
Enter a surreal world crawling with monsters representing the anxieties and challenges you are too afraid to meet face to face as an artist - whether you're a painter, programmer, musician, writer, or otherwise.
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Languages: English
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It's a nice short game. It's only two bucks so it's not meant to be anything big but it has some fun visuals and cool moments.
Creator's Chasm is an allegory all about the creative process, targeting independent creators and those with a vision who struggle to achieve due to personal discouragement or mental roadblocks. The game tells a story of you, the player, pressing through the hardship of the creative process by utilizing several styles of gameplay including platforming, puzzle, and FPS genres. Overall, Creator's Chasm does a great job of reminding you of several things: how difficult the creative process can be, all the different roadblocks that come with being a creator, and that you can overcome these difficulties. A lot of the stress of the process can be attributed to the hardship we put ourselves through, whether it be personal expectations or self doubt. These issues come to play in the game as monsters which the player must overcome, escape, or outright destroy. The gameplay is reasonable. Nothing is too difficult with a little perseverance, and when things seem unfair, it is worth it to take a step back and consider what Creator's Chasm is trying to teach you. Keep trying. There are definitely times where you will feel lost or that the game is against you, but it's never enough to quit over. The rules are simple, and it's up to you to press on and succeed, even when things aren't to your favor. The experience is short, but thought-provoking. The game sticks with you after you've finished, but not in such a way that you're thinking about everything you've seen, rather it makes you think about your hobbies, your work, or whatever else you're trying to push through in your creative world. Creator's Chasm tells you to think about these things, perhaps to change the way you see these things, and alter the way you attack the issues that come along with them. While making a film, creating a game, composing a song, or writing a book may not be as simple as shooting your deadline until it disappears, that doesn't mean there's no take-away here. Just a little encouragement goes a long way, and while this project was a long time coming, it eventually came to light. This is a lesson we can all learn from, and no matter what you're making, *you can do it.*
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I really like it, it's cute when it wants to be, and creepy the rest. The second chapter is definitely the highlight. I look forward to seeing what comes next.
Bir sanatçı olarak yüz yüze gelmekten çok korktuğunuz kaygıları ve zorlukları temsil eden canavarlarla dolu gerçeküstü bir dünyaya adım atın. ister ressam, ister programcı, ister müzisyen, ister yazar olun veya başka bir şey olun.
This game is very insightful. It really digs deep into what different art creators go through in their minds. It's all rainbows and lolipops in the beginning but once you start struggling it's hard to get out of a negative mindset. You guys represented it VERY well and I'll be playing more on my stream!
第三关花园迷宫,我找不到钥匙,只被蓝精灵吓了一跳后,一直在绕圈圈没有钥匙
Not really for me, but I can see what the devs were going for, and as such I can still recommend it. Personally, I hate platforming in first person. Also this game doesn't allow you to invert the Y axis of the mouse. I'll probably watch someone play through this so that I can see wtf was going on.
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El juego es bastante bueno, tiene buenos gráficos. Esta bastante balanceado, un poco corto si lo pasas con cuidado, pero bastante bueno. El final inesperado 100%.
felt like a personal attack on my creative process
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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