
Gather resources by day, build and recruit by noon, defend your village by night! A new minimalism sandbox survival with countless new ideas – Craft Hero
Modeled estimate, not a reported figure. How we estimate →
Media

About
Become the last hope of humanity, rally the villager to the defense of the Dark Lords!
Gather resources, design, build, and upgrade the base and produce supplies; research weapons, deploy traps and towers, recruit mercenaries and set out to the dynamic generated dungeons, and defeat the Dark Lords one by one!

Gather in the wild, refine metals, plant trees, breed animals to feed your gree-at villagers
Research to out-tech the Dark Lords. Unlock weapons, magics, electricity and even automated production
Plan your defense cunningly with walls, traps and towers, and lure your prey into it.
Recruit mercenaries and explore the dynamic dungeon, ransack the wilderness to get scores and achievements, for the sole purpose of pride.
Defeat the Dark Lord, enter Desert, Tundra and other new bios, adapt your base accordingly and conquer more lands!
Switch between Archer, Warrior and Mage, create your build with dual weapons, talent and mercenaries.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好玩的,上头的一批
NO offline csm
内容非常丰富,特别上头,非常推介!
可玩度很高
我第一次玩到这个游戏是很久之前,在ios平台上。那时候的游戏内容远没有现在丰富——这让我很高兴,因为我又见证了一款佳作的诞生。 这款游戏的体裁其实很有意思,从戴森球计划到像素工厂,拉产线的玩法成为了大众眼中频繁现身的老面孔。而沙盒勇者在这基础上做出了创新:将拉产线和古老的战棋结合起来。这即避免了拉产线游戏特有的无事可做——战棋特有的快速挂机,又除去了战棋的单调,令人耳目一新。 数值把控更是诚意的体现——作者知晓如何把控无聊与耐玩的界限,因而在拉产线游戏最必要的“成瘾性”这块体现的很完美。建筑中的科技研发与场景转换带来的游戏流程让游戏远不止是换地图的平铺直叙,而是带来名为未知的惊喜——至少我没觉得换场景就是给目前的资源换一边皮。但我严肃认为商人的贸易内容有必要调整,不然就会导致转换场景的设置变得毫无意义。此外,或许自动化矿机应该地形生成器的影响,不然生成器的作用确实会显得意义不明。 像素风的美术简洁且精致,光效在基础的画面上添加了不突兀而浓墨重彩的一笔:结晶灯在夜晚的确美轮美奂。但是我认为ai绘画的人像与游戏整体美术风格存在割裂感,或许有所调整会更好? 总的来讲,作为小作坊的制作,游戏确实还有可以打磨的地方,但总体而言,“好玩!”,这便够了
上头就完了
滿有趣,但有點農的遊戲
nice wastle time
作为一个拿来消磨时间的小游戏还是不错的,喜欢像素建造类的可以上手试试
entretenido Que puedo decir, aunque le falta explicar algunas cosas las cuales se necesitan para avanzar y dure horas buscando. de resto muy entretenido.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hacked: The Streamer | $52.8K | 303 | 74% | $8.49 |
| Exorcist Onmyoji | $52.8K | 139 | 80% | $10.99 |
| Lazaret | $52.8K | 278 | 86% | $10.99 |
| Raid on Taihoku | $52.8K | 196 | 83% | $12.99 |
| Trivia Vault: Literature Trivia | $52.8K | 112 | 63% | $13.99 |
| Trivia Vault: TV Trivia | $52.8K | 112 | 58% | $13.99 |