vibe. The game is pretty unforgiving too but still very satisfying when you get the controls down. Easy to get into flow. Highly recommended. --------------------------------------- Original review at ~1.5 hours: --------------------------------------- Super fun and easy to get in to, the game is very hard but times flies. The dog is super cute and is a great touch to the insanity going on. Love the style and theme.
This is what its like to go to the roof of a Romanian building for a smoke break(I don't live there btw, but I know I am correct).
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