
Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!
Modeled estimate, not a reported figure. How we estimate →
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About

Ahoy there! Welcome to Cross Blitz, a unique deckbuilder RPG where heartfelt adventure meets fierce, strategic battles! Whether you embark on a thrilling Story Campaign or a ruthless Roguelite Run, Cross Blitz will push your deckbuilding skills and strategic mind to their limit!

Engage in exhilarating turn-based fights where any move can turn the tide of battle!
For each encounter you face on the 4x4 grid battlefield, you’ll need to carefully consider your card’s effects and placement, while strategizing around your deck’s synergies.
Draw out the master tactician within you: learn your enemy’s moves, deploy clever counterstrategies, and time devastating “Blitz Burst” ultimate finishers!
Experiment with new and exciting ways to crush your foes: hurling bombs, tinkering with deadly bots, cooking up powerful dishes, conjuring demonic groupies, or even releasing shrubasaur stampedes! It’s up to you to mix and match complementary archetypes to draw out the most powerful combos.
With over 500 cards, 160 relics, and 20 archetypes across 5 factions, infinite ways to Blitz await!

Arrre ye a hardened adventurer thirsting for challenge? Set sail for our roguelite mode: Tusk Tales!
Choose from 20 powerful mercenaries, each with their unique playstyle and starter deck, and challenge treacherous randomized maps. As you progress through each encounter and peculiar locales, strengthen and customize your deck to face increasingly difficult opponents!
Engage in captivating battles that require strategy and cunning - with more than 200 cards to experiment with - as you build powerful decks to stomp your foes into dust! Easy to pick but chock-full of challenge, you'll have to harness the strength of your minions alongside a plethora of spells, traps, and match-finishing Blitz Bursts if you're to claim victory!
Each run will reward you with precious Husks, a currency to invest in your mercenary or to unlock useful items you’ll find in future runs!

From the treacherous Swindler’s Wharf to the chilling Frostfall Peak, Crossdawn Isle is a vibrant world packed to the crow’s nest with colorful characters, intriguing locations, and delightful secrets.
Follow 5 determined heroes in the Fables Story Mode, and experience each full-length story campaign packed with action and intrigue! From hilarious moments to epic showdowns, witness each hero overcoming their struggles and achieving profound personal growth.
Redcroft - A mighty pirate burdened by the weight of legacy, forced on a perilous errand to regain his freedom.
Violet - A charming popstar running from her past, on the hunt for her evil doppelganger.
Quill - A pint-sized thief hiding a heart of gold, trying to break free from his crippling debt.
Seto - A noble martial artist searching for his long-lost master and the true meaning of his teachings.
Mereena - A sheltered but dutiful sprout elf on a journey to bring peace to her divided people.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lots of fun, love a card battler with story mode and rogue-like-run mode!
主线太无聊,肉鸽又不好玩,动画还慢得要命 遗物只能带4个是人想的吗 只能说别碰有局外成长的卡牌肉鸽游戏
Good ♥♥♥♥. Every loss I've had largely is due to misplaying or overplaying my hand.
Think this is just a great game. I am a bit blown away by the amount of content in this game and how much fun I have had with it. There some decent qol in places as well, including for the story pre-built deck suggestions, ability to save decks, etc. I does have some bumps. Periodic points where balance feels a bit off, and I think that can lead to frustration for some, even in 1.0. It does weirdly feels like it is at 95% done. Imo totally worth the price and then some. Do hope we get a continuation down the line!
Insanely glitchy, terrible AI.
เป็นเกมที่สนุกดี แต่....เกมเล่นไปสักพักจะ เกมมันจะเริ่มช้า ไม่ก็เกมค้าง ไม่ก็บัคอะไรแปลกๆเป็นพักๆ
I wanted to try this game the moment I read that it had a campaign that wasn't roguelike, and I wasn't disappointed. The amount and variety of content here is amazing. It's not just quantity either—there's clearly a lot of work and love put into it. There are five main characters: a pirate, a narcissistic pop star, a squirrel thief, a shy Shaolin monk, and a naïve princess. They're all lame in a Disney-esque way, to the point that each of them has a partner whose main purpose seems to be adding some edge. As you progress through each character's story, you build decks using the cards and artifacts you acquire along the way. This is easily the best part of the game. Slowly assembling synergies that evolve into one of each character's four archetypes is incredibly satisfying. Eventually, a combo or an entire deck just clicks (most of the time, artifacts are what make or break a build), and is really satisfying. Not every archetype feels equally strong, but for a single-player game that's perfectly fine. The difficulty generally encourages experimenting with different builds rather than forcing you into the strongest one. The roguelike mode is fine, I guess. After finishing the campaign and experiencing full strength decks, though, the randomness felt underwhelming. My only real criticism is that some mechanics and interactions aren't always explained clearly. For example, there's an archetype that fills your opponent's hand with Poison cards, and there's a card (a cannon) that attacks whenever the opponent draws cards. I expected those two mechanics to work together, but they didn't, because the cannon only triggers when the opponent performs an actual draw, not when cards are added directly to their hand.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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