
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $911.3K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ODIO ESTE JUEGO DIOS, LO ODIO LO ODIO LO ODIO
EL PEOR JUEGO, HAY NIVELES QUE TE ENOJAS DE LO DIFICILES QUE SON Y ES DIFICIL CUANDO DISFRUTAS LA DIFICULTAD DE JUEGOS DE PLATAFORMAS Y OTROS GENEROS DIFICILES Y 1 EN ESPECIAL DONDE CAMBIAS LOS OBJETOS PARA QUE CRASH LOS PUEDA TOCAR Y SUPERAR EL SALTO PERO NO FUNCIONA CUANDO LOS OBJETOS SE VUELVEN FANTASMAS Y EL SALTO ES IMPOSIBLE SIN MENCIONAR QUE 1 MINUTO ANTES DE ESO TE TENES AGUANTAR 10 SOPRESAS QUE AL FINAL CANSAN. GRAFICOS BIEN BUEN DISEÑO HORRIBLE SISTEMA DE DIFICULTAD UN JUEGO ES PARA SER UN RETO O UN RETO DIVERTIDO NO UN RETO QUE TE ENOJA SI ME QUISIERA ENOJAR NO JUGARIA UN VIDEOJUEGO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #40 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
A truly amazing Crash game still after 6 years. The 106% grind was definetly difficult and it definetly tested my sanity, but i can't tell you that it wasn't worth every second. 10/10 platformer in my eyes, such an amazing masterpeice! This took me about 29 hours of playtime to fully 106% the game, albeit i have beaten the main story a couple of times on various consoles so i knew where alot of the stuff was. My main gripe with alot of the post game stuff was how devilishly sadistic some of the N.Verted hidden gems were. I had to look up almost ALL of them, since they were either offscreen to the side, in the air, or behind something stupid. Aside from that, the N.Verted stages were pretty tedious, but atleast i could've died more than once rather than having to do it all in one go, as i went for the N.Sanely Perfect Relics before i went onto the post game content. As for the Time Trials, they weren't that bad in my eyes, although a couple did stick out to me as being pretty annoying. For reference i am able to get the developer times on alot of these levels pretty easily, but although i got almost half of the developer relics, the remaining ones were some of the hardest ones. For example, on Thar He Blows! i was about 10 seconds off of the developer, and Cortex's levels i was about 20 seconds away (apart from Seeing Double and The Crate Escape which i luckily got by pure surprise). All in all, this game is genuinely amazing, it's been a part of my life for the past 6 years, and i am ever so grateful to finally have been able to fully 106% the game, i enjoyed the painful ride, it taught me to like the game more. Thank you, Toys For Bob, you have made an amazing game. https://steamcommunity.com/sharedfiles/filedetails/?id=3739784696
The hardest Crash Bandicoot game in the entire franchise, by far, but it's still really good.
buen juego, divertido y mantiene la escencia de crash, el mas dificil de la saga lejos, pero si te gusta crash, lo necesitas
muy buen juego lo recomiendo
Good game. Some parts are pretty hard. Levels are a bit long. Overall fun. If you're a completionist you can play this for hundreds of hours trying to get everything.
I remember reading a youtube comment on a walkthrough for one of the super hard bonus challenges in this game, it was like: "the blood of women and children were spilled to create this level. the devs forged it in the deepest and darkest fires of the earth" They were right because this game gets harder than I did when they announced the release of this game (especially if you're a completionist). Imo, the difficulty isn't much of a problem, but the game's wayyy too repetitive. Getting 100% feels like a massive chore, most people gave up on it from what I researched, especially when you have to 100% complete each level of the game TWICE. Idk what the devs were thinking. Also, the game's too cartoony, like a mobile game. No enemies or bosses feel menacing at all, it looks more like a kid's game. Remember when N.brio drank that green potion stuff in Crash bandicoot 1 during his boss fight, then turned into hulk and started yelling? That intimidated the ♥♥♥♥ out of my 9 year old self, but it was great. Here, every enemy and villain feels like a dumb joke. N.gin and N.brio lost about 50 IQ points. Plus, none of the soundtracks were memorable, unlike the original three, except the level-choosing hub. However, the game runs flawlessly - no crashes, bugs, or weird stuttering (even with borderless window). They really nailed this part at least, which is a breath of fresh air considering games nowadays. And, I still enjoyed the overall gameplay, variety of levels, and speedrunning aspect of the game. I still think it's good overall, but don't expect something like the original three. I'd probably give it a 7.3/10 rating.
7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.1M | 5.8K | 94% | $19.99 | |
| $398.3K | 915 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 3.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.7K | 288 | 90% | $79.99 | |
| $911.7K | 1.6K | 87% | $19.99 | |
| $910.8K | 1.3K | 88% | $14.39 | |
| $912.2K | 12.6K | 94% | $2.99 | |
| $913.9K | 878 | 50% | $29.99 | |
| $914.1K | 4.7K | 96% | $9.99 |