
Forge gear, run a shop, and send mercenaries into danger so you don’t have to. A cozy-but-clever crafting sim where business booms, heroes bicker, and dungeons provide all the “supply chain” problems you’ll ever need.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to your brand-new smithy! Don’t worry, you won’t have to swing a sword yourself—just hammer, haggle, and hire reckless mercenaries who’ll happily do the stabbing part for you.
The Loop (a.k.a. Your New Life):
Craft armor & weapons – Practice makes permanent: the more you make, the better the item becomes.
Sell or equip – Customers might want that shiny helmet, but your mercenary swears he “needs it more.”
Send mercs into the dungeon – They’ll fight, you’ll profit (hopefully).
Gather loot & ingredients – Then it’s back to the forge to repeat the cycle of capitalism and monster-bashing.
Hire mercenaries – Each with classes, skills, and questionable decision-making.
Features worth bragging about:
Evolving Crafting – Unlock permanent quality boosts by making the same items again and again.
Town Life – Wandering customers, visiting merchants, and bulk buyers spice up your day-to-day.
Upgrades Galore – Expand your shop, improve buildings, reduce costs, and line your pockets.
Town Prestige Levels – Gain new recipes, more inventory, and fancier mercs just by running your business.
Questing & Mega Questing – From simple errands to an overarching grand adventure.
Tactical Dungeons – Up to three mercs per lane, manual skills to keep things lively, and outcomes that range from “victorious” to “oops, all dead.”
Specializations & Strategy – Mix and match merc classes and playstyles to find your winning team.
It’s a world where smithing meets strategy, economics meets exploration, and your greatest enemy isn’t the dungeon boss—it’s deciding whether to sell that shiny breastplate or keep it for your favorite merc.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
방치형 게임이 아니다 환생 시스템이 있을줄 알았는데 아직까진 안보인다 없는것 같음
its a fun little game, but its more of a time sink than actual rewarding gameplay, feels more like a chore past a few hours unfortunately, but hey, i was going to thumbed it up because its not like it advertises itself as something its not okay? but it also basically has no replaybility, because of its very repetetive nature, which is i mean...i'm not sure what i was expecting, its not like it ever advertised itself that way either. i mean, if it was 2$ then yeah i'd have recommended it. but for 6$ you can get much more content in other games, unless this is like your dream-scenario type of game where you just want to do the same thing over and over again until you die of boredom. look, there are decent elemenets about this game like the witty like comments on everything and the fun character designs, but beyond that there just isn't much.
中々面白かったけど、未完成感があります。下記に耐えられれば楽しめると思う。 ・イベントリが異様に少ないので、素材に圧迫されて装備が作れないジレンマを抱える。 ・戦士や狩人などキャラ特製の武器が効果的でなく、最終的に全員杖装備になる。 ・宝箱が出ると固まる。 ・お客さんが来てるけど、装備が作り難い関係で通常売りしかしなくなる。
I just can't get into a flow. There is no real progress feeling. It seems random what the customers request. So it does not feel like I am seeling as a blacksmith rather, keep going as an adventurer. In addition the UI has to much noise. I realy did not get into the system and had to constatntly search for things
Game was good early, but later on it's too hard to grind and just progression are EXTREMELY slow
就目前的游戏内容量而言,我是不推荐的,做个总结,作者如果能看到的话,希望后续更新能改进。 ①角色养成太浅,升级属性点是自动加的,职业也就四种,职业被动也就三种(相同职业的被动甚至都一样),毫无养成深度和组队搭配策略可言,希望后续能更新更多的职业和被动,如果你想不出来,我可以帮你想几个。 ②装备养成太浅,每件装备基础属性一样,可以理解,但最起码得有附加词条这样才有重复刷取装备的意义吧?可以设置成绿色附带一条,蓝色一到二条,紫色二到三条,装备制造次数达到最高之后可以有概率造出橙装,不同部位的橙装在三条额外词条的前提下,可以再多拥有一条特殊词条,特殊词条根据不同的部位在一个随机池里抽取。 ③出去不能自动探索,技能还需要手动释放,这也太耽误城里造装备的节奏了,希望添加以下功能:设置小队自动在某张地图循环战斗;设置小队自动释放技能,最好可以设置一些技能的释放条件,比如遇到怪物了再释放攻击技能,遇到箱子罐子这些杂物时不释放;设置小队血量低于XX%自动撤退,血量恢复满了再继续战斗。 ④这条是额外的建议,在游戏性内容补充之前,这条可以忽视:加一点外观选择,布娃娃系统咱也不指望了,至少可以根据角色等级解锁一点时装,城镇也可以根据天数有四季的变换(十五天为一个季度)
很好玩,能不能增加一个功能,让英雄们自动释放技能
It's fun!
我真是何德何能在 2025 玩到这么粗制滥造的游戏
Amo a idéia do jogo de craftar e mandar os peões farmarem na dungeon, esse jogo tem muito potencial mas infelizmente foi abandonado, fiquei alguns meses sem jogar esperando arrumarem os bugs e quando retornei os mesmo estavao lá, as vezes você abre a forja e simplesmente não consegue interagir, precisa fechar e abrir algumas vezes, sem contar que as vezes o item que você craftou buga e você consegue gerar infinitas copias da mesma.... Enfim não recomendo o jogo no estado atual, ta mais pra uma versão Beta, talvez se tivesse 10 reais e olha la
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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