
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo cru, nao vale o lancamento.
I cant recommended right now the game is playable, but wait for more updates For $20 Crimson Moon can be a good time for a bit if youre playing co-op with a buddy, but its dragged down by a lot of frustrating mechanic issues right now. The Good: Fun gameplay loop but a bit repetitive Aesthetics & World: The world design, boss models, armor and weapons look really cool Co-op: Solid fun with a friend for a few hours The Bad: The weapon loot pool needs way more variety for world drops and more boons for armors Awful Lock-On: Youl spend more time fighting the camera than the actual enemies Parry System is Useless the timing window is horrendous, barely inflicts any stagger and there isnt even a frontstab to reward you for landing it Clunky Controls: Ability and skill inputs drop constantly, you literally have to spam buttons multiple times just to get an ability to trigger HealthSponge Enemies: Increasing the difficulty just bloats enemy health bars through the roof instead of making the AI smarter Cheap Deaths: Expect to get hit and randomly instakilled by attacks without knowing what even hit you The dragon boss fight at Ramshorn Keep has easily the worst arena mechanic design I've ever experienced in a game Final Verdict: Theres a fun core game buried here, but its hard to fully recommend in its current state due to bugs and repetitiveness Pick it up on sale later or wait until the devs drop a few major bug fixes and QOL updates (6/10)
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hot garbage
Non so perché, mi ricorda il gameplay di MediEvil, carino. A volte troppo punitivo, aspetto aggiornamenti.
Its pretty fun. Kinda easy on lower difficulties, interesting how it plays out in later difficulties. Small issues aside like the camera and attacking with sprint attacks at enemies who are downhill making you "Hop" over enemies and miss the game is somewhat repetitive, but its not to bad. A nice 6-8 hour game solo. (I beat it in 6.5 hours on Difficulty 4, I am currently doing Difficulty 5) That's a nice rate of 3.34$ per hour USD. I will probably come back to it to try out Coop if a friend gets it.
Great game! Can we just not be disconnected at the final boss for the 5th time. Doesn't matter on hellish mode or standard still get disconnected. Still a wonderful game! Thank you.
Difficult at first but once you understand mechanics its get much much easier. Highest difficulty is only hard on final boss. Strongest build is to find a piece of gear with a boon that recast area of effect damaging spells (ITS BUSTED). I didnt try other end game build but I cant imagine there is anything stronger atm, The damage output is just insane and when you match it with an effect that increases damage taken by enemies it basically becomes one shot build (use spells only against elites). I think people are struggling because of elites. Against elites find something that increases your weapon / shield special attack. Dont try to meele - its weak. Use spells and kite them. Normal attacks are rather for trash mobs. I highly reccomend. Addictive at first but then it becomes repetitive. What I would like to see being changed: 1. Add second ring and amulet slot (unblockable at certain level or after defeating final boss). 2. Meele builds need support. I cant imagine beating this game without spells. Its just too weak against elites and bosses. 3. Add explaination about status effects. 4. More maps and interesting weapons.
I really tried not to leave a bad review for Crimson Moon because I genuinely love the concept, art style, atmosphere, and overall look of the game. But after 18 hours of playing, I can't ignore the problems anymore. The gameplay becomes extremely repetitive. The "new" enemies and routes often feel like nothing more than, "This time we opened the left door instead of the right one." There just isn't enough variety between runs to make the repetition feel rewarding. The progression/replayability is even more frustrating. A full run consists of completing three missions followed by a boss fight. Once you finish that, the game essentially asks you to do the same thing again—and then a third time to reach the final boss. The problem is that each of those runs has permanent death. So if you've already fought your way through Mission 1 and Mission 2, then die permanently near the end of Mission 3, you're sent all the way back to Mission 1 and have to repeat that entire run again. You don't lose everything you've accomplished in the game, but you do lose all of the progress from that run. With how repetitive the missions already are, having to replay the same sections because of a permanent death gets old very quickly. But my biggest issue by far is the PC optimization. After my second or third mission in a run, the game consistently starts lagging and progressively gets worse the longer I play. Eventually, my inputs can be more than a full second behind. The only thing I've found that fixes it is completely closing and reopening the game—which isn't exactly an option in the middle of a run because quitting means losing that run's progress like a permanent death or run abandonment. So I end up reaching a point where the game becomes borderline unplayable, my inputs are massively delayed, and I die because the game isn't responding properly. When dying means potentially repeating three missions from the beginning, losing a run because of the game's performance rather than your own mistake is incredibly frustrating. I've adjusted graphics settings, FPS limits, shader settings, and tried troubleshooting the issue, but the performance degradation continues. There's a game here that I really want to like, which honestly makes this review more disappointing to write. The art direction and concept are great, but the repetitive progression combined with the awful PC optimization makes it very difficult for me to recommend Crimson Moon in its current state. 18 hours played, and unfortunately, I can't recommend it right now.
good for 20 bucks ; camera issue and power scaling need to be revised ; why launch an other run after you defeat the last boss ?
a good fun rough lite game
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