
Using Critter Crunch's 'Food Chain' mechanic, players will eat their way through a smorgasbord of levels and gorge on a feast of modes, including Co-op and Versus multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I bought this game for the multiplayer aspect, so it's hard to choose how to rate it. I feel like there was a huge missed opportunity not to integrate co-op into the campaign, because the game feels 10x better with a friend. This game may have been a hit if they focused more on that
Easily one of my favourite simple games, I can play for hours and the comedy is gold
^^
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game to play with friends. Recently remembered this game and had to buy it on steam.
i luv this game
小さい動物を大きい動物に食べさせて破裂させる事で除去していくパズルゲーム。アニメの動きが可愛いし連鎖消去も出来てなかなか面白い。同じ開発のGrindstoneをセール時に買おうとしたらこのゲームとのバンドルセットが格安だったので購入。Grindstoneも面白いがこちらも良いので得した。 日本語対応していないが、ストーリーモードでは探検家?の台詞が結構多いので、台詞を読みたい人はWindowTranslatorなどの翻訳ツールかスマホカメラの翻訳機能を使うと良い(台詞はボタンを押すまで消えないので翻訳しやすい)。ゲーム開始時の探検家のカットシーンは同じプロファイルだと一度見てしまうと再度見れないので、カットシーンを見返したい時は新たにプロファイルを作って新規にゲーム開始すれば見返せる。
This game is really nostalgic for me. It's a cozy, but intense puzzle game with unique mechanics.
This game was recently patched to work correctly with Windows 10, so I gave it a go. I liked the art. Very pretty graphics. It seems like the devs did care about this game. But I found the puzzle mechanics simplistic and therefore boring. The early puzzles at least could be solved at a glance, leaving me only to move the character around and go through the motions of executing the obvious solution. It's possible that they get more interesting later on, but I'll be honest: If a puzzle game bores me in the first 30 minutes, there is almost never any hope of it redeeming itself later. Good puzzles, for me, involve discovery and decision making, and that requires a solid core mechanic, well before any additional mechanics are layered on top of it. So, as beautiful as the game is, the beauty is wasted on me. Also, gamepad support is super dodgy. Buttons are labeled by number (probably the Windows identifier?), and certain menus include items that mysteriously cannot be selected by the dpad, including the "quit" item. Still, I'd have tolerated that bugginess were there a solid game underneath.
[b]Critter Crunch[/b] is kinda like a match-3... but not really. It's a match-3 with a twist that's hard to explain but instantly intuitive once you start playing. The art style is pleasant, the difficulty curve stays consistent, and there are only a handful of genuinely high-pressure moments. The story is extremely bare-bones, which is fine for a puzzle game, though it does go completely off the rails in the final moments - to the point where I had to screenshot it and send it to people because I couldn't believe what I was seeing. There's also a small set of optional challenge objectives separate from the main campaign, and they only enhance the experience. My only real gripe is that the game includes online multiplayer achievements, and at this point there are anywhere between zero and two daily players, making those achievements borderline impossible without coordinating with someone. Outside of that, it's a creative, polished, and very charming puzzle game that's absolutely worth your time.
Loved it since I got it on the PS3
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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