
Crowd Sign: Emission is a game where you paint a signs and watch the action unfold then later you can explore the world of the game in first person mode. Fantastic quest story with a branched out plot. The scenario is randomly generated each time, and the lore is created by the player himself.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Reviews
Она необычная, очень странная, на любителя таких ощущений. Я не знаю, рекомендовать ли ее на самом деле. Из плюсов - взята по скидке, пошла на втором компе, удивила образами, маленькая. Из минусов, непонятные управление и цели, машина тянет с трудом, а на гфн нет ее, и однообразно получается, плюс тревожность в целом.
It's worth about 0 - 3 dollars in my opinion. Has some artistic merit, which can be priceless. Interesting music, and strange visuals; but... Not much novelty or exploration in my opinion. Many repeated elements. The world is like an endless desert. Not much interaction, just observation. I would not recommend purchasing.
Interesting. I dislike how long it takes before the player assumes first person tank controls. I'd naturally assume it is just a collection of procedural scenes, if I hadn't decided to wait to a supposed end. The plots are kind of interesting, the randomization needs work. Picking a number from 1 to 3 could be interesting, if there was information about what each number means, otherwise you might as well just randomize without user input. I played two games. In the first, everyone rose, collected babies, went outside and stood in a pool of water. In the second, everyone was woken up by a siren with blue lights, then they went outside, got a child, and stood in a pool of water. After that, I terminated the program. Feedback: I think you need either more plots, or a system in place to prevent the same outcome from happening twice, if it is random. Also change the control type, first-person tank controls are kind of a nightmare, coupled with the fact that you can sprint, but you still turn left and right at a fixed rate. Finally, at the very beginning of the game, it was so laggy when I was clicking and dragging to draw a sign it took about a second and I could visibly see each texture being added, instead of just an appearing line. You should probably figure out the cause of this, and optimize the game.
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