
Forge gear, run a shop, and send mercenaries into danger so you don’t have to. A cozy-but-clever crafting sim where business booms, heroes bicker, and dungeons provide all the “supply chain” problems you’ll ever need.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to your brand-new smithy! Don’t worry, you won’t have to swing a sword yourself—just hammer, haggle, and hire reckless mercenaries who’ll happily do the stabbing part for you.
The Loop (a.k.a. Your New Life):
Craft armor & weapons – Practice makes permanent: the more you make, the better the item becomes.
Sell or equip – Customers might want that shiny helmet, but your mercenary swears he “needs it more.”
Send mercs into the dungeon – They’ll fight, you’ll profit (hopefully).
Gather loot & ingredients – Then it’s back to the forge to repeat the cycle of capitalism and monster-bashing.
Hire mercenaries – Each with classes, skills, and questionable decision-making.
Features worth bragging about:
Evolving Crafting – Unlock permanent quality boosts by making the same items again and again.
Town Life – Wandering customers, visiting merchants, and bulk buyers spice up your day-to-day.
Upgrades Galore – Expand your shop, improve buildings, reduce costs, and line your pockets.
Town Prestige Levels – Gain new recipes, more inventory, and fancier mercs just by running your business.
Questing & Mega Questing – From simple errands to an overarching grand adventure.
Tactical Dungeons – Up to three mercs per lane, manual skills to keep things lively, and outcomes that range from “victorious” to “oops, all dead.”
Specializations & Strategy – Mix and match merc classes and playstyles to find your winning team.
It’s a world where smithing meets strategy, economics meets exploration, and your greatest enemy isn’t the dungeon boss—it’s deciding whether to sell that shiny breastplate or keep it for your favorite merc.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
다른건 모르겠고 템 복사가 되네?
neat little game, a bit grindy towards the end but easy to get all achievements
Not bad for the price. Low attention requirement, easy to pick up and stop. Don't expect epic gameplay here and you'll enjoy it while it lasts.
컨텐츠 패치가 시급하다 레벨에 맞는 장비가 별로 없고, 특히 무기쪽이 병약하다
The game is fun. One problem they need to address is the inventory space at the higher prestige. I don't have room for all the crafting ingredients. So now its getting tedious trying to sell ingredients and you have click for each item in a stack. Just a few easy quality of life improvements are needed. Great game over all.
Cute, simple game, i get my fun for my 10 eur/12hr from start to the end. I get why ppl feel its is possible to be more for this one, but its up for the devs. Again, i glad to buyd it, and playd it. Chill,m fon, for me.
게임이 진행될수록 성장을 체감할 수 있고 후발주자로 추가되는 영웅도 상급템 입혀주면 금방 합류할 수 있어서 소규모 rpg 하는 재미는 있음. 그러나 일부 조작은 자동화 되는 편이 좋아보이고 인벤토리 시스템은 다소 불쾌함. 프레스티지 레벨마다 신규 던전이 해금되고 재료아이템이 6개씩 제공되는데 인벤토리는 그것보다 적게 늘어나기 때문에 전략적으로 구간마다 반복해서 던전을 돌고 해당 아이템을 소각하는 조작이 필요함. 그냥 인벤토리 시스템이 바뀌었으면 좋겠음(재료아이템은 별도로 숫자만 기록되는 대시보드에 들어가고 장비나 소모품만 인벤토리를 사용하는 등) 소박하게 돈내고 할만하긴했음
goood game
就目前的游戏内容量而言,不推荐。本以为还会更新的,毕竟后期极度无聊还有很多问题没修复,明显的半成品,结果毫无动静。我的评价是喜欢这种的值6块。超过6块入就是冤大头
chill
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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