
A creepy-cozy cooking simulator where you befriend local wildlife and feed them their favorite snacks! With a strange house to search and forest to explore, the witching hour has only begun.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.57/day in the week to Aug 7 → 33/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 9.1Kreviews | 100% | — | $3M |
| $7.99 | 22ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cute game about found family, I’ll be honest originally the creepy ambiance really got to me lol. The game is super short, I recommend just going in blind, the critters are very charming and the gameplay is laid back and relaxing.
very cute/creepy, cozy chill game :) devs are great too it being a short game is my only complaint
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely delightful game with so many oddities to be seen and enjoy! While the puzzles are all relatively easy, some of the recipes are a genuine challenge to find. Each critter has such a big personality in how they're animated (and written, in some cases) that I found true joy in seeking out each of them. It is clear, however, that something is not quite right in these woods! Good job making me tear up at the ending, such a charming game.
I played this with my daughter(19). We passed the controlled back and forth. What a delight! We had cute animal friends. We took turns cooking. We laughed. We enjoyed the kinda scary, but not actually scary atmosphere. We only wished it had been longer. 9.5/10
very cute game dispite being pretty simple
Haven't finished this game yet-- But this is such a unique game. It has the sick nasty low-poly graphics which are so pleasing to look at. Love the art style of the food. The concept of the game is really fun and satisfying. You cook for scary little creature guys, learning what food they like and doing puzzles to find more recipes and to find more cooking ingredients. I really do enjoy the fact that the ingredients are unlimited. Makes the game feel a lot more relaxed and you don't have to worry about that aspect of the game, rather just doing the puzzles and cooking. If you like cooking sims and quirky goofy games, this would be something you'd like.
Sale el Mothman, peak
I want more... game is so wonderful
I bought this game for me and a friend on 20 mins of demo playtime, and aced both the demo and the game. That should tell you everything you need to know. Do you like cryptids? Are you the "Mom/Dad Friend"? Do you enjoy or remember horror game aesthetics from the PS1 era? You'll love this game and make friends with everyone in it. CRITIQUES FOR THE DEVS: 1.) I do wish that there was a way to take things out of your pantry and actually put them back into your cupboards or drawers. You find nearly all of your ingredients in your cupboards or on shelves and I had assumed there'd be some aspect of organizing your kitchen to go with it. No. There is no way to put things BACK on the shelves after you've emptied them, resulting in a rather bland experience of picking things up once and then forever retrieving them from the pantry. The game could be greatly improved with more options or reasons to organize your kitchen or more interactions with the dev rats in your cupboards. Something to indicate that you've made the kitchen your home and moved into it. 2.) There's no rewards for feeding cryptid friends their favorite foods. Some recipe cards specifically highlight certain foods for certain residents. Giving them those dishes results in no special animation or even recognition that you've gone to the trouble of making it for them. That is somewhat disappointing. 3.) There's no way to feed "That Friend", which seems a bit of a missed opportunity. I would have liked to find out what "That Friend" would like to eat. (Very cool and creepy how he/she/it never gets any smaller after it appears, no matter how far away you get from it.) APPLAUSE FOR THE DEVS: 1.) The styling of the cooking mini game is really funny and horror-game-from-2000s feeling. It somehow feels both cozy and a bit ominous. Nothing about cooking really feels that challenging, but the animations and sound and visuals are satisfying enough that I never really got bored. In a longer game, it may have been an issue, but I had a lot of fun with it for the length of this game. 2.) The journal entries and camera photo Easter eggs are really fun little bits of unelaborate lore and I really like that the game presented them to me and didn't feel the need to actually explain them. 3.) The soundscape and atmosphere does an excellent job of making use of what the game has to offer. The sound isn't super detailed for each thing and the game is overall small, but it really lays its atmosphere on well. The eerie music in the pantry, the dithered faux PS1 filter, the simple mesh-painting on the low-poly models, the silly-creepy radio announcers... they all go together well to describe the mood. And that's really the reason why I bought this game, twice. This atmosphere is the best thing that the game does. It's pretty, cozy and there's a few moments that made me a little creeped out, just slightly. That's what this game does the best of all. It's striking that perfect Magnus Archives or Welcome to Nightvale feeling of something that's cozy and eerie (though less intense than MA), and that's a region I'm quite happy to exist in nearly all the time. [spoiler] That end scene made me tear up and I loved learning about the last caretaker. I really felt like I'd made a new weird little family. [/spoiler] TLDR: Despite some knit-picky things that would have been nice, I had a really fun time with this short little game, and I'd like for the devs to move forward with more games in this particular vibe. I'd like to see The Rat Zone make things with more interactivity and challenge, but if this is a first or second game, they've done a masterful execution of a particular woodsy folk horror cuteness that is close to my heart, and I would love very, very much to have more.
First Unofficial co-op with my girlfriend. She controlled the mouse while I was on WASD and flashlight! Very emotional game and such a good message. Fun way to spend a few hours, trying out recipes and meeting cryptids!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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