
Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.86/day in the week after.
About
Ahoy there! Welcome to Cross Blitz, a unique deckbuilder RPG where heartfelt adventure meets fierce, strategic battles! Whether you embark on a thrilling Story Campaign or a ruthless Roguelite Run, Cross Blitz will push your deckbuilding skills and strategic mind to their limit!

Engage in exhilarating turn-based fights where any move can turn the tide of battle!
For each encounter you face on the 4x4 grid battlefield, you’ll need to carefully consider your card’s effects and placement, while strategizing around your deck’s synergies.
Draw out the master tactician within you: learn your enemy’s moves, deploy clever counterstrategies, and time devastating “Blitz Burst” ultimate finishers!
Experiment with new and exciting ways to crush your foes: hurling bombs, tinkering with deadly bots, cooking up powerful dishes, conjuring demonic groupies, or even releasing shrubasaur stampedes! It’s up to you to mix and match complementary archetypes to draw out the most powerful combos.
With over 500 cards, 160 relics, and 20 archetypes across 5 factions, infinite ways to Blitz await!

Arrre ye a hardened adventurer thirsting for challenge? Set sail for our roguelite mode: Tusk Tales!
Choose from 20 powerful mercenaries, each with their unique playstyle and starter deck, and challenge treacherous randomized maps. As you progress through each encounter and peculiar locales, strengthen and customize your deck to face increasingly difficult opponents!
Engage in captivating battles that require strategy and cunning - with more than 200 cards to experiment with - as you build powerful decks to stomp your foes into dust! Easy to pick but chock-full of challenge, you'll have to harness the strength of your minions alongside a plethora of spells, traps, and match-finishing Blitz Bursts if you're to claim victory!
Each run will reward you with precious Husks, a currency to invest in your mercenary or to unlock useful items you’ll find in future runs!

From the treacherous Swindler’s Wharf to the chilling Frostfall Peak, Crossdawn Isle is a vibrant world packed to the crow’s nest with colorful characters, intriguing locations, and delightful secrets.
Follow 5 determined heroes in the Fables Story Mode, and experience each full-length story campaign packed with action and intrigue! From hilarious moments to epic showdowns, witness each hero overcoming their struggles and achieving profound personal growth.
Redcroft - A mighty pirate burdened by the weight of legacy, forced on a perilous errand to regain his freedom.
Violet - A charming popstar running from her past, on the hunt for her evil doppelganger.
Quill - A pint-sized thief hiding a heart of gold, trying to break free from his crippling debt.
Seto - A noble martial artist searching for his long-lost master and the true meaning of his teachings.
Mereena - A sheltered but dutiful sprout elf on a journey to bring peace to her divided people.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice little deck building game very enjoyable for now art is cool system is well thought no hiccups for me on my rig highly recommened
★★★★★ 5시간 이하 한글 O(패치) 한글 패치 후 확인차 실행했는데 게임이 상당히 최향에 맞았음. 한글 패치는 80% 정도였지만 다행히 카드는 한글로 나와 게임에 지장은 없어 보였음. 다음에 진득하게 하려 하는데 해야 할 게임이 너무 밀려 자꾸만 밀려짐.
If you like Wildfrost, you will probably like this. There is quite a bit of content, and the two modes are both fun. The story mode is most satisfying the first of each character's chapter, but the rest is still fun. Would recommend!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩儿肉鸽模式就行了,主题模式是给三岁小朋友玩儿的
Since I've found myself addicted to this over the last few days I felt I should sing its praises. I absolutely LOVE this game!!! I've played my fair share of card game roguelites but Cross Blitz seems to be scratching an itch I didn't even know I had. The art grabbed me immediately when I saw it in video back during its early access and the entire world is incredibly charming. It feels like I'm playing a saturday morning cartoon as I'm going through the story mode. I can understand why some people might not gravitate towards it as it is quite cheesy but that's what I love about it. If the story mode isn't your thing the pure roguelite mode is super fun on its own. Both modes have tons to unlock too. I'm not usually a completionist but I've made it my mission to get all the accolades in story mode to get those sweet sweet card backs. For me this game has exceeded my expectations. I really hope they continue to add-on to this wonderful game with more cards, factions, and storylines. I honestly can't get enough. Thanks Tako Boy!
I don't feel like it's fair to thumbs down it for this, but Cross Blitz. Is. So. YAPPY. Good god. You're reading five minutes of idle chatter to get into every battle. And the battles are built to be quick, so you're right back in the chatter. With stuff like Anode Heart Layer Null, it's pitched as a narrative CCG, and even it's much less yappy than this. The writing is *okay*, but not okay enough that I want there to be this much of it. I wouldn't want there to be this much of it in a traditional rpg, and I say this as an Arknights player. Where I do think Cross Blitz shines, though, is in the work put into it. There's tons of cards, synergies, builds. There's a full campaign for each of the five playable characters, probably ballparking 15--20 hours total. There's a proper roguelike mode where you don't have to endure the yap. The art is lovely and the music is decent. It's not a bad game, it just needs to calm down. I think if you like stuff like Foretales but want something a bit more mechanically grounded, this is a good pick for you. If you just want a card game to mess around with, this might not be the top of your list, but if you've already played your Monster Trains and Slay The Spires, you could grab this on sale. I want to like it a lot more than I do, but I can't hear myself think around these characters' constant chatter. Edit: Very minor bug. Some sound effects are not tied to the master volume, like the SFX for moving between menus in the main menu. Also, the way combats are designed sometimes you'll run into an enemy designed to screw your deck in particular. ex. they're running the 'pirates cost 1 more' relic against your piratespam deck. I don't think there needs to be anti-strategy this specific. You'd never run +cost on pirates against the computer, and if they run it you have to go through the tedium of making another deck.
It's a great game if you want to get a taste for a game like hearthstone or MTG (with hearthstone mana). If you come from MTG some thing won't make sense when it comes to the stack, but I had a fun time with it. Not sure if the "real ending" of the stories is locked behind the roguelike mode, but I wish there was a final chapter you could just play normally.
guys this is such a sick game, but please add the ability to play faster, its killing me
Beautifully crafted single player deckbuilder, my only gripe is I wish the game was harder
日本語化してほしい。 翻訳完璧じゃなくていいから。 google翻訳とかでいいので。 知らぬ間に使えるリーダーの数も増え、 ユニットもスリーブもトリンケットもレリックも大幅に増えてた。 作り込まれたいいゲームだと思う。 I want it translated into Japanese. It doesn't have to be a perfect translation. Google Translate or something similar would be fine. Without me realizing it, the number of usable leaders has increased, and the number of units, sleeves, trinkets, and relics has also increased significantly. I think it's a well-made and excellent game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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