
Crawl Tactics combines classic turn-based tactics with roguelike progression. In Dungeon Mode, face challenging, ever-changing encounters as you explore procedurally generated maps. In Quest Mode, develop your village, train your mercenaries, and defend against growing enemy invasions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Crawl Tactics combines classic turn-based tactics with roguelike progression. In Dungeon Mode, face challenging, ever-changing encounters as you explore procedurally generated maps. In Quest Mode, develop your village, train your mercenaries, and defend against growing enemy invasions.


Crawl Tactics is not a puzzle-like tactical game focused on finding one correct solution, but a turn-based strategy RPG forfans of classic, orthodox SRPGs.
You can enjoy deep tactical gameplay that considers height differences, unit facing, weather, terrain, and more.
Traps and terrain affect both you and your enemies. Set grass on fire, electrocute enemies standing on water, or ignite poison clouds.
Various interactions are possible through pushing/throwing objects and units. Push enemies off high ground or into blade traps, or roll boulders to hit them.
You can also activate cannons or crossbow traps to damage distant enemies, and all traps can trigger in chains for satisfying results.

You can freely customize skills, equipment, classes, techniques, and appearance.
Even after clearing the main dungeon, you can continue developing your characters through New Game Plus and Reverse, which allows you to reset classes even after advancing to higher tiers.
From a solo party to an 8-member battle party, you can build any party composition you want.
Dungeon Mode lets you explore dungeons composed of multiple rooms.
Both the dungeons and the battlefields within them are procedurally generated, providing challenging and varied experiences.
Ruins, caves, catacombs, forests—each features unique climates, monsters, and environments.
Every dungeon may include hostile or friendly NPCs, special mercenaries or valuable items, and unique events such as siege battles or defense missions.
In Quest Mode, you expand your village by constructing buildings each turn and hire multiple mercenaries, sending whichever ones you choose on the quests you want.
Rewards differ depending on the type of quest you undertake each turn, and you can also choose higher difficulties, allowing as much grinding as you prefer.
Through village events where monsters invade at set intervals, you can engage in larger-scale battles than in standard quests.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 220reviews | 92% | — | $114.5K |
| $9.99 | 94ratings | 99% | #77 | $25.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great little tactics game, I was really unsure at first during tutorial but after giving it a chance having lots of fun so far, scratched my old school fire emblem itch. Thanks for making !
응??
Nowy Tactics Ogre, tylko że roguelajtowy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The most flavorful tactics game ever made
Difficulty is a bit all over the place especially thanks to the permadeath roguelike element, but it's a good medium between FFT and Ogre Battle with good strategic use of the environment.
Really entertaining game for those who like tactical RPGs
This is easily becoming one of my favorite games. I've been looking for a roguelike tactical rpg for a while, and I finally found this game after enough searching. I even got a refund on Final Fantasy: Chronicals of Ivalice because this game scratches the itch in a way that game didn't There's a lot of things I love about this game. The tactical combat feels really good, and there's a nice mixture between basic frontline/backline fundies and creative environment play. The shared mana system is really smart because it allows for splashy plays while keeping the average power level per turn in check. The progression also feels really good, both for the characters and the home base. I'm only 15 hours in and might have rose-colored glasses, but right now the tactics and strategies of this game feel really good Overall, this game rewards intelligent play at all scales. If you enjoy tactical rpg games and are looking for a streamlined experience, I'd highly recommend this game
This game offers what modern and traditional tactical games feature, made by a dedicated developer, who's enthusiastic about responding to everything on the game's Steam forum. In terms of both the quality of this game and the dedication of the developer, I believe all tactics lovers should own a copy. Lets make this wonderful game great again!
You can turn your engineer into a mech
Maybe it's a good game and I just suck at it. I don't know. Even on Casual, I can have several party members completely wiped out in a single turn. I was hoping this would scratch that Final Fantasy Tactics itch, but I can get past that RNG. I can even deal with Chocobo Meteora. I seem to have no idea how to get past my entire party having no real skills, no ability to choose when to save or what state to load from, having enemies before I've unlocked a single thing able to one shot my entire party. Not a fun experience. Feels like drudgery. Looks like drudgery. Gonna go play something I enjoy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.5K | 476 | 87% | $9.99 | |
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| $114.5K | 828 | 69% | $4.99 | |
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| $114.5K | 196 | 37% | $14.99 | |
| $114.5K | 329 | 71% | $11.99 |