
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 17.1Kreviews | 88% | — | $10.8M |
| $3.79−80% | 313ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego en el que te pasan las horas sin enterarte
Хорошая игра!
If anyone's wondering why i'm giving it a bad review with this much time put into it, it's just a game i play while listening to podcasts and tbh, haven't really enjoyed playing it for most of this time, it's just a nice way to distract myself while listening to stuff... lol One of the biggest flaws of this game is the crafting system. There's no automation at all, you need to go in to the crafting screen, and manually find the ingredients for what you want to craft, and sometimes craft them one by one. It's strange, especially with early on stuff like say the backpack, it doesn't require any ingredients that take time to craft, so you'd think you should just be able to... automatically craft the rope required for it if you have the required ingredients for it, right? Nope, you need to go through your inventory and manually find rope, then craft enough for however many backpacks you have, just... why? I spend so much of this game just in the crafting menus, sometimes crafting too much of one ingredient because i don't know if it'll be enough, it's just not very intuitive. And i can't even figure out how to cancel crafts, except waiting until they're actually at the work station crafting it. Another issue, unlocking new technology requires crafting stuff, sometimes lots of stuff, even if you don't need it. So, while crafting is as annoying as it is, you NEED to craft, even useless stuff just to progress. And sometimes you need things that take a long time to craft, such as planks. House construction is a pain... Say you forgot to put wood walls in the background behind your wood wall in the foreground, they make clicking on a wall with the wall equipped just change the appearance of the wall... so there's no way to just replace the one behind it without destroying it. The animations are sloppy and ugly, they use cheap skeletal animations to show them swinging their arms, which can be fine, but they weren't made very well, especially for the enemies. The tower defense aspect is not really well fleshed out. You can build towers but they're not very effective, it almost seems pointless, just let the dwarves fight em. Despite consistent updates, there are still many bugs. A strange one that i have gotten a few times is the dwarves spawn with no names, and are just called "who am i?" and it doesn't let you give them skills... Dwarves don't always obey commands, except attack commands which they sometimes obey TOO aggressively(like, you command them to attack an enemy and everyone in the colony drops what they're doing to attack), and they sometimes walk weirdly and don't know how to get to places. The combat is sloppy sometimes an archer or mage will go right next to an enemy to fire... Lastly, there's multiple levels but it feels like prestiging to get to a new level, you lose all your progress and research, and have to go through the annoying ass tech tree all over again lol. I have barely even tried level 2 even after all these hours.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Polish, Portuguese - Portugal, Turkish*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简单成就被锁了到底是咋回事?
Очень прикольная игра, спокойная много интересного и дом кантенты добавляют кайфа
I love my slave dwarfs.
可观的开放游戏,小学就在玩,非常不错!
да
童年神作,但是你的矮人的ai逻辑能不能优化一下啊?
Уже сколько лет в неё играю, а она всё не приедается: копаешься в толще земли, обустраиваешь уютную крепость, раздаёшь гномам задачи и смотришь, как они трудятся — в этом неспешном ритме есть что-то почти медитативное. Каждый раз рождается своя маленькая история выживания, и она никогда не ощущается одинаковой. Дополнения честно добавляют новый контент, биомы и предметы, но в контексте игры они скорее лишние. Базовая версия настолько цельная и самодостаточная, что всё остальное воспринимается как приятный, но вовсе не обязательный довесок. Легендарная песочница, которая прекрасна сама по себе.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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