
It’s time for cricket fans from around the world to put their cricketing expertise to the test with the most in-depth Cricket Captain game ever made.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game !!!!
Year in, year out its the same game they keep on releasing for the past 10 years, same macth engine, and same annoying features Like 1.Always its a direct hit for runouts and it hasnt been chnaged for the last 10 years 2.Whenever the batsman comes down then wicket its stumped (common change it already) 3. Outfield catches are always high the air, never low. 4. Single run runouts are always the same, it goes to forward short leg and the bastman runs and he is out. lol 5. Player database is not realistic, crap players low end players are world class and good players rarely play well. The scouting system of the developers are very bad. If you need help with the player database ask the users, let them you you accurate stats, the people who actually follo domestic cricket of their country. 6. Seriously stop milking money from the 10 year old match engine and just updating inaccurate player database every year and asking people to for money.
Really gave this one a try, been a cricket fan for over 40 years. But disappointed by gameplay. Very frustrating and annoying. Keep losing on easy no matter what I try. Bowling/batting with different settings doesn't seem to make any difference. I can't tell which players actually are good/bad (as in say FM series), no indication of their abilities. Telling me that some batter is aggressive doesn't help me much, as if after settling in I set him to aggressive (say 4-5), he gets bowled out. Played the 14 version and seems to be the same AI/mechanics. With a little improvement could be a classic. Such a shame, can't really recommend even on sale.
Played alot of this game, its terrible, no tutorial option so you're basically in the dark guessing where to pitch the ball in whichever mode, if you try to bat aggresively, you lose.
I will say this upfront: if you are a hardcore Cricket fan, and if you enjoy the statistical side to the game, then you may end up liking this game. There are two core aspects to the game: selection of your team, and then setting fields and managing how aggressive your bowlers and batsmen are during the games themselves. You don’t have any direct control over the players, so in many ways it’s sort of a cricket match simulator. The amount of input you put into the game is quite minimal, so it feels like a casual game with a strong statistical emphasis. The main difficulty with the game is the selection process, as you don’t have access to any attributes, aside from their statistical records in previous matches, which like a real cricket selector means you either have to choose based on gut instinct, or record over a period of time. Whilst this simplistic style of game can be endearing, ultimately it’s hard to recommend at this price, as the game has not fundamentally changed in over 15 years, and the incremental changes are hardly revolutionary. The graphics and UI are awful. The lack of a player editor to fix basic errors in details and ability means that to seasoned cricket fans the database will frustrate, as the game outside of England is not well scouted or balanced and don’t often reflect real world abilities. I understand the decision not to include editor is because the game is so similar to previous editions; fans would be able to update them themselves and wouldn’t spend the money. However, when the database is so fundamentally flawed, I cannot let it slide. If you haven’t played this series before, it’s well worth a look. If you have a recent edition, there’s not enough new content to warrant the asking price.
What utter tosh. Where to start? Firstly, the game is pretty basic and there isn't a lot to get involved in. It feels like a game where 90% of the content is purely for show and doesn't actually affect anything that goes on. Think of a slot machine with all the fancy lights, yet we all know the result is randomly generated. I don't thtink the coding on this game is realistic or extensive in the slightest. Talking of randomly generated results- several times during first class games I have been bowled out for less than 50 despite needing less than 100 to win. It even happens if I set my players to ultra-defensive and have 2 days in which to get the runs. There is no mid game save feature either, and you cannot exit the game without saving it. So when the game genarates these ridiculous collapses every game you can't even try again. My biggest disappointment is the West Indies. Don't pick them if you want to win a T20 game. The two time T20 world champions are given the batting abilities of a primary school kid facing the onslaught on an ashes bowler. The batting collapses in first class cricket, combined with the impossibility of getting a test nation above 110 runs in T20 all made the game a pile of excrement. Overall I would say this game was a complete waste of money and is so bad it gets boring.
GamePlay improved , Still lack of features , Graphics degraded
If you've got CC2015 and play on a large screen, don't get this one if you enjoy watching the highlights. Something has been changed between iterations and the graphic resolution is broken to say the least. Jaggies everywhere with low res textures.
I've been playing the game for a few weeks and i'm enjoying the game. I like the new scenarios in the historical section and for the first time i'm playing the big bash. The under lights graphics are a nice touch and long overdue. Well worth purchasing this new edition of the best cricket game around.
Excellent
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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