
Critadel is a futuristic platform/shooter/roguelike with three playable characters, hundreds of branching paths and over 100,000 unique weapon configurations!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Traditional Chinese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2025년 7월 할인 받으면 4000원 ( 80% 할인 ) 할인할때 구매는 ㄱㅊ 게임은 괜찮음 재미있게 플레이 했음 단 개발자가 게임을 놔버림 업데이트도 없음 앞으로도 없을 예정 그래서 딱 패키지 게임으로 봐야합니다 이게 완성형(?) 더 다듬어지거나 추가 되는게 없음
아니; 하드모드 단계가 안 올라가는데? 일반깨고, 하드깨고, 보스러쉬 깨도 안뜨길래 캐릭터별로 하드 연달아서 다 깨보고도.. 개 답답해서 인터넷 존나 뒤지다가 겨우 찾은 외국인이 올린 영어글 하나 나오길래 보니까 지금 버전에서 안되고 옛날 버전 받아서 어찌저찌 해야 할 수있다고?? 장난 똥때리나? 안고치나? 그냥 막아놓고 땡이가? 고치기가 싫으면 도전과제 목록에서라도 하드18단계 없애주야 될꺼 아이가? ! 아~ 도전과제 올 클리어 하고 다음 게임 해야 된다고!!!@@
A cool combination of Contra and Enter the Gungeon. Pros: - Good varieties of weapons and items. - Fun enemies and bosses. - Decent pixel art. Cons: - Grindy. - Some mechanics aren't well thought out.
The gameplay feels good and there's enough items to make you feel as though there's plenty of variety for all playstyles. The graphics kinda have this old school Neo Geo feel to them in a good way. My only complaints are: 1. Being a roguelike game, sometimes you get really screwed when it comes to RNG and just don't get anything good during a run, or can't possibly afford the good stuff. 2. It's not made clear that you HAVE TO talk to the NPC bad guy and fill his chalice with souls before being able to actually beat the game. If you plan on playing through, you cannot skip him and complete his quests, which is a bit annoying because it doesn't tell you (that I am aware of) how many kills you need, how many you have, etc. Also, if you are trying to hit a quota of kills that means selecting path options that involves fighting rather than goodies, which sucks. Overall I'd say the game is totally worth it if you're a fan of this style of gameplay.
While all Rougelikes leave you at the mercy of RNG to some degree this one rivals some of the biggest casinos like Binding of Isaac for how much your success depends on getting lucky with gear. You do of course unlock better items into the pool as you progress and this does keep the game fresh enough. That's not to say it doesn't require skill, you definitely need a mix of good gear, situation awareness and constant repositioning plus some platforming skills to succeed on the latter half of the tower. Ultimately, I'm having fun and it was worth the purchase.
yup
End game is really hard to get to, play loop takes a long time for consistent progress.
it's alright. buy it on sale if you like one-off roguelikes but a lot of factors prevent me from giving a positive long term reccomendation. i would say most of my 10 hour playtime is "one more time" frustration and not a legitimate drive to play more, and I could do a lot better than that with $20. the gamefeel isn't too bad (just don't use a controller) and the autochess synergies are neat in concept, but lots of small annoyances add up. 9 inventory slots for weapons seems like plenty but when the highest tiers of buffs require up to 7 slots of dedication it makes creative build-crafting really hard. some of the synergies are more minor or support effects (ice weapons give you econ, melee weapons give you damage resistance for example), but taking advantage of these without severely sacrificing damage is almost impossible unless you get very lucky with rare drops. lategame gets VERY tanky, and if you don't have any damage synergies you'll absolutely feel it. bosses felt incredibly off. they have very simple patterns but lategame start dealing extreme amounts of damage, which you COULD argue promotes mastery, but in most cases all it amounts to is whenever you bump into a new boss on a later floor you'll just get torn to pieces because you don't know the specific dodging rhythm yet. 30+ minutes all for nothing because you don't know the pattern of a boss you've never seen before. the floor skip function is not a meaningful solution because enemies are such bullet sponges on later floors that its debatable for you to even REACH the boss you want to practice without an entire run of farming. even though a lot of attacks require specific and intentional movement to dodge, the overly simple and very short attack rotations of almost every boss makes even harder fights feel boring. i've lost at least a good handful of runs to bleeding out too much health from effectively falling asleep at the wheel. there's not really any meta progression other than EXP grinding your characters for some perks and unlocking random starting items, and personally i feel like the "meta currency" you get is completely useless. the game asks you to spend about 3 or so per run to start with some extra items and there essentially is no reason not to. sometimes you'll find locked chests mid run that open for just 1 single piece. it's just an odd feeling system. you'll end up drowning in it and the only other thing to spend it on is cosmetic skins also, the "true final boss" path is ♥♥♥♥♥♥♥ asinine. it requires you to visit specific event rooms to recieve missions, but whether or not you can complete them is almost always up to chance. tasks like "kill 60 enemies" and "get 5 perfect clears" are all fine and good for incentivizing you to take combat rooms, but if RNG grants you almost an entire floor of safe rooms and the next mission room spawns early? congrats, the path is now completely locked. "upgrade 5 weapons" and its very well possible you simply will NOT run into an upgrade room, or that not enough currency dropped for you to affford that much. if don't care about getting the extra final boss then its not a big deal i guess, but personally it pissed me off during my entire playtime i don't think this is a bad game by any stretch, but do not expect to unravel more than what the game presents to you. there is little nuance to uncover and at the end of it all the game unceremoniously cuts to credits and provides 0 fanfare as the only remaining content is to keep grinding more runs (or boss rush, i guess) get it on sale if you like this brand of shooter and it seems up your alley, but the moment frustration starts to set in just shelve it, it doesn't get better.
Tried to play it on the Steam Deck, but the controls felt obnoxious and unnecessarily complicated. With so many similar games out there, I don't feel like fighting with the controls to play this one.
Cool bullet hell shooter, great sale pickup
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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