
Crime O'Clock is a hidden objects investigation and time exploration game with a deep storyline. Investigate cases through time and evolving maps by unveiling a multi-eras linked story. Will you be observant enough to solve the mysteries? Crime waits for no man!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About






Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 520reviews | 69% | — | $145.7K |
| $1.99−90% | 36ratings | 66% | #232 | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hidden object with more personality. Stories are fun and I like the idea of stories through time. Fairly easy difficulty. I do wish there was independence or putting things together yourself. Deserves better than mixed review. Grab it on a discount.
Jogo linear, não precisa ler nada e só faz as mesmas coisas repetidamente.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
replaying because such a fun game UPDATE: can't reset game to replay :(
累但超级无敌巨无霸喜欢
For the longest time I was hesistant of whether I should recommend this game. The enjoyment factor was constantly hovering around "tolerable", and I mostly got around to the endgame due to having promised myself to play it through. Then at the aforementioned endgame arrived and the game suddenly changed itself to a version where my basic question was "Why wasn't the game like this the entire time?". Anyway: if I were to compare this game to any other activity I'd compare it to picture books such as Full Moon Soup and A Street Through Time, where each spread depicts the same scene, only time has passed and you can look around the scene and see what has changed and from that reconstruct the stories being depicted. This game has five different scenes that are each depicted in ten different ticks, equivalent to five picture books with ten spreads each. The actual gameplay consists of a narrator delivering narration of a Something that has happened where the objective is to identify what Something has happened and how to resolve it, all to retain the True Timeline. This works by you being asked to find the relevant thing on the picture, once you do, the narrator either changes tick and asks you find the next relevant thing, or lets you play a minigame to identify key data. The minigames are not fun. The challenge level is so low that I can only assume that they are not actually there to work as a challenge but to let the player feel like they are doing detective work, i.e. to be immersive. After a while I started groaning as soon as I realized a minigame was coming up. Only in the minigame that was battle against rogue AIs were there any challenge, but there the challenge was that I couldn't understand what on earth the logic was to defeat the rogue AIs. You had a bunch of symbols to match against the opponent and it felt like it was mostly a guessing game which symbol to use. Speaking of the rogue AIs, the story is that you are an operative trying to prevent the aforementioned rogue AIs from destroying the True Timeline. It was functional, though I was never engaged since I never got convinced why destroying the True Timeline would be such a disaster, and while the story got another objective eventually it was carried with so little gravitas that I didn't engage with it. Speaking of the story: they do not shy away from advanced vocabulary. The overall depiction of the various murders and other crimes in the game is decidedly of the safe-for-all-ages-variety. The story itself: safe as well, but I worry the word choices would be too much for children to grasp. One moment that struck out to me was when the game requested that I (using a minigame within the hidden object game) construct a Faraday cage. What child in the intended demographic of this game would know what a Faraday cage is? All of the issues above is why I hesitate to recommend this game, but then we get to the endgame. I believe it was only unlocked after the storyline of the game was finished (I might've misunderstood a symbol though), but this endgame illustrated what was missing. You get a list of characters and are in control over which tick to look at and are asked to find the characters over the ten ticks, and in so doing reconstruct a ministory. And this is what it should have been the whole time. None of the insipid minigames, no overwritten narration, just doing the equivalent of flipping pages back and forth and seeing what happens. See, over the course of the game there were several moments where I thought "Huh, this person did [this-and-that] at this tick and then [that-and-this] at this tick; it looks like there is a story here.", but since the only way to change tick was to resolve the challenge at hand and then the game decided what tick to turn to, there was no opportunity to do any exploration on my own. Giving me that control actually let me find the stories, even stories not presented as a challenge to the player. And since several characters was presented at once as the people to find if I found one of them while looking for another I could change the challenge and therefore get to feel clever and not get bored if one character was particularly hard to find. Who do I recommend this game to? As I said, I didn't find the main story interesting but a child might be wowed enough by its themes that the presentation of the story is not a drawback. Since it used quite advanced vocabulary I suspect this could work as a bonding activity between parent and child.
I do enjoy Where's Waldo and hidden object games in general, so I was bound to like the game. The art style is simple and pretty; it's cute. The music and sound design were good (I love the marker noises; they're weirdly soothing and immersive). However, what I didn't appreciate (and kind of ruined the immersion) was the way the story was handled. At first I was intrigued and wanted to know more about the world. But the characters would just info dump most of the time until I stopped caring about what was happening and started skimming, then moved on to skipping at the end. Which is a shame, because I would have loved making the small connections related to recurring names and characters and figuring out what's going on. But I couldn't do that because the plot was holding my hand throughout the game like a toddler, which ruined the sleuthing part of it. And what bothered me the most was the end game. Without going into spoilers, it felt like it came out of nowhere; there was no build-up to it in my opinion, as I was mostly scratching my head, confused as to how we got here. But yeah. Regardless of the plot's shortcomings, I enjoyed myself. Especially with the Fulcrum stories. I had a lot of fun finding the hidden easter eggs and references in those. Soooooo, don't let my small rant about the plot discourage anyone, those are just my thoughts after all. You should totally give it a try! (The demo is right there.) TLDR : If you like Where's Waldo, I would recommend this game. However, if you're looking for a detective or crime-solving game, I wouldn't necessarily recommend this one.
Muito repetitivo e o mais chato são os mini jogos dos testes. Sempre que o jogo dizia que ia correr um mini teste era um aborrecimento. Fiz um caso por dia (cerca 10 a 15 minutos) para terminar o jogo, porque estava aborrecido só de jogar um caso. Gosto de jogos de dedução e puzzles, mas este jogo deixa muito a desejar.
PRO: Estetica, colonna sonora, bel concept... CONTRO: ...reso banalissimo e guidato, trama insulsa VOTO: 6+/10 --------------------------------------------------------- Sono sempre molto interessato ai prodotti che escono dal mercato italiano perchè spero sempre che riesca ad ingranare. Crime O'Clock ha attirato subito la mia attenzione perchè aveva apparentemente tutte le carte in regola per riuscire a dire la sua, quantomeno nei miei confronti essendo fan dei puzzle e degli investigativi. Il risultato tuttavia mi ha deluso, non per scarsa qualità (anzi) ma per una sostanziale miopia che spreca un concept bellissimo. Innanzitutto non si può però che elogiare il comparto tecnico-artistico, con uno stile dei disegni molto riuscito, impreziosito dai tocchi di colore che ravvivano ogni scenario. Bellissima anche la colonna sonora, semplice ma davvero ben fatta, e la UI che non è sempre chiarissima ma è molto curata. Vista la natura a livelli posso passare sopra alla sostanziale assenza di una trama, che in realtà cerca di ritagliarsi anche più spazio del necessario, obbligando a seguire i continui discorsi dell'AI che ci segue nell'avventura. Le premesse sono che ci siano dei "criminali" che cercano di manipolare il passato in modo da cambiare il futuro, l'obiettivo è quindi identificare le incongruenze e correggerle. Ci sono piccoli sviluppi (in particolare dei "villain") ma, anche dopo ore di gioco, niente che possa anche lontanamente appassionare nonostante l'AI dia molta enfasi alle vicende. Il problema principale però è proprio che la presenza dell'AI è una costante. All'inizio sembra porsi come una sorta di tutorial ma presto si capisce come sia il fulcro dell'avventura e sia di fatto lei a ragionare per te. L'idea di ricostruire crimini cercando indizi in una mappa molto dettagliata mi intrigava tantissimo, specie dopo aver scoperto della possibilità di spostarsi avanti e indietro nel tempo, ma purtroppo non c'è la minima sfida. L'AI infatti racconta la storia, fa delle congetture e cambia il tempo in modo da poter trovare gli indizi necessari, il proprio compito è solo quello di trovare l'elemento richiesto. A volta non è immediato per carità, ma è frustrante che diventi un "Dov'è Wally?" facilitato perchè non ci si sente mai partecipi o semplicemente liberi. Oltretutto ogni volta vengono utilizzati nuovi poteri dell'AI che permettono di ottenere importanti indizi ma lato giocatore questi si riducono solo ad un brevissimo e banale minigioco. In conclusione, non posso che definirmi deluso da Crime O'Clock, ci puntavo molto ma si è rivelata un'esperienza troppo semplice e guidata che quasi offende l'intelligenza del giocatore. Meravigliosa la componente artistica ma niente di più, la sufficienza è solo merito di quella (e un piccolo incoraggiamento all'italianità) ma non mi sento di consigliarlo. VOTO: 6+/10
几元入库还是可以推荐的。非质量好评要素也有--成就带卡加一中文云存档。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
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Players by region
Where this game's players are, estimated from review languages.
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