
RETURN TO THE CREEPY CLASSIC! Jack Briar is back to stop Bayliss’ dastardly Disaster once more! Rediscover every room, dino, and puzzle from the original match-3 survival horror comedy RPG metroidvania—now fully reraptored!
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About
Henry Bayliss, a brilliant redneck scientist deep in the Louisiana bayou, is up to something. Enter Jack Briar: the Bureau of Alcohol, Tobacco and Firearms' best agent, and the natural choice for this kind of field work. But Creepy Redneck Dinosaur Mansion 3 was cancelled! What's Jack Briar even doing here?!
Join Jack Briar as he races to prevent the Bayliss disaster, explores a creepy mansion, and defeats anyone who gets in his way. Look out dinos, cause you’re gonna get jurass-kic'd!
A match-3, metroidvania, narrative sequel to Creepy Redneck Dinosaur Mansion 3.
Explore the Bayliss mansion as Jack Briar, earn Traits by exploring, and use those Traits to unlock new paths.
A faithful follow-up from Pedalboard Games, headed by CRDM3's co-lead.
A direct sequel with more puzzles, returning characters, new characters, and a whole lot more meta-commentary on game development.
A brand new soundtrack, a new protagonist, and new mysteries to unravel.
The first entry in Strange Scaffold's Project Share program, allowing Pedalboard Games to leverage the original game's codebase.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I don't really have anything to add that the other reviews haven't said already. This was fun, but short. I 100%'d this in 4 hrs, feels like an expansion of the first game.
A neat little bonus episode/expansion to CRDM3. It's shorter and doesn't go as deep as the first game, but given it's half the price & was seemingly fully made within the months between CRDM3's release and now, I'm willing to forgive it for those shortcomings. Also the music is [i]really[/i] good here lol.
In case you didn't read the description - this is technically the 2nd game in the CRDM franchise, and leans heavily on the first. This game is only good if you play CRDM3 beforehand - it's essentially the finale of it, and everything won't make sense or feel worthwhile without playing through the whole story. But what an impactful finale it is. Quite well executed given the nature of this game's development, even if short, less complex, and has shortcomings - though I think that plays into the meta-elements of the game well.
The Match 3 Puzzles are solid with interesting abilities to shake things up. The total of 16 Puzzle seems too low to me for the price. The visual novel part does not appeal to me as is, but the jokes did not land for me and the forth wall breaks were neither surprising nor interesting to me.
A really fun bite size addition to the legendary franchise that is Creepy Redneck Dinosaur Mansion, lets hope the 2nd game gets the Re-Raptored treatment too.
Playing Creepy Redneck Dinosaur Mansion 3 before this is needed to get the most out of things, but I think it captures the same atmosphere, and works as a nice mirror to it, metaphorically bringing the story full circle. While I'm a little sad at the game becoming less-branching as it continued, it actually fits into the narrative and gives an opportunity to focus in on letting singular encounters be more intense than they could be amidst what might become a gauntlet if there were more branches. I wasn't expecting to see any more in this series, but I'm glad that this game surprised me.
Creepy Redneck Dinosaur Mansion is back babyyyyy How can I best describe this one? It's Creepy Redneck Dinosaur Mansion 3, but as a remake of the first game. Or in better words, it's a concise add-on to CRDM-3, with - from my understanding - basically the same core devs that now have made their own studio. Probably also the reason this is not a DLC to CRDM-3. But enough speculation, let's talk game, because the gameplay is just as tight as with CRDM-3, and in my honest opinion mostly even better. It builds on what already has been used and puts more twists around the puzzles, be it bossfights that seem unfair at first glance, having to play so that the enemy wins the battle for you or having certain elements blocked. It just focuses a lot on throwing out ideas to put a twist into it, sometimes making sense narratively, sometimes just for fun. About the narrative, I don't really want to write about, so not to spoil some of its fun, as it is probably fine to experience from a standalone view, but I think it's better to experience CRDM-3 prior to this one. But if anything the soundtrack kicks some real ass. It only has I think around eleven tracks or so, but every single one feels so iconic. And even though most assets are just reused ones from CRDM-3, there is a clear distinction between these two, be it just through something as simple as some parts of the UI, it still creates a certain freshness to it. I just wish this game would be catered to more people, heck I only found out of its existence in these last few days due to looking up something randomly on Bluesky. But on the other hand, in my opinion it is quite comical how much that fits in my view of the themes of the franchise. Nevertheless, I wish Pedalboard Games all the best for their next games, as they have shown to me with this game and CRDM-3 that they are a really creative team and can make very special games.
As per the previous game this one has cool mechanics with the match-gems system and the character writing is still excellent. The music and the art design were also perfect and I had fun. I just wish it was longer. Nothing wrong with a more linear game but, I just got to the end of and went, "that's it?" If you want this to buy this game and expect it to be as expansive as CRDM3 then you will be disappointed.
About 1/3 of the game compared to CRDM3, and way more linear to boot so you'll end up plowing through it in no time since there's basically no exploration or backtracking. It's more of the same, but with new items and abilities to shake it up. The new characters are very fun too. I enjoyed it, you can short a baby. If you liked CRDM3 this is right up your alley. However: My expectations were much higher since it's listed as a separate release, but it very much feels like a DLC rather than an actual separate game. There's also Literally No Reason to buy it on its own if you haven't played Creepy Redneck Dinosaur Mansion 3 yet, so you can always get that bundle discount to bring it down to about $7. But with how much less there is too it, it feels like they're pricing the game around the discount for the bundle rather than what it's worth. Which is probably fine considering that I'm looking at the bundle right now and you can either get CRDM3 for $20 or both games for $22. But it's worth noting, you don't feel like you're actually getting a deal. Still worth your money, to be clear. As a proof for the gameshare idea, yeah this is great! I hope it gets more companies more open about sharing resources like this. But as a standalone CRDM game, it feels lacking. I feel like it would of been a lot more within expectations if it was marketed as a DLC or add-on rather than just a straight up Next Game. [strike]Or I'm a fool and missed some secret way to advance past the "Game End" screen.[/strike] Solid Creepy-Redneck/Dinosaur-Mansion
I loved the first game, but this game removes a huge part of what made the first game fun to me. I liked the exploration, being able to branch off to different routes with different choices. This game is almost completely linear. Other than that, it just feels like a spinoff dlc with fights of mixed difficulty. If you dont care about the exploration and just want the story and match 3 gameplay, this is a good/faithful sequel to the original. If you do care about exploration, this has none of that.
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