
Fierce military arcade shooter in VR for single-player and co-op multiplayer. Drop into a variety of indoor and outdoor battle scenes with 63 missions, 39 different weapons, and 17 types of enemies as you lead an elite fireteam into immersive 360° combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 479reviews | 73% | — | $346.7K |
| $17.99−40% | 2.5Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень неплохая игрушка, сюжет конечно довольно примитивный, но геймплей интересный. Оружия много, но внутри своих категорий они ощущаются одинаково
Un juego bélico con campaña de un jugador en VR y doblado al Castellano, algo fuera de lo común. Jugablemente el juego se maneja muy bien, hay un montón de armas que puedes ir desbloqueando y mejorando conforme avanzas y que se manejan de forma muy decente. En el juego tenemos una campaña single player de un jugador, que no es tan espectacular ni de lejos como un Call of Duty (el presupuesto y tal), pero es bastante decente y se deja querer.; mucho mejor que la mierda de campaña de Zero Caliber 1. Además, hay un montón de misiones sueltas para hacer en cooperativo a 2 jugadores y un modo horda de hasta 4 jugadores. Gráficamente es un juego que se ve bastante bien sin ser Alyx. Si no recuerdo mal, jugué con gráficos a tope en unas Quest 3, a través de Virtual Desktop en resolución Godlike a 72fps, sin ninguna rascada. A nivel sonoro todo correcto en cuando a efectos de sonido, y la música está cuando tiene que estar. Un 8/10 en VR. Si la campaña fuese un poco más espectacular y la IA algo más orgánica sería un sobresaliente claro.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't say mid way for recommended so if you like arcade shooters ignore this, the game is perfect for that genre. However. I can't in good consience recommend this for anyone who expects a tactical yet action filled game, though I didn't play it much because of a problem with flickering giving me a headache, I can say the gunplay is at best alright. Why do I say this? Weight. If you have shaky hands or get them when you're getting adrenaline or having fun, good luck aiming, much like skyrim vr there's simply no weight to the items you hold. It makes aiming difficult because unless you have a doctor's steady hands the gun play will feel kinda cheap. Other than that and a setting not working despite being set to manual, good arcade shooter. TLDR: Gun play lacks weight making it feel lacking compared to other games.
Just finished the campaign and I wanted to present my thoughts on the game. This review does contain spoilers for the gameplay and story, so be advised if you haven't played yet. Positives first. The game is very arcadey, which I like. Enemies are bullet sponges and usually take a few shots before dropping, so fights are usually extended. The gunplay is.. alright. I did struggle reloading a few weapons (SCAR, P90) due to the weirdness of the bolt interaction, and shotgun reloading is a little underwhelming (the sequence of putting in the shells is animated and automatic), but I did learn to respect it. And there are quite a few enemy types. The ones I can remember off the top of my head are: - Small Ballistic Shield - Enemy Ballistic Shield - Rocket Troop - Sniper - Shotgun Rusher - Machine Gunner - Drone - Helicopter - LAV - Heavy Minigunner - Heavy Launcher - Heavy Sledgehammer The enemy types in this game are actually pretty fun to fight against and function differently from one another. They force you to evaluate the situation and pick your targets. Very satisfied with that. The story is pretty cool, feels like one of those action movies like Beekeeper or Taken; you have to suspend a little disbelief but it's pretty badass. Your AI teammates will perform certain actions (opening doors, talking to you, giving you callouts) which allow you to appreciate the characters and increases immersion. Personally, my favorite part of the game was using the ballistic shield whenever it spawned. Probably the best implementation of the riot shield I've seen in a VR game. It feels good, holds well and feels really strong. I think my only serious gripe for the game is that the final boss is very underwhelming. Nikolai is just a reskinned Heavy Minigunner which didn't take too much effort to defeat, though the entire ending sequence was very cinematic which compensated for that. That and the gunplay is a little meh. The game doesn't have much replayability after you beat the campaign. The campaign is pretty short (it's about 12 missions, each mission takes about 15-20 minutes) and it doesn't take too long to beat. There is a Wave Shooter mode meant for multiple players, but the game is pretty dead so you probably won't find anyone to play with (hmu if you want to try). Closing thoughts: Loved the game. Wish the campaign was a little bit longer, but that's alright because it was fun anyway. If the game is on sale and you're seeking a fresh VR shooter experience, I recommend the game wholeheartedly.
Muy divertido. Esperando la actualizacion
Bit pricey But a lot of FUN
荣誉勋章刚给完差评,现在到你了,先说游戏本身,游戏本身做的还不错,但vr这种情况建议现在别搞什么后坐力弹道漂移,本来vr技术力已经高的玩家很难受了,而且敌人盾兵这样的弄的正常点,别弄成刷子游戏,让玩家有点正常的游戏体验,地图可以是室内但别四面漏风,因为你蹲下卡物体这个根本没设计好,身体总是被推着走。好这个先放一边,主要想先说,。。。。我脑子不傻,我不会去把我刚插上的弹夹拔下来,求求你把拉栓和弹夹分开好吗,我他妈弹夹插上拔下来插上拔下来插上拔下来插上拔下来,我他妈就是想拉个栓,我真是没懂我手要往哪放的求求你了,你那个盾兵本来就他妈虚空开人,你在这玩弹夹,求求了真是。I just left a negative review for Medal of Honor, and now I’m leaving feedback here. Let me start with the game itself first. The core gameplay is pretty decent, but for a VR title, I’d strongly advise dropping features like recoil and bullet spread for now. Even players with powerful VR rigs already struggle enough with the immersion strain these mechanics bring. Also, fix the shield enemies—don’t turn them into mindless grind fodder; give players a balanced, enjoyable gameplay loop. Indoor maps are fine, but stop making them full of gaps everywhere. The collision logic for crouching behind objects is completely broken; your character model gets pushed around constantly whenever you take cover. Putting those issues aside, here’s my main gripe. I’m not clueless enough to yank out a magazine I just fully inserted. Please separate the bolt-handling interaction from the magazine reload mechanics! I keep accidentally ejecting and reinserting the magazine over and over just because I’m only trying to pull the bolt back. I have no clue where I’m supposed to position my hands to avoid this mess, it’s so frustrating. The shield enemies already have broken hit detection where they shoot through empty space, and now this janky magazine interaction makes it even worse. Fix this urgently, please
Такая лютая помойка Ужасно абсолютно все Графика, управление, звуки, интерфейс Нет вообще никакого удовольствия от обращения с оружием Сама игра - наитупейший тир, даже на максимальной сложности, сложности нет
I've put several hours of trying into this game. Unfortunately, it is an unplayable mess. Rarely do I make it through a mission without the game crashing. I've tried all the optimization tips, all the rerouting of the encryptions... everything. Steam is just not the place for VR. I have this game and Pavlov both on Steam and PSVR. Both are infinitely better on PSVR. Steam Pavlov is at least playable with only a few FR drops/tracking issues. But Crossfire is GUARANTEED to crash every mission. The only way to make progress is to hope that you can figure out the issue and get back in before you "lose connection". Completely unenjoyable on every level. I cannot recommend this level of masochism to anyone.
I like the game itself, but since i have not been able to connect to my friends either on public or private room and have error code 2016 that i haven't been able to resolve yet, i can not say anymore about the game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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