
Crimson Keep is a first person, action RPG. Descend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape.
Modeled estimate, not a reported figure. How we estimate →
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I refunded this title after waiting to see if the devs would address concerns within the discussion forum, they did not, in fact I did not see any responses from them since the title went live. Being left-handed I need to remap keys to arrows for movement, can't play the game as is, and no word from anyone they plan to add this or a way to alter an .INI file, but, if that were the only problem I might have waited longer... it's not. The game itself plays like a $15 title, don't expect more, you'l be disappointed.
[i] Due to Steam text limit, read the FULL review over at [url=https://saveorquit.com/2019/01/09/review-crimson-keep/] Save or Quit! [/url] There is a LOT to cover about this game, so please go read it there! [/i] [h1] Crimson Keep is a first person action RPG. Descend into an ever-changing labyrinth full of monsters, traps, treasure, repetition, missing content, broken achievements, and terrible RNG. [/h1] Crimson Keep is a first person action RPG, that has you delving into randomly generated areas to fight monsters, defeat bosses, and find legendary loot. On paper this sounds like a game with countless hours of fun, but sadly falls short in many places whether it be to RNG, or just design flaws. Let us pray to the RNG gods and jump into the rabbit hole to explore Crimson Keep, before I change my mind yet again on how I feel about this game! [h1] Down the Rabbit Hole [/h1] Before we jump into the game though, I just want to take a quick moment to talk about the options menu. It has your basics like Controls, Keybinds, Graphics, and Audio. Graphics and Audio are perfectly fine and have everything you need to change, including FOV. It’s the controls and keybinds that have some glaring issues. The controls screen only changes look sensitivity and invert settings, OK that’s fine I guess, but the keybinds is even worse. There is NO options to change movement controls… At least it was, but right before I wrote this they updated the game to fix this problem. The only keybinds you were able to change before this update was the attacks, skills, items, and menu buttons. This was the biggest issue tons of people had, as if you are left handed, you couldn’t really play this game. [h1] Endless Repetition [/h1] Each map is randomly generated. This can be a good thing as it could enable tons of replay value, but it’s at a cost. I’m gonna reference STRAFE, as that is a game I’ve played and completed to the maximum, that also has the same issue with it’s maps as well. The issue I have is that after awhile, all the maps start to feel the same. There is some unique room designs, but any of those kinds of rooms are VERY limited and will hardly ever show up. I remember I stumbled upon a room that had a book in it and frozen enemies, and upon inspecting the book would unfreeze the enemies. Defeating the enemies would unlock the chest in the room. It was something different, and out of 40 runs I only seen it once! Well actually I seen it twice, but both were in the same map! A room with a pit of spikes, I only saw it twice! The game gets stuck and will always be placing the same rooms over and over and over, and really kills the games fun factor real fast. Further into the game you will also be finding rooms with just nothing in them! There is even big areas in the later levels that also just have nothing in them! [h1] Missing Content [/h1] Now if you looked at the store page, you would see things that aren’t even in the game! First thing that’s missing is the inclusion of the map. This map shows you what areas you will be going though, and it’s not present in the game. When I first played I didn’t know how many areas should be going through. On top of that it also appears that the keep level 2 and 3 are not in the game (unless they are considered boss levels but I doubt it,) and the bleeding halls are also not in the game! Looking at the store screenshots you can see the area that has bright green acid and a skeleton spider thing, that is also not in the game! This is also why the last 4 bosses are one after another, as the levels in between them are just gone. From the store page there also looks like a giant Ogre boss fight was also removed. This Ogre appears as a normal enemy in the Keep levels, but looks smaller than the one shown in the store page, and is very easy to kill. [h1] No Rewards/Achievements [/h1] Having been lucky with RNG, I have made it to the final boss Mara, FOUR TIMES! Let me just say the final boss is a joke. Mara only has 2 attacks, both which are range only. She has no melee attacks so regardless of what play style you have, you will have no problem. Having beat her, and entering the final portal to see the end screen, you get… Nothing! None of the achievements for beating Mara unlock, or the achievements for beating the game! I’ve reported this problem and I’ve been ignored by the Devs about it, cause from my understanding, I was the only person to have beat the game! Thankfully though after I gave a few pointers out, there have been a few other people that have managed to beat the game as well. They also did not get any achievements, and also did not see all the Soul Doors. This is where I was saying before that there is parts of the game that have been removed, cause it certainly feels like it, and with that impossible to complete the game achievement wise. [i] To read the FULL review, click over to [url=https://saveorquit.com/2019/01/09/review-crimson-keep/] Save or Quit! [/url] [/i] [h1] Verdict [/h1] For the full price, the game is NOT worth it. If you are a completionist that wants that nice 100% achievement score, well sadly this game is impossible to do so. If you wanted it just to play, be warned that this game is flawed. Terrible maps, terrible RNG, terrible balance, just terrible in every form. Not to mention the lack of some content. If the Devs can fix these issues and make the game more enjoyable, then I’d recommend it, but in it’s current state, I can’t recommend this. This game needs serious work, and has pissed me off more than it should have. Especially when now I’m stuck with a game I can’t “Complete” in any legit form.
[h1] Crimson Keep – на жаль, сирий, але потенційно крутий rogue-lite [/h1] Crimson Keep була створена двома розробниками – Яном Атертоном та Беном Рог-Вільгельмом. За їхніми плечима не значилося жодного великого проєкту, тож Crimson Keep можна вважати їхнім дебютом у ігровій індустрії. Видала цю гру чудова студія Merge Games (у Steam – Merge Publishing), і ми вже не раз оглядали їхні релізи. Подивімося, який саме продукт вони видали цього разу. [list] [*] При першому ж заході в гру нам не пояснюють основи, не показують, що в грі немає стрибка, а на Пробіл призначено підбір предметів. Нас просто просять обрати клас і відправляють прямиком до пекла. У цей момент гра дуже нагадує Agony, а перша зустріч із демонятами ще більше підсилює цю пекельну атмосферу. Іноді, коли ти чуєш за стіною кроки демонів і їхнє шепотіння, по тілу реально пробігають мурахи. Але всі ці відчуття розвіюються в ту ж мить, коли ти вперше вступаєш у бій, чуєш звуки ударів і бачиш баги, яких просто не мало би бути. На жаль, сьогодні ми цю гру радше лаяти будемо, а її плюси лише злегка зачепимо. По-перше, бойова система жахлива. Розробники стверджують, що бій зав’язаний на пошуку слабких місць ворогів і ударах просто в «ахіллесову п’яту», щоб завдати більше шкоди, але це банально не працює. Ви випадково потрапляєте і в найсильніше місце, і в найслабше – сенсу з цих хитбоксів ніякого. До того ж радіус дії зброї настільки незрозумілий, що за чотири години я так і не звик ні до одного виду зброї. Про мага й жебрака я взагалі мовчу. У мага закінчуються заряди на посоху, і він змушений лупити ворогів тією ж палкою врукопаш – тут без коментарів. А жебрак настільки слабкий, що він практично ні на що не здатен. Лише воїн може хоч якось скласти конкуренцію демонятам. Зброя й різні предмети, що покращують ваші характеристики, випадково випадають із ворогів і бочок. Якість здобичі не залежить ні від чого. І це досить дивно, адже на першому рівні вам може випасти чи не найкращий предмет у грі, а наприкінці забігу ви можете не побачити навіть середнього. Місць для предметів багато, але вони швидко заповнюються, тому зібрати ультимативного персонажа, як у тому ж The Binding of Isaac, не вийде. І це зовсім не тішить, хоча, здається, так і було задумано спочатку. Досить дивне рішення геймдизайнера. По-друге, жахлива генерація рівнів. Проходячи підземелля, ви ніколи не запам’ятаєте, звідки прийшли й куди йшли. Карта настільки однотипна й схожа при кожному новому забігу, що виникає відчуття постійного дежавю. Чим керувалися розробники, заштовхуючи в генерацію однакові, шаблонні шматки рівнів – незрозуміло. Вороги постійно застрягають у текстурах, даруючи вам «ізі-вбивства», що зовсім неприпустимо для такого жанру, як roguelite. У підсумку в грі немає відчутної мотивації грати далі. Так, у ній є розблоковувані речі, але про них гра не розповідає вам нічого. Ти запускаєш забіг за забігом і не розумієш, навіщо це робиш. Навіть у старому-доброму ADOM був нормальний мануал, який розжовував усі ігрові механіки. [*] Графічний стиль справді виглядає стильно. Такого ми раніше не бачили. Але з кольорами треба щось робити, бо перші рівні виглядають однотипно й нудно. А загалом за візуальну складову – всі похвали. [/list] Вердикт:[i] стильний, добре задуманий, але погано реалізований роглайт. На скриншотах гра виглядає чудово, але під час реальної гри ви майже нічого, окрім нудьги, не відчуваєте. Можливо, після кількох патчів Crimson Keep стане значно приємнішою саме з точки зору геймплею. Але поки що те, що ми маємо, – особливо не тішить, а шкода.[/i] Оцінка: [b]6.8/10[/b]. Дуже прикра ситуація. Тут буквально кричить про себе Early Access. Огляд був складений Ci8, головним куратором у [url=http://steamcommunity.com/groups/bigbadwhl]BigBadWhale Games[/url]. Ключ до гри надав видавець, але це [u]жодним чином не впливає[/u] на мою думку та оцінку.
I wish the developers the best, but this is not the game for me. While some may enjoy permadeath and being forced to stand in one spot to do an action, I don't. Refunding.
Nice game, good enemies, interesting setting. Many things to like. But it's totally balanced against you. You'll die from hunger, too little food by far, and I mean ridiculously little. Even when you get to the end of level 2, you open a door, and just die, your sacrifice lets the door open for another adventurer, they tell you. Back again to the beginning. They could make the game more fun and less fustrating, and it would be a worthy title, but until then ...
I miss RL friend Bestow
In this video I take a look at Crimson Keep, a first person, RPG, dungeon crawling, hack'n'slash. It's quite a quirky looking title and it seems like it would be more at home as a VR title but the unusual aesthetics is what I liked most about it. The dungeons are randomly generated and the only thing I didn't like about it was was the rogue like nature of it. When I died I just got a screen saying "You died" and then the option to go to the main menu, so basically game over! :( Watch the video to see what the game is like..... https://youtu.be/TtDwvSPediM Check'n Games, providing you with as many Let's Play's as we can. Thanks for watching. Please like comment and subscribe.
Really had a lot of fun. It took a little for me to understand the controls but once I got them I had a blast with it.
Original art style, But I need to go deeper and explore.
While this game has some attraction to it , it has a pointless hunger mechanic that for me makes it unplayable , as food it so uncommon to find , i found my self regularly starving to death in the first two dungeons ! I do like some of the monster designs and it has decent enough blood effects , also the music is great but seriously , for this style of dungeon crawler , im not sure why they implemented a hunger feature that is not well optimised ( ie you get hungry way too quickly and there is rarely any food items to loot) . Takes the fun out of it for me , otherwise it would have been a worthy one pound and 99 pence parted with.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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