
Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning Action RPG Crashlands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.86/day in the week after.
About
Woanope is alive, thrumming with ecological interactions, curious creatures, friendly alien societies, and heaps of stories to uncover. Lure a Trunkle into an explosive meadow, fish up some Pho-rays by moonlight, or help those mischievous alien kids commune with a (probably) harmless multidimensional being. What could go wrong?
Return to Woanope as Flux Dabes, intergalactic trucker and disgruntled corporate employee. After years away from the planet under a lucrative (if morally dubious) spokesperson contract for the Bureau of Shipping, you return to visit some old pals and recover from corporate burnout. But before your vacation can even begin, a mysterious blast from the planet's surface sends you crashing into a new land, far from friends and alone in an alien wilderness.
As you explore Woanope you'll discover and craft all manner of gadgets, elixirs, and weapons that deliver mix-and-match playstyles. Fight using stealth, traps, environmental hazards, and distance weapons. Or chug an Elixir of Juking, stun your opponent with a Space Wok, and jump right into the fray. Or just get... weird? Turn fish into bombs, or make a Pact with the Void to convert your pain into martial prowess.
After a long day of exploring the wilderness, fighting Sluggabuns, and getting sneezed on by Trunkles, you'll need a place for you and your alien pals to relax. Build a cozy home-away-from-home where you can retreat from the outside world to craft, chat, fish, and farm -- or tame that orphaned Sluggababby you adopted -- in peace. Just don't forget to make space for your newfound friends... and potential roommates.
Meet a colorful cast of characters in your journey across Woanope, each with their own unique skills and knowledge. Befriend them, help them with their goals, and discover new crafting recipes together through the power of ✧˖°.friendship.°˖✧
Find creature eggs out in the world, figure out how to hatch them, and raise them as little companions. You'll teach them the ways of the world and help them grow into formidable beasts. In return they'll keep you safe during your adventures.
Being zapped out of orbit was a pretty big clue that something is going awry on Woanope. But what!? Join the locals to figure out what's gone wrong, who's responsible, and how to make things right.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.5Kreviews | 88% | — | $1.1M |
| $9.99 | 3.3Kratings | 93% | — | $1.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小时候玩过一部,现在玩第二部,太好玩了!
yep, this is how you make a sequel
这个SB材料获取、狗屎指引还有必须在NPC身边才能制作的才材料简直是一坨屎
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 38.14/day in the week to Jul 18 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Russian, Korean*languages with full audio support
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
通关之后简单说一下。相比第一代这一代装备迭代带来的提升很小,小到跨时期打也没什么压力。对我来说这让我丧失了很多做装备的动力,并且毕业装备也没有让我觉得毕业了,成就感和爽感低很多。然后就是宠物系统,存在感太低了,不知道是不是制作组有意为之,这一代宠物输出非常低大部分时候就是要被动效果。然后是内容方面,个人觉得很短20几个小时就足够通关并且打完大部分支线。支线boss非常少。不过很多地方能看出制作组确实用心打磨了,对比第一代,这一代怪物和环境的互动非常频繁,并且怪物之间也会互相争斗,三个世界放到同一个地图显得更加完整割裂感小了很多。还是很期待后续更新的
The game is amazing. I saw it several months after completing the first chapter and bought without hesitation. I was definitely not dissapointed and its definitely worth of the time and money
不赖
弥补了我的童年遗憾
好玩玩玩玩
画面上比一代精细了很多,我看有人觉得这代画面太压抑,这个我觉得看个人吧,我个人还是挺喜欢这种的 战斗上添加了多段冲刺功能,装备和辅助道具添加了套装系统,类似暗黑2那种每多穿一件就有对应的提升,不同类型的武器都有了自己的攻击方式和自己的属性倾向(还有一个隐藏武器的专属任务线),比如我最喜欢用的权杖就是冰属性,虽然攻速慢了点但是手长,攻击范围也大,加上这一代的平A包括砍资源的工具挥舞都变成了aoe,一结合就是战斗爽!平A打一大群敌怪再也不会手忙脚乱了,而上一代打群怪相当依赖炸弹和辅助道具,这一代对平A流的我来说简直是巨大加强!几乎所有操作都加了读条,比如砍资源、扔道具、平A,我看大伙都对这个嗤之以鼻但我个人感觉还好? 宠物系统的变化带来了巨大的可玩性,宠物从上一代的输出挂件变成了一个独立的系统,甚至可以专门玩宠物流(没试过但感觉理论可以)这作还多了个无尽护服系统,流程不算很长,玩着玩着就升满了,但是对日常战斗的提升相当明显 这作把前作第三幕才开放的果汁重铸系统提早到了第一幕开始就可以获得,可以说大大减轻了肝度,上一作飞速迭代的武器装备这一作的迭代速度明显放缓了一些,配合一开始就可以使用的果汁熔炉再也不用每次更新装备都要刷刷刷刷一大堆材料然后反复刷稀有度和词条了,重铸材料偶尔刷刷精英怪就够了 主角和果汁盒的相声也是全程在线,还是那股崩溃大陆味 优点说完了该说说缺点了,其一上一作最大的优点我觉得就是有开放世界的自由度和随机性,首先是自由度,这一作明显没有了,打完了第一幕才发现原来地图这么小,来来去去就是在那几个地方,任务强制性也挺大,对喜欢自由探索的玩家来说无疑是一场灾难,其次是随机性,这一作根本没有什么特殊掉落,打怪打着打着爆了一个配方发现是家具,砍资源砍了半天也没有特殊材料,全程唯一会掉的就是偶尔会刷出一个不能做的辅助道具,这一点完全被上一座完爆,上一作砍资源砍着砍着突然爆一个特殊材料别提多开心了,上一作的装备还有特殊词条这东西,这一作一样没有,所有装备都能一眼望到头;其二就是NPC研究,多加了和NPC互动的系统当然好,但是把新装备的获取几乎全塞进NPC研究多少有点膈应了,我当然可以一边放着NPC在那研究然后自己出去找事做,但是这游戏缺失的自由度恰好把这点堵死了,做任务做累了回来一看密密麻麻的科技树和那便秘一样的研究速度,想死的心都有了 总的来说这游戏还是值得一玩的,但如果你是追求自由探索和随机性的玩家则我建议慎入,而且售价也挺高,想入手的玩家最好等促销吧
What a gem this was to uncover. A quest/builder with lots to do, a smooth engine, and much attention to detail. The type of humor in the game isn't my favorite, but that doesn't mean I can't tell it's funny (and well-written).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $11.2M | 28.2K | 95% | $14.99 | |
| $2.3M | 5K | 90% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 82% | $29.99 | |
| $1.1M | 2.1K | 91% | $12.99 | |
| $1.1M | 3K | 88% | $14.99 | |
| $1.1M | 3.5K | 94% | $14.99 | |
| $1.1M | 2.8K | 74% | $14.99 | |
| $1.1M | 5K | 86% | $14.99 |