
Pipe Racing. Use your understanding of physics to stay on the track and find the fastest line. Harder then Chuck Norris! Made for VR and PC.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1] Experienced on the Oculus Rift with Touch Controllers and Xbox One controller [/h1] I absolutely love racing in VR. Unfortunately, I really didn't like this game. It's not awful, but it's just not very good at the moment. It's still in Early Access so there's time for it to improve. It is definitely a different racing experience. Basically, you're racing on these space cylinders. And apparently gravity is strong but high speeds and certain angles can lead you to lose your grip on the "road" and spin out of control out in space. In the normal mode, you'll come back to the road eventually, usually after a few flips both vertical and horizontal. So you better have a strong VR stomach or you may puke. There's three modes of racing: solo, racing, and gravity. Gravity just means when you lose grip on the road surface, you're unlikely to ever come back and just drft off into space and the dark abyss. I don't know if that was intentional by the dev, but it made it so it's basically impossible to finish most races unless you drive slow. There's several race tracks, I believe 10 total at this time. There's some differences between them. Some different colors, some different backgrounds, and some different twists and turns. But, honestly, they all felt the same to me. You unlock tracks by being victorious. Good luck with that. I did not like the control scheme. You're basically using your Touch controllers as gamepads and pushing A to accelerate or X to brake and Y to e-brake. You might as well use the Xbox One controllers because the steering is too sensitive on the Touch controllers. It's also too sensitive on the Xbox one controllers, but it's manageable with very slight touches on the stick [spoiler] TWSS [/spoiler] I would have preferred to use the triggers to accelerate and brake. Anyways, I just didn't have fun. I honestly don't want to play anymore. I'm happy I got this on the Steam curator program to review for free because I would have hated paying for this. But, it's still in Early Access. I can definitely see the dev making some tweaks and making this a fun racer. It just needs better controls and better tracks (visuals & creativity). Rate 4/10. p.s. I tried using motion controllers to guide the steering wheel by pressing grab and then moving hands accordingly to steer. It was still pretty bad controls, although probably better than the default steering controls.
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Great game but i was highly dissapointed when i couldn't honk the horn and when i first played i got turned around a lot and couldnt tell which way was forward there should be a thing that tells you if you're going backwards other than not honking and no forward indicator great game
Awesome game! Critical Gravity does a great job making you constantly balance risk and reward. All of the tracks are built on giant tubes so you need to be on just the right inside line if you want to optimize for speed and not fall off the track. The concept is like nothing I've ever played, so it takes some time to get used to, but super satisfying when you master a track.
For the stage the game is in, the game has exceptional graphics and physics. Thus far, I love it.
Very incredible start to game. Very good engaging gameplay, well played physics. Looking forward to seeing where this game ends up. Largest potential in a VR, racing, car physics game I've played!
The Developer entered my Live Stream and offered the game for free and in return I played it and offered my thoughts on the game. i think this COULD be a great game, if done right... It's not even bad by any means, I think the biggest problem is the fact that I'd be fine most of the race, then I'd suddenly make one turn to sharp and go out of control to the point that I wasn't even sure if I was going the right direction anymore. He may have altered this by now but I'm unsure as I haven't played it for the last few updates. I will check back in the future to update! Thanks for the game, If you LIKE what you see, you will probably LIKE the game!
Very good game if you like racing games or fast paced riding games (something like that) I enjoyed playing this game but even for a VR veteran who doesn't get motion sickness very easily, playing on hard mode even for a minute and falling off made me quite dizzy. If you don't mind motion sickness or can't get motion sick, I recommend it. Some suggestions I have are different music tracks and after you die maybe a restart or menu button in between. I will be playing this for a while and I'm glad to have it in my Library.
worst ♥♥♥♥
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