
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A friend and I got the game to play together, so my perspective is based on the coop gameplay. Firstly, I want to say that it is criminal that this game has mixed reviews, for $20 this is honestly a steal of a game, because lesser companies would absolutely charge for more. The game has good graphics, cool character and enemy design, and good combat. It feels good to play and looks good while you do it. The design of everything is very well done! The knights look like cool paladins, and as you get more gear you can diversify your look and build very quickly which has been great from the get go. They aren't stingy with gear either, so you very quickly get used to the idea of swapping out your gear as better stuff comes along. With the weapon set ups and abilities you get, there is plenty of variety in the game. The enemies also look very good, while some of them have similar styles, it's still easy to tell quickly what type of enemy it is so you know how to attack them. The world as a whole does a great job of capturing that dark fantasy vibe without either looking too bleak and gray or being too gory. Things are well designed so that dark vibe is captured but you don't feel like you are looking at a gray world the entire time like some other games do. Last thing about gameplay I'll cover is the combat system and style. While the game has a combat system similar to Soul-Like games, I would not call this a Souls-Like. The combat simply has a block, parry, and stamina system that have been consistent in my experience. While the similarity is there, it's not a copy and paste system at all. The gameplay loop, however, plays as a Rogue-Lite, where you get gear, upgrade it, and bring better and better gear to get better and better runs. The game follows a nice pattern of in the level, mini boss, back to the hub before continuing a run, so it doesn't feel like you're constantly under pressure to fight, you have time to breathe and upgrade before continuing. The combat and loop together feel very fitting and I personally have enjoyed the process as I've gone through the game. Now in a fair amount of the negative reviews people address two main things, camera control, and button mapping. For button mapping, it's soul-similar combat, just use a controller and all those issues disappear tbh. No need to map the buttons on controller since they're designed by people who have clearly played these games before. As for the camera, it's a little spastic I'll agree. On large enemies if you're close to a wall it can struggle a bit, but only if you're locked on. Just unlock and relock and it fixes. I've played so many games with a lock on mechanic by now that this should just be common knowledge. The people complaining about this are honestly being babies. The camera is functional enough and has no issues a majority of the time. For people complaining about this stuff in 2026, sure it's not what you're used to, but that doesn't make the game garbage like they claim it to be. Overall, I went into this with no expectations, and I was very happily pleased with what I received. While there are a couple things that could be cooked on (such as missions syncing up properly for the host and guest) overall the game has been a lot of fun to play. I highly recommend this if you're looking for a chill time with another person and you both like this style of game.
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a good game, speaking on value proposition, gameplay mechanics and difficulty. If you have a weak stomach for gore, this might not be the game for you. Game is decently optimized as well, no hitching or lagging.
pre good
This game is obviously not finished and is the Ryan Bruney of all video games. The camera angles are abysmal at times, the loot system is garbage, the upgrade system is garbage, and it's nearly impossible to make a "build" because you never know which stat of any weapon or piece of armor will disappear when you end your run. You will probably be bored within 5 hours. I only beat the game to justify the $20 I spent on it which would've been better spent on a 5th of Tito's. For anyone who wants to throw out the "git gud scrub", save yourself some time and don't because I have the platinum trophy for Elden Ring on PS5. This game may be good some day but it isn't right now. The last boss is Bull**** too.
Si mejoras algo en la herreria, desaparece del inventario. El coop falla una barbarie, literalmente lo compre para jugar con una amiga. La camara es tu mayor enemigo. El no poder cambiar los botones SIENDO UNA VERSION FINAL DE JUEGO jode bastante. Si cae algunas cosas de loot juntas y tienes la mochila llena, olvidate de poder inspeccionar el loot mas centrado. Ya me ha pasado un par de veces que los enemigos atraviesan el suelo y no puedo matarlos, haciendo que la mision no se pueda completar. La idea del juego en si me encanta, pero que sea un 1.0, y tenga todos estos fallos, literal me indica que o ni dios a probado el juego, o simplemente lo han metido para coger dinero de gente y fin. Mas adelante puede que lo vuelva a pillar si veo cambios, pero hasta entonces, no lo recomiendo.
I recommend this game but not yet. It is currently in an early access state even if it is being sold as a full release. This is clearly an EA to me. Game loop is fun, especially with a friend as the enemies become faster and are stronger. I played solo once and found it too easy on 4/5th diff. The biggest "normal" enemies do not drop any loot, the bosses do not drop any loot, build variation is lacking drastically (there is crushing and slashing builds, but 0 2h crushing weapons...) My friend was going for a Slashing build, so I decided to go for Crushing build (Cause loot is competitive. We see the same items on the ground so we have to have different builds to not compete against each other. ) This resulted in me being stuck with a 1h hammer and shield when I never play 1h + Shield in any games ever, but was forced to due to gear variation lacking. Id say wait for another 6 months before trying it. It plans to fix a lot of its current issue (that could have been fixed in an EA release) over the span of 3 month, so wait please. If the game would have been released as an Early access, I would have given the game a thumbs up. But this feels too much unfinished to be called a full release. So for the trust loss, i'm giving it a thumbs down. Ill edit this to a thumbs up when i feel like the game is actually at a released stage.
Il gioco è divertente, soprattutto in cooperativa. Non spicca per originalità ovviamente. Il gameplay generale è semplice ma coinvolgente e, personalmente, lo trovo più divertente di quello di diversi titoli tripla A o produzioni ben più costose. La componente roguelite contribuisce a rendere le run abbastanza dinamiche, anche se alcune delle meccaniche che ne derivano sembrano non essere state esplorate la meglio. Il combat system risulta un po' legnoso e poco reattivo ad eventuali cancellazioni di azioni. I problemi più evidenti, sono quelli tecnici. C'è ancora molto lavoro da fare tra bug e ottimizzazione, perché in determinate situazioni questi problemi possono compromettere la godibilità dell'esperienza. Anche la gestione della telecamera e del sistema di target è piuttosto discutibile. Non convince nemmeno la gestione dell'inventario, che praticamente non esiste, così come quella dell'equipaggiamento durante le missioni. Il sistema risulta poco intuitivo e spesso macchinoso, soprattutto quando si ha bisogno di gestire rapidamente ciò che si sta utilizzando sul campo. Per quanto riguarda la traduzione tramite AI, personalmente non la considero un problema così grave. Certo, non sarà perfetta e qualche errore può esserci, ma mi sembra una critica abbastanza marginale, soprattutto considerando quante volte ci si lamenta della mancanza totale della propria lingua in molti altri titoli. Tra avere una traduzione AI migliorabile e non avere proprio la lingua italiana, preferisco decisamente la prima. Questo non vieta di migliorarla grazie all'ausilio di un vero traduttore in futuro nel caso in cui il gioco vendesse bene da noi. In definitiva, il gioco ha bisogno di patch e aggiornamenti, soprattutto per quanto riguarda bug, ottimizzazione e alcuni sistemi di gioco che andrebbero rivisti. Però la base è buona, il gameplay funziona e c'è del bel potenziale. Considerando il prezzo di 20€, già adesso secondo me è sicuramente una buona proposta. Non è un gioco perfetto e presenta diversi problemi, ma se riuscirà a migliorare gli aspetti più critici potrebbe diventare un titolo davvero interessante.
Fix your buggy game. It was worth 20 bucks if you can past all the dropped games at critical moments. Namely right before the last boss at hellish level and all my buffs were gone and partners were halved Lame cameras too. Can not keep up with gameplay
How is it that there is no way to change keybinds... like it's not even hard to make that feature... Overall tho so far it's not too bad but I will not recommend till keybinds are rebindable. There is 20$ games that are nice and 20$ that you get what you pay for and right now I'm leaning towards the latter. Visuals are both stunning but if you peek anywhere you shouldn't too hard and it shows odd jank like copy paste visuals that clip through terrain into abyss sections for instance. Combat wise which is more important the tutorial boss moves around so much my camera was spinning at times because the boss was "behind" me at times. Edit: More combat jank, attacks without lockon will not follow move direction or any directional input meaning without lockon you are stuck attacking in a forward motion meaning the only way to play is with lockon. A more minor annoyance that is just graphical is major enemy executions do not respect terrain and will perform them through walls. Stairs are a pain as the interactions are too much restricted vertically for the stairs incline meaning you trying to grab some loot off stairs as well as perform an execution is janky... OOoof, so a major problem that really should be fixed is the blacksmith has an upgrade function but it's only on current gear, the problem is the game defaults you to starting gear after every run (or maybe on true death) either way it's a problem because that means you need to load up a mission, select your loadout, and then you have to haul your ass back to the blacksmith...
Crimson Moon
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