
Creature Card Idle is an incremental game that fuses strategic grid-based gameplay with the thrill of collecting cards. Experience an evolving journey across expansions, each introducing new mechanics and cards. Play for free without microtransactions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The hit web game finally comes to Steam, complete with achievements & cloud saves. Now with NO ads and NO microtransactions! Play all the content for free forever, including the base game and its three expansions.
Named one of the best games in the genre by gaming site PCGamesN, and one of the winners of Kongregate's November 2019 game competition, this is a incremental game where you place cards strategically on a grid to generate resources, and you spend those resources to purchase booster packs containing new cards.
Once you have enough resources, unlock the next expansion. Each expansion is its own little idle game that adds new mechanics and new cards to the mix, ensuring the game never gets stale. Later expansions change the formula even more, featuring RPG-like battle mechanics.
Features deep mechanics with various card synergies and many deck possibilities. The game is 100% strategic idler and 0% clicker, so you won't break your mouse playing.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It had potential, but it is unfinished and abandoned. Currently, you can’t do much in the game, just wait endlessly, buy packs, and wait some more.
在放置类游戏赛道愈发拥挤的当下《Creature Card Idle》走出了一条差异化路径——将卡牌收集的趣味性与网格策略的深度融入放置玩法,既保留了放置游戏的休闲核心,又用丰富的机制设计打破了“无脑挂机”的刻板印象。 《Creature Card Idle》的核心定位是“策略向放置卡牌游戏”,它将“主动策略布置”与“被动资源生成”完美结合,构建了“收集-布置-升级-解锁”的闭环玩法。游戏的核心目标的是收集各类生物卡牌,通过在网格中合理摆放,生成探索不同领域所需的资源,进而解锁新扩展内容、解锁更多卡牌与机制,形成循环递进的游玩体验。 卡牌与网格的搭配是玩法的精髓所在。玩家需根据卡牌的属性(如资源产出类型、加成效果),在有限的网格空间内进行布局,利用卡牌间的 协同效应最大化资源产出。例如在初始领域,螃蟹卡牌看似普通,但搭配蘑菇卡牌可获得200%的产出加成,而流星卡牌虽能产出最多金币,却会让其他卡牌的产出归零,需搭配特定卡牌抵消负面效果,这种取舍与组合正是游戏策略性的核心体现。值得一提的是,游戏完全摒弃了“点击收益”设计,是一款100%策略型放置游戏,无需反复点击,只需专注于卡牌搭配与布局优化,真正实现“闲玩不费手”。 但游戏也存在很多的短板:比如游戏节奏缓慢,需要很长时间才能升级卡牌,或者解锁后续的一张张地图。修改摆放的卡牌需要打断现有的布局,需要摆放上去后才知道结果,而此时原有被替换的那张牌可能因为自动排序又不知道哪里去了。 不过游戏本身完全免费,不包含任何氪金内容,倒也可以体验一下。
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun blend of collectible card games and incremental progression but the final level is gated behind a button that says "coming in January 2020". That being said, all the achievements can still be completed with most of the gameplay happening idle (with a 24 hour max).
I downloaded this game to kill time and get some Steam achievements. Literally leaving the game running at all times (not necessary), it idled solidly for several days and I 100%'d the game. Trial and error to figure out good placements based on what you pull. It's not complicated and it is an actual idle game. It's free, why not try it out?
Incredible concept... incomplete execution this isn't just "this game has potential." This game shows the right concepts and executes them well. What drags this down from a recommend is death by a thousand paper cuts. First and foremost, the window this game uses doesn't adjust to your monitor, so you're playing with 2/3rds of your monitor maximum, and I have a pretty small/normal sized monitor, so any big widescreens will be getting shafted. Next, balance is all over the place. I spend 300 wood for a card that gives me 4x metal production at lvl 2, and then spend 17x that for a card that gives x3 metal production... what? I get that the first card had to be upgraded, but it also is significantly more common. And that's another issue: rarities. I started out the second area with a card that gives you +4 wood, when most other cards weren't above +2. These weren't hard to get cards, either, as they were in the tier 1 section. This also leads to inflated costs for the card packs, and a lot of sitting around and waiting. Additionally, the settings menu leads me to believe this was first uploaded to congregate, meaning the engine likely hasn't been updated since early 2010s. If this game got an overhaul, I would be thrilled. I will be playing further into this game to find out if there's some savior hidden gem of a mechanic that makes it all worth it, but I'm guessing the answer will be no. Edit: additional paper cuts include - the bulk buy button being a number input instead of something like a % buy toggle. Not a deal breaker, but annoying - the visual rarities on a card making no sense. It would be nice if tier 2 cards always had higher stars than tier 1s. Alternatively, change the color of the stars or give the cards a border or something to signify the tier change. - leveling costs are inflated beyond belief, and the bonuses are too low. To get a card from lvl 1 to 2, it costs 10 of that card. Expensive, but reasonable. going from lvl 2 to lvl 3 costs 100 of that card. Oh, and did I mention each level is +50% cumulatively? You're only getting 2x effectiveness for losing 110 of that card. - many cards are direct upgrades. There is a +4 wood/s card, and a +4 wood/s but it can't be in the same row as any other wood cards. These are both in the same tier and area. And here are some more subjective gripes I have with the game: - prod mults don't scale exponentially. If I put down two +50% wood cards, I get 2x0.5 instead of 1.5^2. This significantly reduces the amount of thought you get to put into trading out a card for a specific location, because instead of super charging one card with the most effective multipliers, you're just connecting big number to big number. - there's no automation. This is not a deal breaker for me, but automation feels like a necessary part of any modern idle game. - literally only one compound interest mechanic. The investor imp and dog cards are the only "get resource based on how much resource you have" cards, and that's a shame. It's a fun mechanic and I was really excited to see them when they first appeared... and then I was disappointed when they were the only ones in the area. Overall, a great house on a weak foundation. I recommend for those interested in long grinding idles, but otherwise I advise against it.
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I mean the core gameplay is super fun but it has the polish and GUI of a 1 hour coding challenge, doesnt need to be beautiful to play well but window not knowing how to resize, resolution locked at like 480p, and cards themselves having 0 text on them only telling you what they do after you click on them makes this worth the jank for 2 worlds and unplayable starting with the third.
"Creature Card Idle" is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser. This is a particularly badly done entry in a particularly bad genre, with a "card" based incrementer backbone... There's a slew of different resources/currencies you need to increment and a bunch of mildly RPG themed cards to buy, but it's pretty generic and poor quality. The card system is fine if the cards are interesting but there's not many and you quickly hit a wall that makes you feel like you're just playing any other incrementer. Or "banana", even. Makes you wonder why they bothered paying money for reviews on this mess. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. This whole thing could have been done in a browser. Steam isn't here to compete with Chrome and Safari. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. It's free... now, but it wasn't before. The developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This product features a small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the product launched on Steam, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR Part 465), these fake reviews are a violation of US Federal Law.[/quote] Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
ok
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.