
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 665 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
passez votre chemin .... on dirait un jeu mobile. On comprend rien , le lord est naze . Y a aucun feeling avec les armes , on a pas l'impression de puissance dans les frappes. , quand tu te pas contre plus de 2 mobs c est juste un enfers , c'est horrible la camera lock les ennemis et se delock .... Le design est degueulasse , c'est vachement brouillon , le rouge est trop exéburant. Sur les combats c est vraiment nul , l 'impression de jouer avec une latence permanente malgres tous les réglage fait , c est une purge pour faire une parade parfaite et je ne parle pas de la camera qui est pourri digne des 1er soul. Aucun plaisir sur ce jeu , 2h de jeu dessus j'ai juste envie de le déinstaller , meme à 20e c est une perte d'argent et de temps . Vaut mieux rajouter 30e et prendre mortal shell 2. j'ai retenté l 'experience , 7.5h de jeu ... je désinstalle , une daube à 20e aucun plaisir.
Game is playable. Excited to see what build possibilities there are as I progress further, as my first impressions are there is enough depth there to try a lot of stuff out, but I gotta sleep now. Keen to dive back into it. Performance is good on my rig. Bit of jank here and there but I'm going into it with my Fromsoft muscle memory. After 30 minutes I got the hang of it. My only gripe is the artstyle is very saturated, but I knew that going in and it wasn't a deal breaker for me. I just stare at screens a lot so it tires my eyes out a bit. The camera is a bit jank, but its not ruining my experience. Also having to go claw grip to sprint and look around at the same time is just one of those muscle memory things but I would like to see some camera following the movement of the character at least during sprint to alleviate that. Targeting feels a bit off. Again, muscle memory from Fromsoft games. I expect it to act a certain way but then it doesn't and I get thrown off. Probably a lot of the negative feedback relates to this expectation. Being in game dev myself (live service to boot) I can see how a game might release in this state. Lots of reasons for needing to release. Looking at the pedigree of this studio I am quite certain the reason isn't that the devs are inept. I am sure the devs understand what needs adjusting and are extremely busy right now, so god speed to you all. And if there are any greenies on the team... Welcome to the biz :KEKW:
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 666 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game, I really did. The art style is easy on the eyes, animations, sound fx, soundtrack all check out. I really like that they used hand-crafted levels instead of proc-gen, and the moment to moment combat is generally fun. 90% of the time the game's balancing feels fair. The executions are very cool, and I like the environmental storytelling the game does. The game is also quite decent for just $20. I overall had some good fun playing this game. My list of grievances is much longer though, sadly: No pause button. It's 2026, you guys aren't Fromsoft. Devs need to stop this nonsense with not allowing us to pause games. I understand this game is multiplayer, but even in singleplayer the game cannot be paused. The most frustrating thing of all are the giant Demon Brutes (like the one you fight in the tutorial). They feel like a huge slap in the face to the player every time you come across one. Since this game doesn't rebound camera off walls, your vision during this fight gets obscured by the environment constantly. This demon which you encounter as a random enemy in missions is literally more difficult than all but maybe one of the final bosses of each mission, very high damage, high HP, fairly difficult to parry, have a few very long combo strings which means your stamina bar is going to be exhausted if you like dodging, when posture-broken, you can't riposte them, and even if you want to just wail on them, they stagger like 1 mile backwards so you can't even properly punish them. To top it all off, when you finally kill one, it always drops NOTHING. This enemy is just insulting and frustrating to fight. You may as well just place a giant gate that drains half of the player's flasks, + one of their lives, and force the player to go through it, because that's what encountering this enemy feels like. the combat is generally good, but it feels very rough in certain ways. For example, you cannot pivot/turn at any point once an attack animation has started. You can't even pivot/turn in between attacks of an attack chain. This isn't a Monster Hunter game, you don't have to lock us to animations like this. Elevation changes mess up several different attacks and also ripostes. That's some 2011-level jank. The game doesn't communicate clearly when you can and cannot change your build. You have to fail a mission to finally be put into a state to be able to change your build. The merchants selling you things you can buy in between missions with the temporary currency seems pointless - my items after even the first mission are generally already better than anything the merchants sell, plus their inventory never seems to change. It's always the same items. What's the point? Let us buy consumables with this temp. currency instead. I do like the game's meta progression system, however the upgrading system needs some QoL. If I have a chestplate at blue rarity, how does some other chest-plate at gray rarity compare to my blue one if I were to upgrade the grey one to blue? I should be able to view the stats, or know this, and not have to waste money upgrading just to figure it out. I dislike how little buildcraft the game feels like it has. The environments don't feel like they have a lot of interactable elements in them, making the world feel stiff, and stone-like. Weapon variety is sadly quite low, and so too is enemy variety. The game's balancing is also kind of all over the place. I mentioned earlier 90% of the time it's good. Within that last 10% lies some of the most frustrating nonsense this game has to offer. The boss of the 3rd district (Egregore? I don't remember the exact name) literally 1-shots me from full hp with his slam + triple circle attack. I have a build centered around having as much defence as possible, while also frequently taking upgrades that boost my max HP. I should not be getting 1-shot by literally anything in this game. I also sometimes break the posture of certain enemies in 2 hits, and other times take 4 or 5 hits for no discernible reason (I don't know what the enemy is called, it crawls, jumps and claws at you, looks like a demon or fiend of some sort), same weapon, same string of attacks (light attacks only). Right now the game feels like it's in early access. I hope the game gets some more love. More polish on the combat system, more build, weapon and enemy variety, fix the damn Demon Brutes (absolute minimum, make it so that they can actually drop loot. Killing one right now feels pointless and insulting). I'd be more than happy to redo this review once the game gets a bit more time to cook in the oven.
This was very heavily marketed game) I wish they put some more money into development rather than ads. This game is tagged in steam as "souls-like" - it is not) This game is a solid-average coop/solo rogue-like. It has 6 small corridor-like maps, 9 bosses, something around 10 kinds of enemies, some good build making ideas. some lore, which you will not care about and some strange but ok loot system) It has TONS of bugs, I don't know about solo-play, but coop has lots and lots of bugs, and CAMERA is hell) I had fun playing this game, but can not recommend it due to bugs and crashes)
Game is actually fun and cool overall but yeah just needs some improvements which I hope few patches should be released soon in the future. Screw those whinning dogs complaining come on it's a $20 game not a $100 game with same bugs or short campaign or gameplay issues or whatever. I experienced no problem while playing for 4.4 hrs non-stop and the only thing I was a little bit annoyed was that I can't switch targets while doing combo attacks like first attack on enemy A and then second attack of combo on enemy B (switching enemies during combo performance) as I have to wait till I finish or cancel combo before I am able to switch targets (when locked on enemy you can't switch to another till you either finish the combo or cancel). Other than that the game is pretty cool and worth the time to play.
I played this game and got diarrhea. coincidence? i doubt it. Also thanks for deleting my previous review without my knowledge.
Just started playing Crimson Moon (90 minutes in) and so far, I am enjoying the game. The graphics are very pleasing to the eyes and I just enjoy the fighting animations. :)
This game can be SO GOOD. The fundamentals of the game are amazing, gameplay is satisfying and fun, loot has some variety. The game in its current state is extremely glitchy and buggy and hard to recommend until they are, but dont shy away from it from all the negative reviews, the game is really good. Solo play has been mostly free of bugs, but when you try to play with a friend? Good luck. You lose gear randomly, the person who isn't host will just randomly have 0 flasks for the next mission, non host player also has a very laggy experience to the point of almost being unplayable. Also, can we switch gear mid run?? What a bizarre choice to not be able to switch up a build mid run. PLEASE DEVS DONT LET THIS GAME DIE it can be so good with fixing the bugs and supporting it with updates.
Llevaba esperando por este juego bastante tiempo y la verdad esque me a decepcionado bastante porque no se ve como esperaba , la cámara va fatal y la pelea supertosca . Podría decir más cosas y eso que jugué bien poco. Espero que lo mejoren ya que supuestamente salía acabado pero de momento para mí no merece la pena jugarlo , lo único bueno es que de una mala son solo 20 e aunque yo lo devolví.
This game is a unique and fun, the co-op sets up a good balance of difficulty and playability, I have been playing with my team mate and we wipe bosses but not as if we were over power. The loot and rng feels balanced and fun but you might want one build but just like all rogues you sometimes have to pivot to other builds. The way the characters and the armor looks is spot on for the goth medieval renaissance era they were going for. give this game some time when you play it my teammate and i really enjoyed the entire game.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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