
Stack cards 🃏 to collect food, craft equipment, build structures and defeat the dungeon ⚔️ in this village builder roguelite. Discover new cards, gather new resources and craft new recipes every run! Combine, survive and thrive!
Modeled estimate, not a reported figure. How we estimate →
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About
Stack cards 🃏 to collect food, craft equipment, build structures and defeat the dungeon ⚔️ in this village builder roguelite. Discover new cards, gather new resources and craft new recipes every run! Combine, survive and thrive!
Features ⭐
• 🃏 350+ cards to discover
• 🌳 11 biomes to unlock & explore
• 👿 9 dungeons & 3 difficulties to defeat
• ⚔️ 50+ enemies to fight
Explore biomes 🌳
Biome cards are the main source of resources each run. To start a new run you need to select which biomes you want to use. Explore them to find unique resources and customize your build the way you want!
Craft new resources 🔨
Use your cards to craft all kinds of new resources, equipment and structures to help you settle your people.
Survive 🍏
Your people have a hunger meter. Establish a nice food production to keep that bar high, otherwise they will perish from starvation. 💀
Fight enemies ⚔️
To start a new run you also need to select which dungeon/difficulty you want to play against. They will spawn all kinds of enemies in a wave based system, all depending on which difficulty you choose. Take them down, settle your people and unlock new cards to help you on your next run! All that while enjoying a soothing art style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
CrafTAE é um jogo de cartas e estratégia que surpreende desde o início. Mesmo não sendo o meu estilo de jogo habitual, a experiência foi extremamente imersiva. A mecânica de crafting é bem pensada, e a sensação de evolução e sobrevivência prende o jogador do começo ao fim. É um daqueles jogos em que cada decisão importa, e o tempo passa voando enquanto você joga. Simplesmente excelente. Recomendo para quem curte jogos de estratégia com uma boa dose de criatividade.
Yes. https://youtu.be/uYO_dN8Wq9Y
That other game is more fun. This one makes you spend all of your time trying to figure out recipes while throwing things that end your run in a few minutes. The roguelike aspect is that of unlocking area cards which barely change anything between runs.
9/2更新占位,谢谢官方回应,改进速度很快,今天试试补丁后怎么样 --------------------------------------------- 总结:只能给个中评6/10,各种缺点需要优化 ------------------------------------------- 我个人很喜欢卡牌管理类的游戏,同类型游戏堆叠大陆,魔女之手,密教模拟器都玩了挺久的 但是我目前打完了所有关卡普通难度,只能说优化空间很高 这游戏整体机制上的创新就是 1.没有出售卡牌换钱开包,所以需要谨慎管理卡牌,相对的好处是没有卡牌数量限制,但是超出数量之后饥饿值会掉的飞快 2.有塔防要素,需要在村子守住普通/高级/困难对应6/12/18波攻击,可以建造防御工事,即使全灭但是有吃的能招人就还能继续,虽然那样估计也打不过了 3.有野狼来袭哥布林偷东西的随机事件,但是不来完全会更好 ----------------------------------------- 好话说完了,接下来就全是缺点 1.战斗时不能暂停,也不会划定战斗区域。期间时间反而会加快,尤其是钓鱼钓上来个怪的时候,你都不知道它会落在那片区域,小怪还好村民直接宰了就行,大怪一落到生产区域就是框框一顿创,你找到主控战士拖过去的时候就已经晚了,人死完了东西也全没了直接寄,多少次团灭都是从狗屎的随机遇怪和随机事件开始的 2.卡牌堆叠逻辑优化很差。很多卡牌必须得是A放在B之上才有效果,而不是A+B或者B+A自动生成,尤其是在这之后同类型的A或B放上去会直接中断前面的堆叠,然后卡牌生成后也会乱飞不会正常堆叠,完全没有自动化的可能性,这也是我玩这个游戏最折磨的点之一 3.随机性事件和随机结果导致没有遇到合适的掉落就玩得很艰难,随机性事件上下限过高,不可控因素太多。就比如需要苹果的时候连开出三个木棍真的是搞人心态;再比如卡牌过多时的宝藏哥布林入侵,打败后开宝箱可以随机获得装备(所有装备都有可能),但是这就产生一个问题,要是开得好就装备生产这一块直接可以跳过,穿上就可以无脑杀到结束,要是开得不好反而会占用卡牌数量,饥饿值涨的飞起;再比如每波敌人击杀的掉落物也是随机的,早期很多资源点比如骨头土豆胡萝卜皮革铁矿还只有从敌人掉落获取,你要是运气好掉落的很适合发育就可以解锁新的产业链,要是怎么都不掉落就会玩得比较艰难 -------------------------------------- 总体来说,假如能把卡牌堆叠逻辑优化了,随机性事件的随机结果不要影响太大,这游戏算是个不错的卡牌管理缝合塔防的游戏,但是目前来说,这个游戏恶心的点太多了,希望制作组能好好优化改进
First, if you enjoy Stacklands then you'll love this game. I actually think it's better than Stacklands and the devs are continuously making it even better! There are so many things you can craft and the recipes are quite intuitive. One of the things in Stacklands I don't like is the hunger system. CrafTAE allows you to feed your people as you wish; it's a better system imo. I'm enjoying CrafTAE immensely and I highly recommend it to everyone. https://www.youtube.com/playlist?list=PL5fw45iTJ_5D1ejwoeK9LFVEK_FfmYk4Z
Reminds me of Stacklands but with much more depth and replayability. You need to think and take things slowly in order to succeed in more difficult runs. Small rng factor in the early stages can make it hard to start out, but if you know what you're doing, the game is very rewarding. I'm loving my playthrough, did a couple of runs already and I think this will keep me occupied for a while.
有敌人不能暂停加上村民不会自己吃东西的设定简直莫名其妙,人一多战斗不能暂停就得饿死一两个人,明明吃的多到溢出来,无尽模式每波次时间还更短,清完怪掉的垃圾战利品清不掉爆牌库,明明是个资源管理游戏加个不能暂停的设定恶心人
Bem dinâmico o game, gostei bastante, surpreendeu muito! Muito bem feito o jogo, passa horas jogando e nem vê. Recomendo!
jogo muito bom, estou gostando muito. recomendo
Why does my view automatically pan every time an emergency occurs or combat starts? And why the time be passed even quickly than normal at that moment, Every time a fight breaks out, I keep hearing the 'task completion' chimes from my colonists. I'm not sure about the logic behind this combo-style design
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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