
Cricket Captain 2021 takes to the field for a new season, with improved 20 over simulation, super overs, ODI world championship, international captaincy offers and fastest 50s/100s. Domestic systems, squads and kits have also been updated for the 2021 season.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Haven't changed anything in the last 20 years. In fact they've alos removed world rankings now.The only decent cricket sim out there though, so end up buying it every other year
i really like it
class game
Terrible game compared to past Captains, Stupid results in games that shouldn't even happen so very unhappy. 26 hours waasted
the t20s are nothing but a joke. it's impossible to score quickly because the second you push it up, even from 6-7 they get out. i've only got to 40 in the powerplay twice. i've lost 4 wickets almost every single powerplay. i'm not expecting every batsman to score 50 off 20 but it is possible for a batsman to score at more than 6 an over. clearly they know that because the pc can. of course,increasing aggression should increase the chance of getting out but this is totally and utterly unrealistic. doesn't matter how good the player is, how naturally aggressive they are or how settled they are, trying to up the scoring rate even slightly (1 bar) is guaranteed to get them out. The game is unplayable because what's the point in playing when you can't chase 130 on a road?
The best cricket sim around, has been for about a decade
♥♥♥♥ basically
You should play this game. Awesome , brilliant cricket game
its a good game play it
Very realistic and addictive.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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