
Creeping Deck is a strategic roguelite deck-builder with RPG elements. Build and refine your deck as you progress through each dungeon, facing off against bosses and enemies. Upgrade, and unlock new skills, options, and artifacts to protect all of Egypt!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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[h1] Je confesse que l'évaluation qui suit se présente lapidaire, voire même un peu injuste. Pas si nul que cela, simplement moyen, luttant avec ses armes et serrant ses petits poings.[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3023212155 Ce roguelite est taillé pour les néophytes, proposant des mécaniques simplistes couplées à un degré zéro de résistance, quand on opte pour la difficulté par défaut. Avant de se lancer dans des pérégrinations antiques, le jeu nous invite à choisir une partie des cartes composant le deck, ainsi que l'artefact octroyant un bonus. La difficulté est grossièrement paramétrable, par le biais d'une poignée d'options: reliques et cartes obtenues au niveau le plus bas, impossibilité de se régénérer au feu de camp, limitations lors de la constitution du deck et du choix de la breloque, etc. https://steamcommunity.com/sharedfiles/filedetails/?id=3023212864 Si les protagonistes sont correctement modélisés, une malédiction funeste leur impose des gesticulations hypnotiques, notre égyptien téméraire se tortillant tel un ver. Globalement, la direction artistique se révèle correcte. Les musiques, à connotation vaguement orientale, me tapent sur le système, s'étirant en boucles ; de surcroît, vicieusement imposées lors des confrontations. Le gameplay s'inscrit dans une filière traditionnelle, reposant sur des mécaniques basiques, mille fois jouées. Le cheminement se décline en embranchements couchés sur une feuille de papyrus, des événements conventionnels le jalonnant. https://steamcommunity.com/sharedfiles/filedetails/?id=3023213633 Creeping Deck: Pharaoh's Curse se révèle bien fade, doutant qu'y jouer suscite des vocations archéologiques. Serrez les fesses et préservez vos deniers car, du prologue au proctologue, il n'y a qu'un pas. [h1] -= 08/20 =- [/h1] PS: à posteriori, après avoir relancé une partie, j'ai ajouté deux points à la note finale. J'ai également apporté quelques retouches au texte, lissant sensiblement mes propos. S'il ne s'agit pas d'un grand jeu, certains y trouveront leur compte, notamment les néophytes.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
6/10 A CCG/TBS game in Egypt setting. Good: - interesting combat system with cards - great 2D images on the cards, very good 2D animations of the protagonist and the monsters - music is thematic and nice So-so: - when selecting card rewards, should be able to just click on a card to select it, not first click on another card to deselect - strategic map should be draggable with left mouse button - static bgs in the menus are somewhat low-detail - I assume it's still in mid-development since there is no tutorial. I'm somewhat familiar with this type of games so I could figure it out though.. - no story or anything. I guess that's coming later in development. Not even sure what the protagonist is doing: is he a pyramid robber? - there are several currencies and gems. Which hints it's going to be a free2play game with microtransactions(?) - I found selecting the cards somewhat uncomfortable. They could be more sparsely positioned and more visible on the screen so that seeing what each card does was possible without first hovering the mouse over the card. After all, most of the time in the game the player has 3-5 cards in hand, and those would fit in the available space at the bottom of the screen easily even without overlapping each other or the animated combat participants Bad: - English localization needs proofreading by a native speaker. I noticed at least a dozen grammar errors. E.g. "Golds" tooltip - the strategic screen and the events felt simplistic. The game kinda has a mobile feel to it. There is no sense of freedom or exploring a world, instead it's just linear progression between nodes. Maybe it's prologue limitation - it's unclear on the strategic map why you can only upwards if there are lines connecting the current position with nodes on the right. Maybe it's a prologue limitation.. Overall, it's an okay game. The high-detailed images of characters and cards improve the impression but the hints at microstransactions (currencies, gems, shop, midcore-like palette) make me less optimistic. Still, an upvote since I don't really know what the devs' plans are here. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Erasing the hand each round kinda killed any strategic thinking. Which would have been nice to experience rather than monotonously applying effects with a new hand each time.
Creeping Deck, RPG öğeleri içeren stratejik bir roguelite deste oluşturucudur. Her zindanda ilerledikçe, patronlarla ve düşmanlarla yüzleşerek destenizi oluşturun ve geliştirin. Tüm Mısır'ı korumak için yeni becerileri, seçenekleri ve eserleri yükseltin ve kilidini açın!
Able to select wherever you want to go on the map, regardless of the directions provided and whether the locations are highlighted or not as long as you go up the map. Can even choose to go to the enemy boss straight from the get go. Cuts out all the BS filler. 10 outta 10, perfect game.
Love deckbuilders. Some good ideas but my goodness is the balance just wonky. Like one card costs 0 gives you a random attack but also gives you an action point. That's fine. Good trade-off of getting an action point for diluting my deck in a long fight. If it upgrades it gives you 3 attack cards to dilute your deck. So if you play a card that upgrades a card in hand you are just kinda praying it won't hit that card. Or there's a card that permanently lowers the cost of a random card in hand by 3 for the rest of the fight which is busted but if you upgrade it does it for two cards. I suppose the last bit of wonkiness I saw was that you get to buy powers that you can unlock for your hero and then you get a random selection each run. One of the powers was heal for 2, another power was heal for 6. Why would you ever buy the heal for 2. It's cheaper but it dilutes all of your future runs. So just a lot of jank but if the price is right, I'd get the final game. Art is beautiful and I love jankiness in games just know what your getting into.
Extremely buggy, was fun finding all of them but I cant recommend in this state.
Rely nice game! I especialy like de feedbacks . quite easy to play
Nice arts ! I've just played for an hour but I'm curious to see what's next, and what new cards we can play with :D Looking forward to the complete release !
☀️
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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