
Aloof is a puzzle-fighter like Puyo Puyo Tetris, but plays completely different. In the world of Aloof you summon and defend small islands all the while you build combos against your opponent.
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[b]aloof[/b] is a cute animal-based tetris battler where blocks are not falling, you can move them around (not just horizontally and downwards) at your own pace. there's rotating in both directions, hard and soft drop (both land immediately, but after a soft one you can still move the piece), the board can be cleared (flushed with water) anytime, as well as flipped to place stuff on the back without screwing up the front. and unlike pretty much every other tetris, this one [b]doesn't show the next piece[/b]. voyage ([b]story mode, solo or 2-player co-op[/b]) mostly has you creating various shapes that'll turn into islands so the bunny (or bunnies) can keep going. facing is important, so if it's an 'L', creating it upside down won't count. [b]37 levels[/b] in various locations, no timer as such to worry about, but there is [b]combat against the ai[/b]. its speed can be changed and [b]at 0 enemies don't move at all[/b], which is nice if you're not into the whole battle thing the game is mostly about and just want to puzzle in peace. win conditions depend on the individual level and what's available there, but with enemies involved it's either creating all the shapes (islands) before them, destroying all their islands, or knocking them out on their ship. by creating a shape, it starts charging, and if it's not interrupted by someone else creating it again, it'll turn into an island after fully charging, or can be instantly charged by making the same shape again. that said, [b]focusing on the enemy is a viable option even on more puzzle-oriented levels[/b]. in fact, most achievements are based on how you deal with your foes. matching 5 or more of the same color makes tiles disappear (doesn't have to be a straight line, L-shape or whatever works too) and also attack by creating a wave, but if the enemy doesn't have a health indicator, it won't make any difference. [b]shields withstand any attack and quickly recharge after each[/b], and since waves are slow and creating consecutive matches as fast as you can still won't be good enough, [b]cascades (combos) are the key to a successful offense[/b]. initially I found this annoying and wished for slower recharge speed or faster waves, but it's actually pretty cool that [b]the game emphasizes the puzzling aspect and planning ahead over quick actions[/b]. it's also worth noting that [b]the bunny doesn't have any health, only his ship and the islands[/b], and if the latter are present, they [b]can be healed by recreating their shape[/b] regardless of the bunny's position. and just as importantly, [b]making the shape of an opposing island breaks their shield until the next attack[/b], providing an alternative to lining up a series of matches before triggering them. back to puzzling, an essential mechanic I overlooked at first is [b]sticking same-colored blocks together[/b]. free movement and soft drops allow for block placement that would otherwise require different colors or cascades/combos. simply moving a piece next to another won't count as placed, but pushing it against the other one will connect them in that position, even mid-air, though if only the top piece gets connected, the bottom one will continue falling (same with connecting a vertical piece). this technique is crucial on some levels with tricky shapes, as well as [b]rescue missions[/b]. they can be really frustrating, as stranded bunnies have very little health, so a single hit (as in, one match that isn't a required shape) knocks them over while you're trying to create islands for them, so cascades are out of the question. [b]lovely graphics, pretty good audio[/b], especially the ambient effects, and settings include resolutions, windowed mode, vsync, separate volumes, but no mouse support, nor keyboard rebinding. level selection is finicky with only one world on-screen at a time and all the left-right navigation necessary to find something, but level numbers got patched in at least. [b]I enjoyed the game[/b], thanks to the ai speed setting (and some clarifications from the developer) I could complete the campaign, and I'm sure more skilled individuals will appreciate more hectic combat as well, not to mention multiplayer against ai or real opponents, offline or online. the price on release was a bit high at 12.49 eur, though nowhere near some other similar games (and it got lowered to 4 eur in 2022), but it'll probably never have as many players as those more popular ones either. if you're only in it for the single player like myself, or have friends to play with, unlike myself, it's worth at least [b]trying the demo[/b] and going from there.
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Languages: English
Hours played at review time, across 36 reviews with recorded playtime.
Puzzle fighter + mechanics + co-op = Cute and unique puyo puyo tetris like game. Match 5 blocks of the same color into the same shape in campaign mode to progress. Fight against opponents with combos. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
If you like puzzle fighters (i.e., Puyo Puyo Tetris, Puzzle Fighter itself, or games like Marvel Puzzle Quest), give Aloof a try. It has nice art and music, but more than anything it's just very well designed. It also rewards strategic planning with its combo system. Since the pieces don't automatically fall down, it has a different feel than games like Tetris, but the battles can still be extremely intense. In fact, by letting you adjust the speed at which the AI plays, this game lets you choose between a more relaxed experience or a highly competitive twitchy experience. I always like games like this, but Aloof feels like a unique breakthrough in a genre that's still in its fairly early stages.
Interesting puzzle game with a campaign coop mode. The difficulty curve is not exactly smooth, with a few puzzles in the campaign requiring wildly out-of-the-box thinking while the rest is pretty standard.
The game is wonderful. In addition to the super immersive soundtrack and beautiful arts, it presents a nice level of progression and difficulty that makes the game challenging, but even if you happen to need to repeat the same phase 10, 20 times, it still doesn't get tiring. The system is simple to learn, but difficult to master. If you like puzzle games, I highly recommend Aloof to you.
TAKI TERIS ALE NIECO inny gra mzoe nie jest najgrosza ale czegos jej brakuje by pwoezci braci i graci jak juz braci na ogromnej obnizce inacczej nope ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
《Aloof》一幅畫風可愛的益智解謎遊戲,玩家控制小兔子開船在大海之上的冒險,運用俄羅斯方塊一樣的逐漸實來解開各種謎題。除去遊戲本身自帶的主線解謎系統以外,還擁有者適合多人開黑的共鬥及對戰模式,十分適合喜歡俄羅斯方塊的休閒玩家。 遊戲的整體玩法法律噗喲噗喲俄羅斯方塊,玩家通過移動各色方塊來分割成功各種形狀,最少可以連接的方塊數量為5,不同的形狀可以發出不同的功效,或解謎或攻擊,但是在動手前一定要看清楚關卡指定的提示再做打算,很多時候遊戲考驗的就是玩家的思維能力和空間想像力。。 但是遊戲有一個最大的特色就是非自然位置,玩家可以通過自由控製磚塊來完成擺放,只要操作得當甚至可以重疊成一部分空中樓閣不用落地。並且A / B兩面的場地幫助玩家可以同時進行多個形狀目標的完成。目前遊戲內部都有打敗敵人,擺設對應的圖案,佔領圖形等幾個不同的任務目標;而且在玩法上也可以選擇相對休閒的電腦闖關,本地開黑或者是對戰等多樣的玩法。 雖然遊戲也提供了相對相對競爭的線上對戰,但是某些小型遊戲的線上存留人數有待考究,基本上很難匹配到對戰玩家。不過可以線下開黑的玩法還是很適合喜歡對戰,俄羅斯方塊模式的玩家入手一試的。 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
Отличная игра для проведения времени вдвоем, ощущается как настолка в реальном времени. Если ваша вторая половинка, как моя, не может/не хочет играть вдвоем в хардкорные игры - Aloof отличный вариант: очень легко начать, но при этом есть тактическая глубина.
This is a very good block puzzle game for fans of the genre. It is something like Puyo-Puyo, but the shape building mechanics make it stand out quite a lot from that. I wish there was more content in the game; I beat the singleplayer campaign in a few hours (though there were a couple of good puzzle levels in here that stumped me for a little while), and the vs. AI mode has 3 levels with AI speed the only difficulty setting. The co-op campaign is pretty much just the singleplayer campaign again, and the multiplayer VS has 5 levels (I think?) to choose from with fixed shapes available in each. Of course the worst issue is just that it's currently pretty obscure so there's never anyone online to play with, you'll have to pre-arrange a match with a friend. I really like this game, but I have a wishlist of features for it: * More content in the campaign mode * More customizability in the VS mode (levels with a semi-randomized shape selection, levels with unique restrictions or goals, matches that have a progression of levels instead of best of 3 on the same level, etc) * Different match-ups, like 1v1v1v1 instead of just 1v1 and 2v2, with a mix of players and AIs and Humans, such as H & A vs H & A, H & H vs H & A, H & A vs A & A, HvAvAvA, HvHvHvA, etc * Some kind of handicapping system in VS mode, so players of differing skill levels can reasonably compete * Maybe a puzzle race mode, where the health mechanics are ignored but you race to claim something like 7 shapes first with 2 or 3 available at a time maybe I have a bunch more ideas but anyway the game is great, I just wish there was a lot more of it :)
Милая головоломка, приятнее играть вдвоём. Кайфффич
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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