
Legends of the past come back to life in this charming point-and-click adventure. Pack your bags and journey with Crowns and Pawns: Kingdom of Deceit through modern day Europe to uncover the conspiracy behind a cursed relic and the secrets of the King who was never crowned.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 407reviews | 79% | — | $164.8K |
| $19.99 | 55ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting story that absorbs the player, although it basically paints a vague picture of the mission. The settings are beautiful and help immersion. The game follows all the conventions of a successful point and click adventure game. The riddles are carefully designed; sometimes they are overly challenging but they are interesting enough to keep the player going. However, I got the impression that the game is packed with riddles at the expense of the narrative, but also at the expense of character development. We barely get to know the characters, except the leading one. In my opinion the game would benefit from some more content that would add to the story (without presenting more tasks), in order to help the player gradually build a more detailed picture of their mission.
loved this game, its brilliant, liked the fact you could choose what to wear
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Lithuanian*languages with full audio support
| $4.99−75% |
| 55ratings |
| 76% |
| — |
| not modelled |
| $19.99 | 15ratings | 80% | — | not modelled |
| $19.99 | — | 77%* | — | not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My my ... a classic adventure game as advertised. Harmless and enjoyable. A game I played through to the end and felt that it was worth doing. Thank you for making this game. Make more like this. :)
Had a lot of fun playing this game! :D Laughed a lot, and had some shocks over surprising events that I didn't see coming. It allowed me to think creatively with what I had acquired throughout the game, although it sometimes was really difficult to understand what I was supposed to do with the things. Super nice to travel between European countries, it was a nice touch that I haven't experienced before in the games I play. While the ending felt kind of good, I also felt like there were too many loose threads that I wanted to tie up. I wanted to see the art piece that Dana sketched. :<
Crowns and Pawns: Kingdom of Deceit is a point-and-click adventure that embraces the genre’s traditions while weaving a modern, culturally rich mystery grounded in Lithuanian and Eastern European history. The game begins unassumingly, with Milda, a young professional living a fairly ordinary life in Chicago, receiving news that her grandfather has passed away and left her a house overseas. What seems like an unexpected but manageable inheritance quickly transforms into a sprawling investigation when she discovers that her grandfather’s past was tied to long-buried secrets involving royal lineage, ancient conspiracies, and political tensions that still echo in the present. From that moment forward, the narrative expands into a mix of personal discovery, historical intrigue, and globe-spanning clues—a structure that immediately sets the tone for an adventure that blends contemporary life with centuries-old mysteries. What helps make Milda a compelling protagonist is the touch of personalization the game gives at the outset. By choosing her profession and appearance, you shape subtle aspects of her problem-solving style and dialogue interactions, making her feel slightly more tailored to your playstyle without turning the experience into a branching RPG. This sense of agency is small but effective, grounding you more fully in her role as she navigates ancient documents, secret messages, and dangerous machinations. Milda is written with a balanced mix of curiosity, humor, and grounded emotion, making her easy to root for as she pieces together truths that her family—and possibly powerful strangers—have tried to obscure. The gameplay adheres to classic point-and-click design while avoiding the pitfalls that often accompany the genre. You explore vibrant, painterly environments and gather clues, items, and documents that connect the narrative threads. Puzzles vary from traditional inventory combinations to more interpretive tasks involving deciphering symbols, analyzing historical letters, and assembling information on Milda’s phone. This mixture keeps the gameplay feeling fresh, allowing puzzles to serve the story rather than stop it dead. While some puzzles do lean into trial-and-error or more obscure logic, most are grounded in narrative context, making you feel like an active participant in unraveling the plot rather than a bystander solving abstract riddles. The game’s visuals and atmosphere elevate the entire experience. The backgrounds are richly illustrated, capturing both the old-world charm of European cities and the quiet mystery of their hidden corners. Churches, apartments, museums, and ancient ruins all have a distinct personality, with lighting and color palettes that reinforce the tone of each major chapter. Characters are fully voiced, and while the 3D models don’t always blend seamlessly with the hand-painted environments, the performances help bring warmth and personality to the cast. The soundtrack works quietly in the background, shifting between moody, mysterious tunes and lighter, warmer melodies, giving each scene a sense of emotional grounding without overwhelming the player. A few rough edges do appear along the way. Certain interactive sequences—such as timed reactions or chase scenes—can disrupt the otherwise smooth pacing and feel disconnected from the cerebral tone of the rest of the game. A handful of puzzles are overly fiddly or unintuitive, and occasional tonal swings—from humorous character banter to heavy historical revelations—don’t always fit together perfectly. Yet these flaws, while noticeable, never overshadow the game’s strengths. They instead highlight that this is a modern adventure that is still very much in conversation with its genre roots, embracing some of the quirks that long-time fans may recognize immediately. By the time the story reaches its climax, Crowns and Pawns manages to tie together its blend of history, family mystery, and political drama into a satisfying conclusion. The sense of journey—both literal and personal—feels earned, and the cultural setting lends the story a freshness rarely seen in modern adventure games. It is a thoughtful, atmospheric, and lovingly crafted experience that balances intrigue with heart, presenting a mystery that feels both intimate and historically resonant. For fans of narrative-driven adventures, especially those who appreciate grounded mysteries enriched by real culture and history, Crowns and Pawns: Kingdom of Deceit stands out as a compelling and memorable entry in the genre. Rating: 7/10
I am a sucker for a good globe trotting adventure game where you go after some lost treasure from the past. This game follows our young protagonist as she travels to Lithuania to claim her late grandfather's home, and in doing so falls head first into a race to grab a mystical crown that is said to be magical. The point-and-clicking, puzzles, and story are gripping to anyone who enjoys a game in the vein of Broken Sword, but the length of the game just feels a bit too short for my taste. That said, I highly recommend this to anyone who enjoys this kind of story, and I'm looking forward to seeing where future installments take us.
viele Rätsel sind unlogisch, zu wenig Hilfe
Wenn ich als Rolle Fotograf wähle, habe ich keine USB Stick. Es ist UNMÖGLICH, mit dem Fotoapparat das Passwort zu fotografieren, habe es 10x erfolglos versucht!. Das Spiel ist ansonsten toll, aber diese blöden Puzzle sind echt mies, ich muss das Spiel vorzeitig beenden - echt enttäuschend!
Crowns hide ancient lies Family roots shape the path Truth claims its own throne
A lovely, feel-good adventure that reminds me of Broken Sword. Really nice art, cool (and sometimes annoying) puzzles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
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