
Creeping Dusk is a tower defense game. Build a town around an abandoned gold mine and defend against monsters that swarm the area. Fortify your defenses, and prepare for the increasingly challenging nights. Will you be able to protect your town from the encroaching darkness?
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About
Step into the eerie world of Creeping Dusk, a tower defense game that blends strategic base-building and intense battles against waves of undead. Your task is to build a small town around an abandoned gold mine and defend against monsters that swarm the area. Plan your next move during the day, explore surrounding area, expand the town, fortify your defenses and prepare for the increasingly challenging nights.
After each night’s battle, choose from a variety of rewards, such as blueprints for new buildings, resources and bonuses. Discover what hides in the heavy fog around the gold mine to get advantages in battle. Gain XP and earn upgrade points to increase your chances of survival.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little tower defence game, with clean game play. Love the Godot vibes.
tower defense nothing else good
Inexpensive tower defense. Well developed!
I am reluctantly saying "no". The game has a lot of merits, but it does not seem to be ready for playing. The game follows many developments in TD games and blends them in an innovative way. You have an enclosed region which is your "tower to defend". There is only one path into it. You line up your turrets on the side of the path to kill the enemies. The main problem is that there are 30 waves in each field. If you fail you have to start from the first one and the game is so unbalanced that you may find a couple of waves trivial to defend, but another one nearly impossible. Also, there is a substantial element of luck involved. You are allowed to choose opening areas where there are random perks or nothing. In some runs you will lose partly because no perks are delivered for wave after wave. It is a rather simple game that is just frustratingly hard to play strategically and make progress. I just gave up after a while because it just wasn't fun. It could have been an excellent game. I will play it if they release a better version 2.
Easy to learn, no need to master
I cannot recommend this game
The game it self is not bad, but does have its problems. Gonna give it an up, as the price is not bad, compared to what you get and how fun is what you are getting, but could use some polish and more things into it, so if the developer still updates it, i will for sure come back to this little gem. The idea is good, the music is nice, the design does its job, the main problem is, you kinda have "one way" to play this and dont offer to much diversity, in a sense, that if you try out new builds and whatnot, you just get overwhelmed. Campaign itself can offer challange, to me, it was mildly difficult, but i can see why many stuggles with it. The last map (the infinite one) is just too hard imo, needs some balance. Overall, i would say, if you are a fan of tower defense games, pick it up, maybe on a sale, can be entertaining for a few hours ^^.
I'm not crazy about the tiny amount I played. The loop was quick and I did 3 runs in 15 minutes. I don't really like trading my pops for money or for towers, and the few tower upgrades I saw were only standard starter ones but even they they seemed to be downgrades. I could trade 4 gold per day from my mine for more damage, but to what end? I needed more defence so I had to, but now I die the next night because I can't earn gold fast enough to repair my gate. Maybe it gets more interesting as it goes, but my initial feeling was that I was helpless to do anything but get lucky enough to roll good upgrades early one which suggests to me the game will either be way too easy later as you get the permanent upgrades unlocked or even more frustrating for me. I think this concept is for someone, but not me.
It's a fun little game, but the game play loop is short and you run out of replayability pretty quick in my opinion. I'd love to see this expanded on and more upgrades/meta progression and meat added to the game. It has so much potential. I have given it recommended as I feel for the sale price it's worth it and I like the overall concept and game - but I really wish it had more. In just a few hours it felt like all the fun was gone and there were no more upgrades to be had to become a bit more OP. You need to be very exacting in when to place a tower, upgrade etc to really progress after a while which sucks the fun out of it. It need more meta upgrades so you can become better each run rather than running out and now it's just grinding a very perfect strategy to get further.
Это не товер дефенс, это больше какая-то экономическая стратегия. Очень скучная, плохо сбалансированная и медленная. Советы разработчику, измените режимы скорости игры, сделайте не 1, х1.25, х1,5, а 1, х3, х5, а лучше вообще х10. При хорошо выстроенной обороне ну просто очень долго смотреть на это уныние невозможно. Прокачку талантов сделайте не по 1, а по 10, чтобы хотя бы за счёт гринда сложность становилась для всех адекватной. Данную версию не рекомендую к покупке, если только раздача будет за просто так, то можно поиграть, вся игра проходится за 2 часа.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.